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RE: Several issues arising out of game.

 
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RE: Several issues arising out of game. - 5/27/2011 7:40:25 AM   
witpqs


Posts: 14917
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You keep misrepresenting things by citing them out of context to twist them to your desired outcome. I have not made statements lending support to your assertions.

(in reply to CV 2)
Post #: 91
RE: Several issues arising out of game. - 5/27/2011 9:21:48 AM   
Fletcher


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From: Jerez, Spain, EU
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Hello every body,

Excuse me, but many of you are loosing the target of this threat.
Several problems arise in my game against Cantona2:

-4E´s invulnerability in the first stage of the war a dailight missions with heavy CAP over target.
-Naval bombardment issue (only for IJN ?)
-Chinese too weaks (a little effort to seize Chungking) in only 9 months of war.
-Torpedo duds (80% or 100%??). Duds for dutch and british at high percentage too.
-Air mission coordination strikes under good supplied airbase with HQ and aircrafts less than air support. 05 Daitais for Size 5 airbase.

I hope anybody can light us about all of this, but please take out another questions or post in another thread. Thank you very much.

Ramón

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Post #: 92
RE: Several issues arising out of game. - 5/27/2011 10:59:13 AM   
moore4807


Posts: 1056
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Ramon - I read this thread and from my limited AE experience have seen some of the issues you comment about. Continually dud torpedoes, certain ships are torpedo magnets, naval bombardment nightmares and easily and continually routed Chinese Army units...But from reading threads I have learned to modify my tactics for each problem - not eliminate them but adjust to them.

Naval bombardments - I had gotten away from close-in TF bombardments and couldn't understand why my results sucked until I reset my TF for point blank fire and include escorts - causing plenty of damage to my bombardment ships but plenty of shore damage too. Its kind of a sliding scale for me, how bad do I want to wreck the target vs how much damage am I willing to suffer?

Dud Torpedoes - No answer other than I see multiple repeated duds (SS dudded SIX torps vs. Kaga - paid for it with thier lives as DD/ASW took her down... I had to walk away from the computer after that to cool off.

Chinese Armies - they are weak and easily routed, so I am learning what was stated here... Location, Location, Location!!! Just as Chiang did in real life, trade land for time and set up resistance/guerilla type actions, not Army actions.

Finally my comments about gamey tactics and who does what;

"Because the corner deli person opened the cash register and bent over to get change out of the safe, doesnt mean I have been invited to the cash registers contents because it was opened for me."

" A police officer asks to be invited into your home to discover what type of person you are - The person who lives with many locks usually is the thief"

(in reply to Fletcher)
Post #: 93
RE: Several issues arising out of game. - 5/27/2011 2:25:35 PM   
Fletcher


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moore4807

Thank you very much for share your experience !.. Taking notes. I am awaiting for the next official patch and test it to take a decission about it :)
thanks a lot !
Best wishes
Ramón


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Post #: 94
RE: Several issues arising out of game. - 5/27/2011 5:58:15 PM   
SuluSea


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I'm sorry to help derail the thread Ramon, from reading your AAR I believe you're one of the nicest people on the forum and wouldn't want to upset you. However, I do feel when someone distorts what a developer says it should be challenged for the benefit of newcomers to the game.

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Post #: 95
RE: Several issues arising out of game. - 5/27/2011 7:14:02 PM   
CV 2

 

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quote:

ORIGINAL: witpqs

You keep misrepresenting things by citing them out of context to twist them to your desired outcome. I have not made statements lending support to your assertions.


Post 90 of the link provided by Sulu Sea:

quote:

ORIGINAL: witpqs

quote:

ORIGINAL: TheElf

hmmm. I don't recall ever addressing this. If I did I don't know what I said, but based on this discussion I can say the following:

1. It seems gamey
2. I didn't have anything to do with the PP system
3. I don't believe that the intent was to free up untold riches of Air units for the price of one Air HQ.


I remember seeing what you wrote, but not exactly what you wrote. It did not have to do with land units, only air groups.

Enough has been added to this subject since then (not just this thread) that it's obsolete anyway, so I've never bothered going back and trying to find it.


How am I misrepresenting this? I said: "witpqs has already said he saw his post also."

How am I misrepresenting this?

< Message edited by CV 2 -- 5/27/2011 7:15:51 PM >

(in reply to witpqs)
Post #: 96
RE: Several issues arising out of game. - 5/27/2011 7:48:51 PM   
witpqs


Posts: 14917
Joined: 10/4/2004
From: Argleton
Status: online

quote:

ORIGINAL: Fletcher

moore4807

Thank you very much for share your experience !.. Taking notes. I am awaiting for the next official patch and test it to take a decission about it :)
thanks a lot !
Best wishes
Ramón



I would add that as an Allied player my 4EB have not been invulnerable even in the early game. They are indeed very tough. I have some trouble telling you how my opponents have gotten most of their success when they shoot them down (sometimes really maul a raid), but I suppose it has to do with having the right kind of fighters present (cannons mostly), fully trained pilots, mutually supporting bases, and so on. Against a good defense an Allied player does not have carte blanche with 4EB, and must be careful with them.

(in reply to Fletcher)
Post #: 97
RE: Several issues arising out of game. - 5/28/2011 6:52:33 AM   
Fletcher


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witpqs,

Thanks for your post. In my own game, I had more than 40 Ki-44IIa on CAP over allied target (Munda) and they were unable to down one enemy 4E. It was not only one time, it was maaaaanyyyyy times... I am talking about 12-14 B-17s at daylight time with good weather.


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Post #: 98
RE: Several issues arising out of game. - 5/28/2011 7:56:53 AM   
witpqs


Posts: 14917
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Status: online
I'm left mostly to guess, which is difficult for this. My first thought is that the relative skill/experience levels make a significant difference.

(in reply to Fletcher)
Post #: 99
RE: Several issues arising out of game. - 5/28/2011 11:33:43 AM   
Fletcher


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witpqs

I knew that, and I had my best IJAAF pilots on those fighters (several from TRACOM with skill over 80).. It have been shared at my own AAR. Cantona2 known too due I was impressive about 4E capability to strike at daylight without losses against a large CAP over their targets... It´s veryyyy strange.

Best wishes
Ramón


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Post #: 100
RE: Several issues arising out of game. - 5/28/2011 11:59:45 AM   
LoBaron


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Mike has found out in our PBEM that some of the most effective heavy killers are Nicks (early war).
They are not as fragile as Oscars or Tojos and come back a second time even if damaged by defensive fire.

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Post #: 101
RE: Several issues arising out of game. - 5/28/2011 3:13:24 PM   
Fletcher


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From: Jerez, Spain, EU
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LoBaron, thanks a lot..

But like you could see at my AAR, I had three (3) IJAAF Daitais with Ki-45 KAI "Nick".. they were absolutely unable to down one B-17 over Munda or Shortlands...

I am lightly unhearthened !

Best wishes
Ramón

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Post #: 102
RE: Several issues arising out of game. - 5/28/2011 3:17:44 PM   
erstad

 

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quote:

ORIGINAL: Fletcher

witpqs,

Thanks for your post. In my own game, I had more than 40 Ki-44IIa on CAP over allied target (Munda) and they were unable to down one enemy 4E. It was not only one time, it was maaaaanyyyyy times... I am talking about 12-14 B-17s at daylight time with good weather.



I've got a fair number of hours logged as both Allied and Japan. I am by no means an expert on air warfare, but here's what I think:

1. Cannons are important in taking down 4E. Your Ki-44IIa only have MGs and will be much less effective. This is consistent with LoBaron's observation on the effectiveness of early war Nick's; they have 20mm cannons. Planes like George's with 4 cannon are awesome.

2. The combat reports aren't the best source of info for 4E losses. Even with well armed fighters, only a few/no 4E may show as lost; however,the info screen (or post-raid viewing the group as allies) shows that there are actually more losses. Presumably planes that finished their mission despite damage, but were lost on the way back or written off on return. This happens for all planes but my unscientific sense is it's a bigger percentage of total losses for 4E.

3. The experience comments others have made are valid. Note in particular the early 4E groups have pilots somewhere below or at "mediocre", so if Allied players are reading all of these threads going "but mine die like flies" it may be because the pilots aren't upgraded. (Some of them might start with crappy leaders too)



< Message edited by erstad -- 5/28/2011 3:18:33 PM >

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Post #: 103
RE: Several issues arising out of game. - 5/29/2011 4:48:31 AM   
bigred


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Flecther, your english is not perfect but still easy to understand.
quote:

PS: Excuse my english, it´s poor, it´s not my native laguage. I request to Cantona2 to open this threat due he is english native.


< Message edited by bigred -- 5/29/2011 4:49:00 AM >

(in reply to Numdydar)
Post #: 104
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