From: Jerez, Spain, EU
Just to comment on some of the points:
1. China. There are Allied players who have managed to turn the tables in China in 1942, even when facing the IJA tank forces from Manchukuo. I don't think China is a house of cards at all. With manoeuvre it is possible for the Allies to have the Japanese move into poor positions and then go over onto the offensive. Yes, tanks are highly dangerous but the CHinese have AT units and when combined with good defensive terrain these can reduce losses to IJA tank units hugely.
Chinese AT units ? are talking seriously ? I have faced with all chinese units in my march from Sian to Chungking, and anyone of them could to stop my tank advanced guard... and I have not seen any of those AT units !(?)Five tank regiments could enough to break chinese defensive positions (at urban hex or open ground or wooden hex)with several chinese corps (?). I am confindent about Jonathan´s abilities, and I think he is a very skilled AFB. The problem should be other, IMHO.
2. Co-ordination. Smaller raids appear much easier to co-ordinate than large raids. I usually find I can co-ordinate small raids but large raids don't co-ordinate perfectly. I have adapted by phasing my aer superiority/bombing missions over several days rather than a single phase. It works out pretty well.
Well, that´s nice but we are talking about escort fighters that lost contact ALL times with the striking groups. All japanese bombers launch "suicide" strikes over huge CAPs... sound strange when this is the outcome many consecutive days....attacks launched from well supplied airbases, under HQ with best leaders (in one of them I.Yamamoto, highly air skill), with the same number of daitais that air level at airbase... fighters at same altitude than bombers ... but all times, the fighters lost contact with bomber groups in their strikes against enemy carriers... is not strange ? (one time, probably, not.. but after 6-7 i got shocked).
3. Duds.... Hmm, I haven't seen that in my Allied games or my games as the Japanese. In my games British and Dutch subs performed sterling work. Is there any possibility that something got corrupted in the database of your game? That's a serious question.
Could be, our will is acknowledge for AE Team about these issues.
4. The problem with 4-engined bombers ( in spite of what some people may choose to shout about ) is not that they are too durable etc ( in real life they were hugely tough ) but that their ability to defend themselves against fighters is too high because the gun accuracy ratings which were used were the same accuracy that those guns would have if mounted in the wings of fighter.
So, basically the hand-held single 0.5cal HMG firing out of the waist of a B-17 has the same base chance to hit a fighter coming in on a slashing ( diagonal, diving attack.... a type of attack which is incredibly difficult for a gunner to compensate for due to the rapid change in multiple planes ( distance, vertical and horizontal separation ) ) attack as that fighter pilot has of hitting that bomber with his wing-wounted MGs. When you then take into account the huge number of bombers in a typical bomber formation and the defensive box bonus they appear to receive and it is very common for attacking fighters to be hit and damaged before even getting a shot off.
This then propagates such that, over time, you have fewer and fewer fighters making firing passes at the bombers, shooting down few of them and generally losing their combat effectiveness a lot more quickly than the bomber box is breaking up. As with all such Lanchester situations situations like that got geometric very quickly.
The simplest fix is to mod bomber accuracy for defensive armament. I adopted three different accuracies:
1. remote-controlled or fully hydraulic turrets : NO change in base accuracy.
2. Turreted guns but without ful hydraulic power/fancy sighting mechanisms ( think the rear seat gunner in the B6N etc ): base accuracy reduced by 50%
3. Hand-held guns not in turrets ( the side guns in the B-17 etc ): base accuracy reduced by 75%
Bombers still remain very tough and take a lot of punishment but more fighters survive the approach run to actually reach firing positions which results in, to my mind, more believable combat outcomes vis a vis history.
By modding the bomber defensive turret accuracy you can avoid code changes or changes which impact on fighters armed with the same weapons systems. It thus solves the primary issue with changes - their unanticipated consequences elsewhere within the engine when the item is referenced by some obscure piece of code. Obviously though one of the goals of playing the mod ( ongoing ) is to decide how those base accuracies need to be further modified.
5. Naval bombardment: Yes, hugely variable. It is very important to have spotter floatplanes working for night-time bombardments. I've had the same TF composition destroy 20 planes, many squads and leave dozens of craters in an enemy base one night and a week later injure two men and leave a single crater. I always thought that was just a good representation of the randomness of war to be honest. One thing I will say though is that if you allow escorts to bombard and they can safely do so you'll get a huge boost in number of kills and damage done. I preferentially use CLs and DDs in bombardment TFs for that reason and find my results much better than when using CAs and BBs. This could do with fixing obviously.
So, overall, I think the 4-engined and the naval bombardment issues could do with looking at. I haven't seen the issues with Allied subs and wonder if it was just really bad luck and I strongly disagree China needs changing. Players have been able to rout the Japanese in China by mid-42. They hardly need more help to do so.
About 4E: We are talking about 10-15 B-17/B-24 against 30-50 IJAAF/IJNAF high skilled fighters... never I got NOT to shotdown ONE B-17 over heavily defended targets under a sunny daylight sky with heavy numbers superiority.
Naval bombardment: My bombardments strikes were at sunny daylight with many floatplanes working at recon over target. My outcomes with BB YAMATO and another 4 battleships were a shame... 2 USMC squads disabled.... I had no problems with reload my main batteries at Truk (with level 7 at port and more than 500 naval support squads there... and massive supplies stocks).
Yes, I know, that some players can rout the Japanese at China in mid-42, myself between them... but this is not the issue.. If you are playing with japanese and don´t take care of China threatre then it´s possible to be in problems easily, but it will be seriously different with a decent JFB player.
PS: Excuse my english, it´s poor, it´s not my native laguage. I request to Cantona2 to open this threat due he is english native.
< Message edited by Fletcher -- 5/13/2011 5:59:22 PM >