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Improved counter graphics for zoom level 0

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Combat Command Series >> Mods and Scenarios >> Improved counter graphics for zoom level 0 Page: [1]
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Improved counter graphics for zoom level 0 - 5/4/2011 2:25:03 PM   
Ian in Brentford

 

Posts: 48
Joined: 7/27/2008
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I have been playing around with the counter moding possibilities opened up by the new larger zoom level 0 to find out how much extra detail can be fitted on the new unit counters.

Here are two examples of an Imperial Russian Army first world war artillery unit, one using a traditional NATO icon and the other using a graphic of the 76.2mm M1902 field gun with which the unit was equipped. The graphic in the bottom right hand corner is a nationality symbol while that on the left shows the colour patch colours for units of this type.





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RE: Improved counter graphics for zoom level 0 - 5/4/2011 3:04:36 PM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
Very nice. This game continues to amaze me with the possibilities of talented people like JMass, you , and others who are tinkinering with this system.

Thank You!

(in reply to Ian in Brentford)
Post #: 2
RE: Improved counter graphics for zoom level 0 - 5/5/2011 1:18:43 AM   
Agent S


Posts: 1289
Joined: 9/21/2007
From: Melbourne, Australia
Status: online
+1
Very

(in reply to sabre1)
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RE: Improved counter graphics for zoom level 0 - 5/5/2011 3:00:29 AM   
boatrigm


Posts: 140
Joined: 9/17/2009
From: Texas
Status: offline
Just when I thought this game couldn't get any better....it does!


(in reply to Agent S)
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RE: Improved counter graphics for zoom level 0 - 5/5/2011 3:39:08 AM   
rosseau

 

Posts: 1074
Joined: 9/13/2009
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Wow, love the little cannon on the 2nd example...

This would be a reason to use Zoom level 0.

(in reply to boatrigm)
Post #: 5
RE: Improved counter graphics for zoom level 0 - 5/5/2011 4:46:35 AM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
^+1

Now why didn't Matrix develop this game a wee bit more?

Easy to understand rules, good graphic mods, lots of scenarios, UI better than a lot of games that come to mind. Great scale. So what's not to like?

(in reply to rosseau)
Post #: 6
RE: Improved counter graphics for zoom level 0 - 5/5/2011 4:50:51 AM   
junk2drive


Posts: 12905
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
This is the teaser for the next version?

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to sabre1)
Post #: 7
RE: Improved counter graphics for zoom level 0 - 5/5/2011 5:13:39 AM   
rosseau

 

Posts: 1074
Joined: 9/13/2009
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I'll admit it when I'm wrong: I had Danger Forward, one of the two earlier versions, and it did not grab me. I did not think the change list was worth the compilation, but glad I went for it. I mean, there were no real programming changes per se. But maybe it didn't need any.

(in reply to junk2drive)
Post #: 8
RE: Improved counter graphics for zoom level 0 - 5/5/2011 8:22:00 AM   
Ian in Brentford

 

Posts: 48
Joined: 7/27/2008
Status: offline
Thanks guys. I am working on a set template files which will make it easier to make counter mods for the game, starting with summer zoom level 0. I have obtained JMas’s permission to use his “Map mod” files as a basis. As these are finished I will make these available for others to use and adapt as they see fit for their own projects. I have also made a template in “Word” to make it easier tp plan and record counter identity. I will all make this available when I release the zoom level 0 file

The first mod out will cover the battles of the British Army in France in 1918 from the start of the German spring offensive to the armistice and will include the ANZAC and Canadian corps as well as British and German units. At present I am planning to use a ground scale of 250 meters per hex, There will also be a new set of “Propaganda”, posters although I plan to use period photographs and other custom graphics here.

Once I have working graphics for zoom level 0 and the “Propaganda”, posters I will also start work on scenarios for the mod. As for timescale I am not sure how long the project will take as I also design scenarios for “Field Of Glory”. however I will post in the forum with updates and screenshots of the work in progress as I go along.



(in reply to Ian in Brentford)
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