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Gameplay Redux Mod - 5/6/2011 6:35:52 AM   
the1sean


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GAMEPLAY REDUX MOD (compatible with ROTS)

Description

The objective of this mod is to enhance the gameplay of Distant Worlds by tightening up AI Empire settings, and making some improvements on the artwork side to make things work how you would expect them to.

This is a complete overhaul of my earlier artwork mod, with the addition of gameplay improvements.

  • Population growth rates have been moderately increased across the board, as many players (including me) feel that population growth is pretty stunted for a 4x, and can lead to game stagnation. The formula is ((G x 1.5) + 10) with "G" being population growth %

  • AI settings have been tweaked. AI's are set to build more powerful ships (by focusing them on construction tech and shifting a few of them towards some sort of weapons tech emphasis, and realigning their construction priorities)

  • I have tweaked each race to capitalize on it's racial tech or other innate advantages (again by tweaking their ship and research strategies).


Aggression isn't modded, as this can lead to unstable game play. (So I would still suggest changing aggression settings during game setup to suit your gaming style)

Race specific art has been completely reworked.

  • Empire flag and ship artwork now match each race's color scheme.

  • Troops now have their appearance changed from that little tank to their race's default artwork. The tank art now works for robotic troops.

  • Races from the same family (humanoids, insects, etc) now share similar ship artwork styles. So if you look at a ship you can tell what race type they are.

  • Previously unused ship artwork has been used to diversify shipsets (all that ship art that was never seen in the game but sitting in the shipset folders!) This gives most races their own unique warship and exploration ship art.


Let me know what ya'll think!


Download Link

http://www.gamefront.com/files/20305630/Gameplay+Redux+Mod.rar


Installation

1. Unzip the 'Gameplay Redux Mod' to Matrix Games/Distant Worlds/Customization/
2. Start DW:ROTS. On the main menu select 'Change Theme', then select Gameplay Redux Mod and press "Switch Theme"

To disable all AI tweaks, replace "races" file in the mod folder with the one marked "artwork only mod".


Props

I have been inspired by alexalexuk's "Super AI Mod" efforts, and WoodMan's "Diverse Worlds" mod. Also, I have to thank Eliott and Matrix for making such an awesome game and letting me Beta test ROTS!





Attachment (1)

< Message edited by the1sean -- 5/8/2011 2:56:46 PM >


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Post #: 1
RE: Gameplay Redux Mod - 5/6/2011 6:37:06 AM   
the1sean


Posts: 841
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From: Texas, USA
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Preview of race art integrated into troop art.




Attachment (1)

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Post #: 2
RE: Gameplay Redux Mod - 5/6/2011 10:05:09 AM   
Data


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Great work, man

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RE: Gameplay Redux Mod - 5/6/2011 1:54:34 PM   
Igard


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Terrific work, Sean.

Are there race flags to go with this? I notice you've changed them in your screenshot to match up with the ship colours.


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Post #: 4
RE: Gameplay Redux Mod - 5/6/2011 3:33:52 PM   
the1sean


Posts: 841
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From: Texas, USA
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quote:

ORIGINAL: Data
Great work, man


Thanks Data

quote:

ORIGINAL: Igard

Terrific work, Sean.

Are there race flags to go with this? I notice you've changed them in your screenshot to match up with the ship colours.


Igard, I didn't change the race flags. I left them the same as the vanilla ones since they seem to match each race pretty well. However the flags have all definitely been recolored to match the race art, and the ships have been recolored with the same color scheme. To me this mod isn't about creating something new, but just fine-tuning the vanilla Distant Worlds ingredients to create a better experience overall. (I have another secret project that will be a different theme )

< Message edited by the1sean -- 5/6/2011 3:35:55 PM >


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RE: Gameplay Redux Mod - 5/6/2011 3:41:13 PM   
Igard


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From: Scotland
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Ah I see now. Great work.

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Post #: 6
RE: Gameplay Redux Mod - 5/6/2011 10:40:52 PM   
ehsumrell1


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From: The Briar Patch Nebula
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F A N T A S T I C!

Good job fellow tester!

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Post #: 7
RE: Gameplay Redux Mod - 5/7/2011 7:20:32 AM   
Data


Posts: 3895
Joined: 1/3/2011
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quote:

(I have another secret project that will be a different theme )


Cliffhanger....and seeing it at the start of a weekend

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Post #: 8
RE: Gameplay Redux Mod - 5/7/2011 8:41:17 PM   
the1sean


Posts: 841
Joined: 5/11/2010
From: Texas, USA
Status: offline

quote:

ORIGINAL: ehsumrell1

F A N T A S T I C!

Good job fellow tester!


Thanks, the recent updates have kept me working on this mod. In fact, it was 95% done two months ago, I just finally put the finishing touches on it



quote:

ORIGINAL: Data

quote:

(I have another secret project that will be a different theme )


Cliffhanger....and seeing it at the start of a weekend


well enjoy playing THIS mod, cuz the other one is ending up being more time intensive than I originally thought it would be

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Post #: 9
RE: Gameplay Redux Mod - 5/7/2011 9:00:46 PM   
Data


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Don't worry, we're all behind you....faaaar away behind you

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Post #: 10
RE: Gameplay Redux Mod - 9/23/2011 4:55:22 AM   
Tirane


Posts: 36
Joined: 9/7/2011
Status: offline
I had an exception error:

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: Parameter is not valid.
   at System.Drawing.Bitmap..ctor(Int32 width, Int32 height, PixelFormat format)
   at DistantWorlds.Main.PrepareEngineExhaust(BuiltObject ship, Bitmap shipImage)
   at DistantWorlds.Controls.MainView.4uVZivp6iY(Graphics )
   at DistantWorlds.Controls.MainView.OnPaint(PaintEventArgs e)
   at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
   at System.Windows.Forms.Control.WmPaint(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DistantWorlds
    Assembly Version: 1.5.0.8
    Win32 Version: 1.5.0.8
    CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/DistantWorlds.exe
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
DistantWorlds.Controls
    Assembly Version: 1.5.0.8
    Win32 Version: 1.5.0.8
    CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/DistantWorlds.exe
----------------------------------------
DistantWorlds.Types
    Assembly Version: 1.5.0.8
    Win32 Version: 1.5.0.8
    CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/DistantWorlds.exe
----------------------------------------
Microsoft.DirectX.DirectSound
    Assembly Version: 1.0.2902.0
    Win32 Version: 5.04.00.2904
    CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.DirectSound/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.DirectSound.dll
----------------------------------------
AxInterop.WMPLib
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/AxInterop.WMPLib.DLL
----------------------------------------
Interop.WMPLib
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/Interop.WMPLib.DLL
----------------------------------------
System.Deployment
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Deployment/2.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
PresentationCore
    Assembly Version: 3.0.0.0
    Win32 Version: 3.0.6920.5011 built by: Win7SP1
    CodeBase: file:///C:/Windows/assembly/GAC_32/PresentationCore/3.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
WindowsBase
    Assembly Version: 3.0.0.0
    Win32 Version: 3.0.6920.5011 built by: Win7SP1
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
Microsoft.DirectX
    Assembly Version: 1.0.2902.0
    Win32 Version: 5.04.00.2904
    CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Ionic.Zip
    Assembly Version: 1.9.1.5
    Win32 Version: 1.9.1.5
    CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/Ionic.Zip.DLL
----------------------------------------
System.Runtime.Serialization
    Assembly Version: 3.0.0.0
    Win32 Version: 3.0.4506.5420 (Win7SP1.030729-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Serialization/3.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
SMDiagnostics
    Assembly Version: 3.0.0.0
    Win32 Version: 3.0.4506.5420 (Win7SP1.030729-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/SMDiagnostics/3.0.0.0__b77a5c561934e089/SMDiagnostics.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.




Sorry Not savy on how to compress.....

(in reply to the1sean)
Post #: 11
RE: Gameplay Redux Mod - 9/28/2011 3:32:03 AM   
the1sean


Posts: 841
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From: Texas, USA
Status: offline
What were you doing when you got the error???


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RE: Gameplay Redux Mod - 10/3/2011 12:29:08 AM   
Tirane


Posts: 36
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I think I had a message box up and tried to click a planet to build a colony ship before closing the box. This might be a problem with the vanilla.

Also can you tell me how to compress messages as I am worried about taking up too much space on forums.

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Post #: 13
RE: Gameplay Redux Mod - 10/3/2011 2:32:27 AM   
the1sean


Posts: 841
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From: Texas, USA
Status: offline
Hmm, the mod is mostly an artwork mod, I doubt it would cause the issues you are experiencing...

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RE: Gameplay Redux Mod - 10/3/2011 3:01:19 AM   
tjhkkr


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Man you have a lot of races and you have raised a large number of troops.
That is cool; I never get that number of empires NOR do I get that number of troops.

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Post #: 15
RE: Gameplay Redux Mod - 12/18/2011 4:25:53 AM   
JosEPh_II


Posts: 170
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From: Cornfields of Western IL. USA
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Can someone fix Tirane's post? It runs over the next 5 make them Very hard to read.

Tirane, maybe you should edit your post. Just zip the JIT report and post/upload it.

JosEPh


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RE: Gameplay Redux Mod - 12/19/2011 6:43:52 AM   
the1sean


Posts: 841
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From: Texas, USA
Status: offline
Joseph, I submitted an error report. I should probably update this mod for Legends...

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RE: Gameplay Redux Mod - 12/19/2011 7:14:12 AM   
Nedrear


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People loving your mod will despise mine if they don't like WW II in space. I got more realistic growth rates... sometimes changing through events. This will make the choice of colonies more important and they need to be defended much longer before standing on their own.

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Post #: 18
RE: Gameplay Redux Mod - 1/1/2012 7:43:24 PM   
jp0249107

 

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Joined: 11/28/2011
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I'm running into extreme slowdown when I'm somewhere between planet and solar system view. It happened when I was just beginning a map. It shouldn't be my comp I'm running 8 gb's of RAM and a 2.9 gHz quad-core. I did add one of the ship designs listed elsewhere on the forum but it was simply added as another "family" in the folder.

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Post #: 19
RE: Gameplay Redux Mod - 1/9/2012 2:57:12 AM   
the1sean


Posts: 841
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From: Texas, USA
Status: offline

quote:

ORIGINAL: Nedrear

People loving your mod will despise mine if they don't like WW II in space. I got more realistic growth rates... sometimes changing through events. This will make the choice of colonies more important and they need to be defended much longer before standing on their own.

Yeah, I didn't go for "realistic" growth rates I went for faster expansion tempo more akin to my old favorites like Master of Orion, etc. Funny thing is that this mod was for early ROTS, by the time Legends released vanilla growth rates are much more similar to the ones here in my mod...

I am really excited to see your finished mod, Nedrear. I think each mod can bring something unique to DW gameplay and yours looks like the first truly revolutionary mod that will be changing a lot more than cosmetics and one or two races. I don't mean that as a slight to the other great mods already out there, it's just that they aren't nearly as radical as yours looks like it will be...

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Post #: 20
RE: Gameplay Redux Mod - 1/9/2012 3:00:02 AM   
the1sean


Posts: 841
Joined: 5/11/2010
From: Texas, USA
Status: offline
quote:

ORIGINAL: jp0249107

I'm running into extreme slowdown when I'm somewhere between planet and solar system view. It happened when I was just beginning a map. It shouldn't be my comp I'm running 8 gb's of RAM and a 2.9 gHz quad-core. I did add one of the ship designs listed elsewhere on the forum but it was simply added as another "family" in the folder.

I suspect that your issue is that displaying nebula clouds in the system view is causing the slowdowns. Have you tried going into options and then advanced options and then unchecking "Display nebulae clouds in system"???

EDIT: Although I am flattered you gave my mod a shot, if you are still playing ROTS please do yourself a favor and upgrade to Legends when you get a chance. Sounds like you are running a good PC, so hopefully you have the cash for it. Among all the amazing features that Legends boasts is an important one: Elliot overhauled how graphics are loaded. They are only cached as needed (not all loaded all the time). This has actually led to higher resolution ship graphics and improved performance. Also, Legends contains Woodman's awesome new shipset artwork for every single race; way better than the colorful conversions I did for each race in this mod...

< Message edited by the1sean -- 1/9/2012 3:24:18 AM >


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Post #: 21
RE: Gameplay Redux Mod - 1/9/2012 3:01:11 PM   
Astax

 

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I willt ry this mod. My only problem is with the troops art, we already have a beyond spectacular troop mod, so why not use that :)

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Post #: 22
RE: Gameplay Redux Mod - 3/14/2012 1:53:48 AM   
the1sean


Posts: 841
Joined: 5/11/2010
From: Texas, USA
Status: offline
I was working on this before the troop art mod was finished, but if you like it then its really easy to replace my mod's troop art folder with the popular troop mod art or whatever you feel like using. Either way this mod really is just for those people who have ROTS but who haven't made the jump to Legends yet. I would assume that's not many people, but this mod keeps getting downloads. Take my advice and get Legends; it's well worth the investment!

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Post #: 23
RE: Gameplay Redux Mod - 8/25/2012 7:04:39 AM   
jpinard

 

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Does LEgends do a lot of the stuff this mod does?

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Post #: 24
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