Matrix Games Forums

Command Ops gets a Massive Update!Lost Battles AAR: Smolensk 41War in the East: Lost Battles is here!Conflict of Heroes: Awakening the Bear! Let's Play videoLost Battles Scenario Manual excerpts available!A sneak peek from Allied Corps!Harpoon 3 ANWs Free Ultimate Update!All good Deals always come in threesDistant Worlds: Shadows Approaches!Lost Battles AAR: Moscow 41
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: NATO COUNTERS MOD

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Mods and Scenarios >> RE: NATO COUNTERS MOD Page: <<   < prev  1 2 [3]
Login
Message << Older Topic   Newer Topic >>
RE: NATO COUNTERS MOD - 1/22/2013 6:40:19 PM   
all5n


Posts: 332
Joined: 12/19/2007
From: Republic of Texas
Status: offline
Hear Hear.

Nice work. We need to convince Vic to make these counters an out-of-box option in games.

I wonder are there people that actually prefer the out-of-box counters? Maybe its just my geek self that likes the cryptic NATO glyphs.

(in reply to Jafele)
Post #: 61
RE: NATO COUNTERS MOD - 1/23/2013 2:23:25 AM   
Webizen


Posts: 1050
Joined: 4/12/2005
From: WV USA
Status: offline
Vic's Decisive Campaign games have a button to turn NATO counters on/off. If we get a AT Platinum someday I'm sure it will have that feature also.

quote:

ORIGINAL: all5n

We need to convince Vic to make these counters an out-of-box option in games.



_____________________________

Roy, aka Tac2i

(in reply to all5n)
Post #: 62
RE: NATO COUNTERS MOD - 1/29/2013 9:55:13 PM   
Webizen


Posts: 1050
Joined: 4/12/2005
From: WV USA
Status: offline
I've updated the ATG NATO Counters MOD for Random Games to support ATG 2.14b beta patch released today by Vic in zip file form. See top most post for download link. When Matrix Games releases the installer version I will remove links to the v2.13b files.

Vic's Post: v2.14b

< Message edited by Webizen -- 1/29/2013 9:59:06 PM >


_____________________________

Roy, aka Tac2i

(in reply to Jafele)
Post #: 63
RE: NATO COUNTERS MOD - 1/29/2013 10:06:04 PM   
danlongman

 

Posts: 300
Joined: 3/27/2012
From: Over the hills and far away
Status: offline
Thank you so much. You are so prompt with these.
I am Proudly Canadian but I hate having my engineers look like hockey players!

_____________________________

"Patriotism: Your conviction that this country is superior to all other countries because you were born in it." - George Bernard Shaw

(in reply to Webizen)
Post #: 64
RE: NATO COUNTERS MOD - 1/30/2013 11:26:03 AM   
Vic


Posts: 3407
Joined: 5/17/2004
Status: offline

quote:

ORIGINAL: Webizen

Vic's Decisive Campaign games have a button to turn NATO counters on/off. If we get a AT Platinum someday I'm sure it will have that feature also.

quote:

ORIGINAL: all5n

We need to convince Vic to make these counters an out-of-box option in games.




You do realise that doing such a thing would make your nato counters mod obsolete right?

best,
Vic


_____________________________

Victor Reijkersz Designs
www.vrdesigns.nl

(in reply to Webizen)
Post #: 65
RE: NATO COUNTERS MOD - 1/30/2013 12:59:00 PM   
Webizen


Posts: 1050
Joined: 4/12/2005
From: WV USA
Status: offline
I fully realize that. I keep up with this mod because I know a sizable number of ATG players prefer NATO unit counters. Ideally, the game itself should provide that feature.

quote:

ORIGINAL: Vic


quote:

ORIGINAL: Webizen

Vic's Decisive Campaign games have a button to turn NATO counters on/off. If we get a AT Platinum someday I'm sure it will have that feature also.

quote:

ORIGINAL: all5n

We need to convince Vic to make these counters an out-of-box option in games.




You do realise that doing such a thing would make your nato counters mod obsolete right?

best,
Vic




_____________________________

Roy, aka Tac2i

(in reply to Vic)
Post #: 66
RE: NATO COUNTERS MOD - 1/30/2013 4:55:12 PM   
Vic


Posts: 3407
Joined: 5/17/2004
Status: offline

quote:

ORIGINAL: Webizen

I fully realize that. I keep up with this mod because I know a sizable number of ATG players prefer NATO unit counters. Ideally, the game itself should provide that feature.

quote:

ORIGINAL: Vic


quote:

ORIGINAL: Webizen

Vic's Decisive Campaign games have a button to turn NATO counters on/off. If we get a AT Platinum someday I'm sure it will have that feature also.

quote:

ORIGINAL: all5n

We need to convince Vic to make these counters an out-of-box option in games.




You do realise that doing such a thing would make your nato counters mod obsolete right?

best,
Vic





I am planning to eventually get around to this :)

_____________________________

Victor Reijkersz Designs
www.vrdesigns.nl

(in reply to Webizen)
Post #: 67
RE: NATO COUNTERS MOD - 2/9/2013 6:35:08 PM   
Webizen


Posts: 1050
Joined: 4/12/2005
From: WV USA
Status: offline
While I've updated the mod, the only change is that I've modified the NATO unit counters by adding unit size designations to some unit types (i.e. XX for division, X for brigade, etc.) If you don't care for this change, my original graphic files without the size designations are in the NATO graphic folders and you can simply do some rename operations to change them back. Alternately, you can install this NoSize mod and it will overwrite the counters for you.




Attachment (1)

< Message edited by Webizen -- 2/11/2013 2:20:30 AM >


_____________________________

Roy, aka Tac2i

(in reply to Vic)
Post #: 68
RE: NATO COUNTERS MOD - 2/24/2013 11:40:56 PM   
danlongman

 

Posts: 300
Joined: 3/27/2012
From: Over the hills and far away
Status: offline
On Feb 24/13 the links for the Nato mod just take me to the code. Of course I erased the download I already had thinking I would never need it.

_____________________________

"Patriotism: Your conviction that this country is superior to all other countries because you were born in it." - George Bernard Shaw

(in reply to Webizen)
Post #: 69
RE: NATO COUNTERS MOD - 2/25/2013 1:19:57 AM   
Webizen


Posts: 1050
Joined: 4/12/2005
From: WV USA
Status: offline
quote:

ORIGINAL: webizen

Note: If you get strange characters on your screen by left clicking the download link, try right clicking and choose Save Link As (Firefox/Chrome) or Save Target As (Internet Explorer).



quote:

ORIGINAL: danlongman

On Feb 24/13 the links for the Nato mod just take me to the code. Of course I erased the download I already had thinking I would never need it.



_____________________________

Roy, aka Tac2i

(in reply to danlongman)
Post #: 70
RE: NATO COUNTERS MOD - 2/25/2013 4:21:46 AM   
danlongman

 

Posts: 300
Joined: 3/27/2012
From: Over the hills and far away
Status: offline
Thanks. I will try this.

_____________________________

"Patriotism: Your conviction that this country is superior to all other countries because you were born in it." - George Bernard Shaw

(in reply to Webizen)
Post #: 71
RE: NATO COUNTERS MOD - 4/7/2013 11:07:34 PM   
Webizen


Posts: 1050
Joined: 4/12/2005
From: WV USA
Status: offline
Updated Lancer's Resource Mod (April 10, 2013 version) to add NATO Counters to his latest version with Enhanced AI (Maritime). See top post for links.


< Message edited by Webizen -- 4/11/2013 12:03:00 AM >


_____________________________

Roy, aka Tac2i

(in reply to Webizen)
Post #: 72
RE: NATO COUNTERS MOD - 4/11/2013 12:56:38 AM   
Webizen


Posts: 1050
Joined: 4/12/2005
From: WV USA
Status: offline
Published a minor refresh of my April 10 Lancer Enhanced Resources/AI NATO Mod today, April 11.

< Message edited by Webizen -- 4/12/2013 12:04:35 AM >


_____________________________

Roy, aka Tac2i

(in reply to Webizen)
Post #: 73
RE: NATO COUNTERS MOD - 4/11/2013 1:00:40 AM   
danlongman

 

Posts: 300
Joined: 3/27/2012
From: Over the hills and far away
Status: offline
I have to use the NATO symbols. Having my engineers look like hockey players and my infantry look like ballerinas makes me crazy...

_____________________________

"Patriotism: Your conviction that this country is superior to all other countries because you were born in it." - George Bernard Shaw

(in reply to Webizen)
Post #: 74
RE: NATO COUNTERS MOD - 4/15/2013 4:23:25 PM   
Jafele


Posts: 340
Joined: 4/20/2011
From: Seville (Spain)
Status: online
Hi Web,

I have a doubt with the Lancer Enhanced Resources/AI NATO mod. When select 5 in the start screen I see during a random game in the brief the following message: "Created with the masterfile nERM_EAI_Officer_v214.at2"

However, the latest Lancer mod is called (in atgscenarios folder) "ERM_EAI_Officers_v214.at2" Is your later NATO mod based in this file or in a previous one?

Thanks

(in reply to danlongman)
Post #: 75
RE: NATO COUNTERS MOD - 4/15/2013 5:29:50 PM   
Webizen


Posts: 1050
Joined: 4/12/2005
From: WV USA
Status: offline
My NATO mod for Lancer's Enhanced Resources/AI mod is based on his latest version. I removed the 's' in my filename.

quote:

ORIGINAL: Jafele

Hi Web,

I have a doubt with the Lancer Enhanced Resources/AI NATO mod. When select 5 in the start screen I see during a random game in the brief the following message: "Created with the masterfile nERM_EAI_Officer_v214.at2"

However, the latest Lancer mod is called (in atgscenarios folder) "ERM_EAI_Officers_v214.at2" Is your later NATO mod based in this file or in a previous one?

Thanks



_____________________________

Roy, aka Tac2i

(in reply to Jafele)
Post #: 76
RE: NATO COUNTERS MOD - 5/7/2013 2:18:21 PM   
Webizen


Posts: 1050
Joined: 4/12/2005
From: WV USA
Status: offline
Updated NATO Counters Mod to support Vic's test beta build, v2.15 (dwnNATO.at2). Also made a few text changes (officer names, regimes names) to the anewdawn.at2 file.

_____________________________

Roy, aka Tac2i

(in reply to Webizen)
Post #: 77
Page:   <<   < prev  1 2 [3]
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Mods and Scenarios >> RE: NATO COUNTERS MOD Page: <<   < prev  1 2 [3]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.178