From: Punta Gorda FL
Ramon - I read this thread and from my limited AE experience have seen some of the issues you comment about. Continually dud torpedoes, certain ships are torpedo magnets, naval bombardment nightmares and easily and continually routed Chinese Army units...But from reading threads I have learned to modify my tactics for each problem - not eliminate them but adjust to them.
Naval bombardments - I had gotten away from close-in TF bombardments and couldn't understand why my results sucked until I reset my TF for point blank fire and include escorts - causing plenty of damage to my bombardment ships but plenty of shore damage too. Its kind of a sliding scale for me, how bad do I want to wreck the target vs how much damage am I willing to suffer?
Dud Torpedoes - No answer other than I see multiple repeated duds (SS dudded SIX torps vs. Kaga - paid for it with thier lives as DD/ASW took her down... I had to walk away from the computer after that to cool off.
Chinese Armies - they are weak and easily routed, so I am learning what was stated here... Location, Location, Location!!! Just as Chiang did in real life, trade land for time and set up resistance/guerilla type actions, not Army actions.
Finally my comments about gamey tactics and who does what;
"Because the corner deli person opened the cash register and bent over to get change out of the safe, doesnt mean I have been invited to the cash registers contents because it was opened for me."
" A police officer asks to be invited into your home to discover what type of person you are - The person who lives with many locks usually is the thief"