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Annoying Pop-Up

 
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Annoying Pop-Up - 4/27/2011 2:47:07 AM   
Chet Guiles

 

Posts: 244
Joined: 6/14/2002
From: Southern CA
Status: offline
There is an annoying popup that happens in the main screen when you mouse ocver a hex. It is a semi-transparent info screen, but because it is semi transparent it is hard to read. You can adjust how long the game waits before it pops up, and how long it stays on the screen, but there is no way to turn the $%#@ thing off. When it pops up it covers such things as menu windows, etc, requiring you to stop what you are doing and start over, hoping the sucker doesn't have time to pop back up before you set your moves.

Is there:

a. A way to turn it off and on?
b. If it MUST be on, a way to make it opaque so you can actually read it while it is on screen?

I really like the nwe TOAW (I was a long time devotee of the original) but this feature is sort of a pain in the butt. Am I the only one who has had this issue -- or is there an easy fix that I am missing?

Thanks.
Post #: 1
RE: Annoying Pop-Up - 4/27/2011 3:17:10 AM   
1_Lzard


Posts: 528
Joined: 8/18/2010
From: McMinnville, OR
Status: offline
Try this with your font.ini file:

[Colors]
ToolTipDelay=10
ToolTipAlpha=150
ToolTipColor=0x0A9639
Background=0x7F7F7F
Gold=0xFFD700
Red=0xFF0000
Silver=0xFFFFFF
[DocumentFont]
TextColor=0xFFFFFF
BackColor=0x7F7F7F
windowsFont=N
Outline=N
Background=Y
Spacing=0
Weight=700
Size=10
Font=Arial
[MediumFont]
BackColor=0x7F7F7F
windowsFont=N
Outline=N
Background=Y
Spacing=1
Weight=900
Size=8
Font=MS San Serif
[SmallFont]
BackColor=0x7F7F7F
windowsFont=N
Outline=N
Background=Y
Spacing=1
Weight=900
Size=7
Font=MS San Serif
[ObjectiveFont]
TextColor=0xFFFF84
BackColor=0xFFFFFF
windowsFont=N
Outline=Y
Background=N
Spacing=0
Weight=900
Size=12
Font=Arial
[Unicode]
UnicodeFonty=-4
UnicodeFontx=0
UnicodeFont=N
[ToolTipFont]
TextColor=0
BackColor=0x7F7F7F
windowsFont=Y
Outline=N
Background=N
Spacing=0
Weight=500
Size=12
Font=Times New Roman
[SupplyFont]
TextColor=0xFFFFFF
BackColor=0x7F7F7F
windowsFont=Y
Outline=Y
Background=N
Spacing=1
Weight=900
Size=9
Font=Times New Roman
[SmallSupplyFont]
TextColor=0xFFFFFF
BackColor=0x7F7F7F
windowsFont=N
Outline=Y
Background=N
Spacing=1
Weight=900
Size=9
Font=Times New Roman
[PlaceNameFont]
TextColor=0xCEFFFF
BackColor=0x7F7F7F
windowsFont=Y
Outline=Y
Background=N
Spacing=1
Weight=900
Size=10
Font=Times New Roman
[PlaceNameFont1]
TextColor=0xCEFFFF
BackColor=0x7F7F7F
windowsFont=Y
Outline=Y
Background=N
Spacing=1
Weight=900
Size=20
Font=Times New Roman
[PlaceNameFont2]
TextColor=0x00BFFF
BackColor=0x7F7F7F
windowsFont=Y
Outline=Y
Background=N
Spacing=1
Weight=900
Size=10
Font=Times New Roman
[PlaceNameFont3]
TextColor=0xCEFFFF
BackColor=0x7F7F7F
windowsFont=Y
Outline=Y
Background=N
Spacing=1
Weight=900
Size=7
Font=Times New Roman
[UnitInfoSmallFont]
TextColor=0xFFFF84
BackColor=0x7F7F7F
windowsFont=N
Outline=Y
Background=N
Spacing=1
Weight=900
Size=7
Font=Times New Roman
[UnitInfoMediumFont]
TextColor=0xFFFF84
BackColor=0x7F7F7F
windowsFont=N
Outline=N
Background=N
Spacing=1
Weight=900
Size=8
Font=Times New Roman

It will make things different (for sure) and make the pop-up go away entirely. I suggest that you copy and paste into a new font.ini and save your old one (first), eh?

_____________________________

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(in reply to Chet Guiles)
Post #: 2
RE: Annoying Pop-Up - 4/27/2011 6:52:42 AM   
Chet Guiles

 

Posts: 244
Joined: 6/14/2002
From: Southern CA
Status: offline
Thanks! Is there any chance that you accidentally sent me the original ini file? What I have in my game (which I had not modified) is word for word (letter for letter, etc...) what you sent me. So it didn't change anything.

Wierd.

Thanks

(in reply to 1_Lzard)
Post #: 3
RE: Annoying Pop-Up - 4/27/2011 10:38:16 AM   
Telumar


Posts: 2015
Joined: 1/3/2006
From: niflheim
Status: offline

quote:

ORIGINAL: Chet Guiles

There is an annoying popup that happens in the main screen when you mouse ocver a hex. It is a semi-transparent info screen, but because it is semi transparent it is hard to read. You can adjust how long the game waits before it pops up, and how long it stays on the screen, but there is no way to turn the $%#@ thing off. When it pops up it covers such things as menu windows, etc, requiring you to stop what you are doing and start over, hoping the sucker doesn't have time to pop back up before you set your moves.

Is there:

a. A way to turn it off and on?
b. If it MUST be on, a way to make it opaque so you can actually read it while it is on screen?

I really like the nwe TOAW (I was a long time devotee of the original) but this feature is sort of a pain in the butt. Am I the only one who has had this issue -- or is there an easy fix that I am missing?

Thanks.


To turn them off, in the options, on the second page, set tool tips show to 100000.

To change their opacity, in the fonts ini file you can change ToolTipAlpha. The higher it is the more opacity. Values can range from 0 (no opacity) to 255 (full opacity).



_____________________________


(in reply to Chet Guiles)
Post #: 4
RE: Annoying Pop-Up - 4/27/2011 2:45:56 PM   
1_Lzard


Posts: 528
Joined: 8/18/2010
From: McMinnville, OR
Status: offline

quote:

ORIGINAL: Chet Guiles
Thanks! Is there any chance that you accidentally sent me the original ini file? What I have in my game (which I had not modified) is word for word (letter for letter, etc...) what you sent me. So it didn't change anything.
Wierd.Thanks


LOL! Wrong file! Meant to go with the Opart 3.ini but what Stefan has said should do it.

Oh well..............



(in reply to Chet Guiles)
Post #: 5
RE: Annoying Pop-Up - 4/29/2011 8:46:08 PM   
Chet Guiles

 

Posts: 244
Joined: 6/14/2002
From: Southern CA
Status: offline
What Stefan said did it. Thanks again. Nice to have a community of folks willing to help with "undocumented" features.

(in reply to 1_Lzard)
Post #: 6
RE: Annoying Pop-Up - 4/30/2011 4:27:59 PM   
Curtis Lemay


Posts: 6933
Joined: 9/17/2004
From: Houston, TX
Status: online

quote:

ORIGINAL: Chet Guiles

What Stefan said did it. Thanks again. Nice to have a community of folks willing to help with "undocumented" features.


"Tool Tips" were documented in the What's New.pdf.

(in reply to Chet Guiles)
Post #: 7
RE: Annoying Pop-Up - 5/1/2011 10:40:37 PM   
ColinWright

 

Posts: 2600
Joined: 10/13/2005
Status: offline
You are not alone.

I got rid of it fairly easily -- so easily I don't remember how. Disable .png graphics?

Now, if I could just kill the target circles...

_____________________________

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-- Israeli Interior Minister Eli Yishai, interview published on 6/3/2012. Interesting world.

(in reply to Chet Guiles)
Post #: 8
RE: Annoying Pop-Up - 5/1/2011 11:16:12 PM   
1_Lzard


Posts: 528
Joined: 8/18/2010
From: McMinnville, OR
Status: offline

quote:

ORIGINAL: ColinWright
Now, if I could just kill the target circles...


In the Opart 3.ini..........
AllCropCircles=N
OneCropCircle=Y

Change them to N in each case.

(in reply to ColinWright)
Post #: 9
RE: Annoying Pop-Up - 6/29/2011 10:45:19 PM   
tcarusil

 

Posts: 80
Joined: 5/1/2011
Status: offline
I am trying to follow Telumar's instructions in his email of 4/27. Under options I am not seeing tool tips. I see Location Grid, Movement Paths, etc. What am I missing. Thanks for your help.

TomC

(in reply to 1_Lzard)
Post #: 10
RE: Annoying Pop-Up - 6/29/2011 10:49:50 PM   
Telumar


Posts: 2015
Joined: 1/3/2006
From: niflheim
Status: offline
It's in the options that can be accessed from the start screen. Not in the "in-game" options.


_____________________________


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Post #: 11
RE: Annoying Pop-Up - 6/30/2011 2:15:54 AM   
tcarusil

 

Posts: 80
Joined: 5/1/2011
Status: offline
Thanks for your help. I was looking under the options on the menu bar at the top of the screen, rather than the options button in the body of the screen.

TomC

(in reply to Telumar)
Post #: 12
RE: Annoying Pop-Up - 9/29/2011 5:26:39 PM   
Anchovy

 

Posts: 10
Joined: 9/29/2011
Status: offline
First time poster here. Looks like that annoying pop-up has been bothering others as well. I started encountering this issue after I installed the latest patch. (I started out as v3.0.0.17 then patched to v3.4.0.202) I think this hex info popup is redundant as the same info is also shown on the bottom of the main map screen. Yeah ... there is no popup toggle option available while in the game or editor modes.

(in reply to tcarusil)
Post #: 13
RE: Annoying Pop-Up - 10/27/2011 11:07:44 PM   
Anchovy

 

Posts: 10
Joined: 9/29/2011
Status: offline
That pop-up box ..... I read the 'What's New' documentation. I opened the file (I am away from my computer so I cannot spell out the actual file name right now, but it is an .INI file ... Opart3font.ini?) that sets TOAW fonts. I tweaked two of its parameters (they are located towards the bottom). I am still messing around with them. So far, I was able to make it disappear faster than its default, thereby making it less annoying.

(in reply to Anchovy)
Post #: 14
RE: Annoying Pop-Up - 10/28/2011 12:32:20 AM   
Curtis Lemay


Posts: 6933
Joined: 9/17/2004
From: Houston, TX
Status: online
To turn off the Tool Tips set "Tool Tip Show" and "Tool Tip Hide" as shown in the attached shot of the Advanced Rules Page 2. Then the Tool Tip will only appear if you leave the cursor still for 100 seconds, and even then will only stay on the screen for 1 second.

Also, to cancel the new "Skip the Movement Popup" feature, set "Menu Show Delay" to 1, as shown.

Finally, to revert to the .bmp graphics from the new .png graphics, set "Support PNG Graphics" to Off, as shown.




Attachment (1)

< Message edited by Curtis Lemay -- 10/29/2011 4:04:15 PM >

(in reply to Anchovy)
Post #: 15
RE: Annoying Pop-Up - 10/28/2011 12:41:41 AM   
Curtis Lemay


Posts: 6933
Joined: 9/17/2004
From: Houston, TX
Status: online
The attached shot shows the control panel with the Unit Icon button circled. That button cycles through four views:

1. Units visible
2. Units and current-unit crop-circle visible
3. Units and all unit's crop-circles visible
4. No units or crop-circles visible.

Left-clicking cycles forward and right-clicking cycles backward.




Attachment (1)

(in reply to Curtis Lemay)
Post #: 16
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