From: Denver Colorado
The Panzer IIIn last appears in the TOE of the 42 Heavy Panzer Battalion which upgrades to the 43 Heavy Panzer Battalion in July, 1943. The Panzer IIIn itself goes out of production in August, 1943.
The way the game system works AFVs are defined by type such a light tank, medium tank, etc. Unless specifically allowed by code, these types are not interchangeable. This prohibition was a deliberate design decision to allow TOEs to maintain an historical distribution of tank types/quantities to the greatest extend possible. The downside of this prohibition is that occasionally in cases like the Panzer IIIn the type can be discontinued in the TOEs before it actually ends production. In the "real world" the Germans would have simply used any available Panzer IIIns as substitute battle tanks and thought nothing of it; such flexibility can't easily be represented in a game.
All well and good. I understand programming constraints and design constraints. But this kind of constraint is (to me, anyway) a serious handicap for the German, which is already under considerable pressure to manage its flow of replacements to units. That part bothers me.
Ought to be some mechanism by which Pooled elements can either be distributed to units even when the TOE is violated or some mechanism by which unusable Pooled elements can be converted into something useable, especially for Germany.
Summer 2017-Playing: D-Day at Omaha Beach, Advanced Squad Leader,
Reading: Kampfgruppe Walther & Panzerbrigade 107 (Magnificent). Lots of Osprey stuff.
Rulebooks: ASL (always ASL)