From: Bedfordshire UK
A battle covering the entire East Front, that's GG's "War in the East". I have this question lingering in my mind for few months now, how does DC2 compare to WitE?
I don't know how DC2 will turn out, but WiTE is a highly detailed and potentially very complex game. I don't expect to play any further than the smaller scenarios, the Grand Campaign seems to pre-suppose that the Germans will lose, it's just a matter of which year, or which month, deciding if the game is won or lost. I think some players are finding it difficult to make the deep commitment required when they know what is going to happen eventually.
Whether, or not, the Germans are doomed to lose, which is the centre of an intense discussion, a game needs to have some element of uncertainty and something to encourage you to play on to the next turn, then the next. I would think that very few people play these games just to run through to an expected end, after hours of effort, however accurate that might be deemed to be.
I hope that DC2 will provide accuracy and historical background, but not lose sight of the what-ifs that history can reasonably provide, to keep players' interest alive.
I tend to believe that WitE will be remembered some day as an object lesson in creating a simulation, rather than a game. It has, perhaps usefully to historians, demonstrated that given the unusual severity of Russia's weather in '41, Germany could not win.
IMHO, WitE is a wonderful, complex, meaty game for scenarios, but fails miserably as a campaign GAME.
I'm really looking forward to seeing how DC2 approaches this.
The problem with WiTE is - what does it simulate, no real commander ever had control of all units down to division level and below, with all the information available in WiTE. Players often ask how their progress compares with the historical commanders, but there is no comparison in the way real commanders had to work.
CEAW-GS 2.0 at least gives you the decision making processes of Chiefs of Staff and Political Leaders, as to Production, Strategy, Deployment, etc., with the combat mechanics a bit clunky, but needed to resolve your strategic decisions.
In the end GS 2.0 gives an enjoyable and varied challenge, WiTE is a great game, but I am not convinced that the campaign game is providing much return for the demands it makes on your time.
"We have to go from where we are, not from where we would like to be" - me