Matrix Games Forums

Deal of the Week Pride of NationsTo End All Wars Releasing on Steam! Slitherine is recruiting: Programmers requiredPandora: Eclipse of Nashira gets release dateCommunity impressions of To End All WarsAgeod's To End All Wars is now availableTo End All Wars is now available!Deal of the Week: Field of GloryTo End All Wars: Video, AAR and Interview!Ageod's To End All Wars: Video, AAR and Interview!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: NATO COUNTERS MOD

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Mods and Scenarios >> RE: NATO COUNTERS MOD Page: <<   < prev  1 2 [3] 4   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: NATO COUNTERS MOD - 1/22/2013 6:40:19 PM   
all5n


Posts: 353
Joined: 12/19/2007
From: Republic of Texas
Status: offline
Hear Hear.

Nice work. We need to convince Vic to make these counters an out-of-box option in games.

I wonder are there people that actually prefer the out-of-box counters? Maybe its just my geek self that likes the cryptic NATO glyphs.

(in reply to Jafele)
Post #: 61
RE: NATO COUNTERS MOD - 1/23/2013 2:23:25 AM   
Webizen


Posts: 1362
Joined: 4/12/2005
From: WV USA
Status: offline
Vic's Decisive Campaign games have a button to turn NATO counters on/off. If we get a AT Platinum someday I'm sure it will have that feature also.

quote:

ORIGINAL: all5n

We need to convince Vic to make these counters an out-of-box option in games.



_____________________________

Tac2i

(in reply to all5n)
Post #: 62
RE: NATO COUNTERS MOD - 1/29/2013 9:55:13 PM   
Webizen


Posts: 1362
Joined: 4/12/2005
From: WV USA
Status: offline
I've updated the ATG NATO Counters MOD for Random Games to support ATG 2.14b beta patch released today by Vic in zip file form. See top most post for download link. When Matrix Games releases the installer version I will remove links to the v2.13b files.

Vic's Post: v2.14b

< Message edited by Webizen -- 1/29/2013 9:59:06 PM >


_____________________________

Tac2i

(in reply to Jafele)
Post #: 63
RE: NATO COUNTERS MOD - 1/29/2013 10:06:04 PM   
danlongman

 

Posts: 396
Joined: 3/27/2012
From: Over the hills and far away
Status: offline
Thank you so much. You are so prompt with these.
I am Proudly Canadian but I hate having my engineers look like hockey players!

_____________________________

"Patriotism: Your conviction that this country is superior to all other countries because you were born in it." - George Bernard Shaw

(in reply to Webizen)
Post #: 64
RE: NATO COUNTERS MOD - 1/30/2013 11:26:03 AM   
Vic


Posts: 3642
Joined: 5/17/2004
Status: offline

quote:

ORIGINAL: Webizen

Vic's Decisive Campaign games have a button to turn NATO counters on/off. If we get a AT Platinum someday I'm sure it will have that feature also.

quote:

ORIGINAL: all5n

We need to convince Vic to make these counters an out-of-box option in games.




You do realise that doing such a thing would make your nato counters mod obsolete right?

best,
Vic


_____________________________

Victor Reijkersz Designs
www.vrdesigns.nl

(in reply to Webizen)
Post #: 65
RE: NATO COUNTERS MOD - 1/30/2013 12:59:00 PM   
Webizen


Posts: 1362
Joined: 4/12/2005
From: WV USA
Status: offline
I fully realize that. I keep up with this mod because I know a sizable number of ATG players prefer NATO unit counters. Ideally, the game itself should provide that feature.

quote:

ORIGINAL: Vic


quote:

ORIGINAL: Webizen

Vic's Decisive Campaign games have a button to turn NATO counters on/off. If we get a AT Platinum someday I'm sure it will have that feature also.

quote:

ORIGINAL: all5n

We need to convince Vic to make these counters an out-of-box option in games.




You do realise that doing such a thing would make your nato counters mod obsolete right?

best,
Vic




_____________________________

Tac2i

(in reply to Vic)
Post #: 66
RE: NATO COUNTERS MOD - 1/30/2013 4:55:12 PM   
Vic


Posts: 3642
Joined: 5/17/2004
Status: offline

quote:

ORIGINAL: Webizen

I fully realize that. I keep up with this mod because I know a sizable number of ATG players prefer NATO unit counters. Ideally, the game itself should provide that feature.

quote:

ORIGINAL: Vic


quote:

ORIGINAL: Webizen

Vic's Decisive Campaign games have a button to turn NATO counters on/off. If we get a AT Platinum someday I'm sure it will have that feature also.

quote:

ORIGINAL: all5n

We need to convince Vic to make these counters an out-of-box option in games.




You do realise that doing such a thing would make your nato counters mod obsolete right?

best,
Vic





I am planning to eventually get around to this :)

_____________________________

Victor Reijkersz Designs
www.vrdesigns.nl

(in reply to Webizen)
Post #: 67
RE: NATO COUNTERS MOD - 2/9/2013 6:35:08 PM   
Webizen


Posts: 1362
Joined: 4/12/2005
From: WV USA
Status: offline
While I've updated the mod, the only change is that I've modified the NATO unit counters by adding unit size designations to some unit types (i.e. XX for division, X for brigade, etc.) If you don't care for this change, my original graphic files without the size designations are in the NATO graphic folders and you can simply do some rename operations to change them back. Alternately, you can install this NoSize mod and it will overwrite the counters for you.




Attachment (1)

< Message edited by Webizen -- 2/11/2013 2:20:30 AM >


_____________________________

Tac2i

(in reply to Vic)
Post #: 68
RE: NATO COUNTERS MOD - 2/24/2013 11:40:56 PM   
danlongman

 

Posts: 396
Joined: 3/27/2012
From: Over the hills and far away
Status: offline
On Feb 24/13 the links for the Nato mod just take me to the code. Of course I erased the download I already had thinking I would never need it.

_____________________________

"Patriotism: Your conviction that this country is superior to all other countries because you were born in it." - George Bernard Shaw

(in reply to Webizen)
Post #: 69
RE: NATO COUNTERS MOD - 2/25/2013 1:19:57 AM   
Webizen


Posts: 1362
Joined: 4/12/2005
From: WV USA
Status: offline
quote:

ORIGINAL: webizen

Note: If you get strange characters on your screen by left clicking the download link, try right clicking and choose Save Link As (Firefox/Chrome) or Save Target As (Internet Explorer).



quote:

ORIGINAL: danlongman

On Feb 24/13 the links for the Nato mod just take me to the code. Of course I erased the download I already had thinking I would never need it.



_____________________________

Tac2i

(in reply to danlongman)
Post #: 70
RE: NATO COUNTERS MOD - 2/25/2013 4:21:46 AM   
danlongman

 

Posts: 396
Joined: 3/27/2012
From: Over the hills and far away
Status: offline
Thanks. I will try this.

_____________________________

"Patriotism: Your conviction that this country is superior to all other countries because you were born in it." - George Bernard Shaw

(in reply to Webizen)
Post #: 71
RE: NATO COUNTERS MOD - 4/7/2013 11:07:34 PM   
Webizen


Posts: 1362
Joined: 4/12/2005
From: WV USA
Status: offline
Updated Lancer's Resource Mod (April 10, 2013 version) to add NATO Counters to his latest version with Enhanced AI (Maritime). See top post for links.


< Message edited by Webizen -- 4/11/2013 12:03:00 AM >


_____________________________

Tac2i

(in reply to Webizen)
Post #: 72
RE: NATO COUNTERS MOD - 4/11/2013 12:56:38 AM   
Webizen


Posts: 1362
Joined: 4/12/2005
From: WV USA
Status: offline
Published a minor refresh of my April 10 Lancer Enhanced Resources/AI NATO Mod today, April 11.

< Message edited by Webizen -- 4/12/2013 12:04:35 AM >


_____________________________

Tac2i

(in reply to Webizen)
Post #: 73
RE: NATO COUNTERS MOD - 4/11/2013 1:00:40 AM   
danlongman

 

Posts: 396
Joined: 3/27/2012
From: Over the hills and far away
Status: offline
I have to use the NATO symbols. Having my engineers look like hockey players and my infantry look like ballerinas makes me crazy...

_____________________________

"Patriotism: Your conviction that this country is superior to all other countries because you were born in it." - George Bernard Shaw

(in reply to Webizen)
Post #: 74
RE: NATO COUNTERS MOD - 4/15/2013 4:23:25 PM   
Jafele


Posts: 427
Joined: 4/20/2011
From: Seville (Spain)
Status: offline
Hi Web,

I have a doubt with the Lancer Enhanced Resources/AI NATO mod. When select 5 in the start screen I see during a random game in the brief the following message: "Created with the masterfile nERM_EAI_Officer_v214.at2"

However, the latest Lancer mod is called (in atgscenarios folder) "ERM_EAI_Officers_v214.at2" Is your later NATO mod based in this file or in a previous one?

Thanks

(in reply to danlongman)
Post #: 75
RE: NATO COUNTERS MOD - 4/15/2013 5:29:50 PM   
Webizen


Posts: 1362
Joined: 4/12/2005
From: WV USA
Status: offline
My NATO mod for Lancer's Enhanced Resources/AI mod is based on his latest version. I removed the 's' in my filename.

quote:

ORIGINAL: Jafele

Hi Web,

I have a doubt with the Lancer Enhanced Resources/AI NATO mod. When select 5 in the start screen I see during a random game in the brief the following message: "Created with the masterfile nERM_EAI_Officer_v214.at2"

However, the latest Lancer mod is called (in atgscenarios folder) "ERM_EAI_Officers_v214.at2" Is your later NATO mod based in this file or in a previous one?

Thanks



_____________________________

Tac2i

(in reply to Jafele)
Post #: 76
RE: NATO COUNTERS MOD - 5/7/2013 2:18:21 PM   
Webizen


Posts: 1362
Joined: 4/12/2005
From: WV USA
Status: offline
[Obsolete - removed] Updated NATO Counters Mod to support Vic's test beta build, v2.15 (dwnNATO.at2). Also made a few text changes (officer names, regimes names) to the anewdawn.at2 file.

< Message edited by Webizen -- 6/8/2013 2:28:04 PM >


_____________________________

Tac2i

(in reply to Webizen)
Post #: 77
RE: NATO COUNTERS MOD - 5/21/2013 1:04:18 AM   
Webizen


Posts: 1362
Joined: 4/12/2005
From: WV USA
Status: offline
[Obsolete - removed] Updated NATO Counters Mod to support Vic's test beta build, v2.15c. See top post for download links.

< Message edited by Webizen -- 6/8/2013 2:28:52 PM >


_____________________________

Tac2i

(in reply to Webizen)
Post #: 78
RE: NATO COUNTERS MOD - 6/8/2013 2:26:55 PM   
Webizen


Posts: 1362
Joined: 4/12/2005
From: WV USA
Status: offline
Updated NATO Counters Mod to support Matrix Games' public beta, v2.15e. See top post for download links.

_____________________________

Tac2i

(in reply to Webizen)
Post #: 79
RE: NATO COUNTERS MOD - 6/9/2013 11:43:16 PM   
Webizen


Posts: 1362
Joined: 4/12/2005
From: WV USA
Status: offline
Added NATO Counters version of Lancer's Enhanced Mod Suite for 2.15e. See top post for links.

_____________________________

Tac2i

(in reply to Webizen)
Post #: 80
RE: NATO Counters Mod - 6/28/2013 3:21:35 PM   
Webizen


Posts: 1362
Joined: 4/12/2005
From: WV USA
Status: offline
I've reorganized the buttons on the main screen which I think makes its a bit easier to use. In the next update to the NATO Counters Mod I plan to incorporate this button arrangement. Note that I've removed the button to launch the Classic Random Game. It can be manually started if anyone wishes to use it.

If you have installed the latest version (2.15e) of the NATO Counters Mod (with the NATO version of Lancer's Enhanced MOD Suite), you can get this reorganized screen by replacing the defaultmod.txt file in the root of your ATG installation folder with the one attached to this post.

UPDATE: The 28 Jun 2013 version of this mod has this new defaultmod.txt included.

Attachment (1)

< Message edited by Webizen -- 6/29/2013 2:04:47 AM >


_____________________________

Tac2i

(in reply to Webizen)
Post #: 81
RE: NATO Counters Mod - 6/29/2013 2:06:19 AM   
Webizen


Posts: 1362
Joined: 4/12/2005
From: WV USA
Status: offline
Added NATO counters to Lancer's 28 Jun 2013 version of his Enhanced Mod Suite. Download links in the top post.

_____________________________

Tac2i

(in reply to Webizen)
Post #: 82
RE: NATO Counters Mod - 6/29/2013 11:06:29 PM   
pzpat

 

Posts: 74
Joined: 9/16/2003
From: California
Status: offline
I downloaded Lancer's June 28 mod and the NATO counters mod, They work great, except that I can't get the NATO mod and the enhanced officer mod to work at the same time. They're both activated by the same button, and only the last one chosen will activate.
Am I doing something wrong?

(in reply to Webizen)
Post #: 83
RE: NATO Counters Mod - 6/30/2013 12:40:51 AM   
Twotribes


Posts: 4832
Joined: 2/15/2002
From: Jacksonville NC
Status: offline
My problem is that NATO counters won't help unless the sprite weight for determining the counter appearance is altered. You have to be careful how much of certain stuff you put in to the unit. I really don't want my Infantry to be machine guns or Mortars or Bazookas.

(in reply to pzpat)
Post #: 84
RE: NATO Counters Mod - 6/30/2013 12:50:24 AM   
Webizen


Posts: 1362
Joined: 4/12/2005
From: WV USA
Status: offline
Did you install this mod: Lancer's Enhanced Mod Suite/NATO Counters Mod (http://www.rtworks.org/GameStuff/EMSnato215e1.atzip) for ATG v2.15e (updated 28 Jun 2013)? It contains the NATO version of the Enhanced Mod Suite.

quote:

ORIGINAL: pzpat

I downloaded Lancer's June 28 mod and the NATO counters mod, They work great, except that I can't get the NATO mod and the enhanced officer mod to work at the same time. They're both activated by the same button, and only the last one chosen will activate.
Am I doing something wrong?



_____________________________

Tac2i

(in reply to pzpat)
Post #: 85
RE: NATO Counters Mod - 6/30/2013 10:23:35 PM   
Jafele


Posts: 427
Joined: 4/20/2011
From: Seville (Spain)
Status: offline

quote:

ORIGINAL: Webizen

Did you install this mod: Lancer's Enhanced Mod Suite/NATO Counters Mod (http://www.rtworks.org/GameStuff/EMSnato215e1.atzip) for ATG v2.15e (updated 28 Jun 2013)? It contains the NATO version of the Enhanced Mod Suite.


Following this link I cannot install the Lancer's "Enhanced Mod Suite/NATO Counters Mod": Error in unpackaging

(in reply to Webizen)
Post #: 86
RE: NATO Counters Mod - 7/1/2013 2:03:21 AM   
Webizen


Posts: 1362
Joined: 4/12/2005
From: WV USA
Status: offline
Fixed. Those darn Thumps.db files got in there again.

quote:

ORIGINAL: Jafele

quote:

ORIGINAL: Webizen

Did you install this mod: Lancer's Enhanced Mod Suite/NATO Counters Mod (http://www.rtworks.org/GameStuff/EMSnato215e1.atzip) for ATG v2.15e (updated 28 Jun 2013)? It contains the NATO version of the Enhanced Mod Suite.


Following this link I cannot install the Lancer's "Enhanced Mod Suite/NATO Counters Mod": Error in unpackaging




_____________________________

Tac2i

(in reply to Jafele)
Post #: 87
RE: NATO Counters Mod - 7/1/2013 4:20:36 AM   
pzpat

 

Posts: 74
Joined: 9/16/2003
From: California
Status: offline
I got the same "error in unpacking" message as Jafele. I saw your message above and tried it again this evening. Got the same error message.

(in reply to Webizen)
Post #: 88
RE: NATO Counters Mod - 7/1/2013 9:29:43 AM   
Jafele


Posts: 427
Joined: 4/20/2011
From: Seville (Spain)
Status: offline
I was able to install it.

(in reply to pzpat)
Post #: 89
RE: NATO Counters Mod - 7/5/2013 10:45:43 PM   
Webizen


Posts: 1362
Joined: 4/12/2005
From: WV USA
Status: offline
Added NATO counters to Lancer's 5 July 2013 version (V5) of his Enhanced Mod Suite. Download links in the top post.

_____________________________

Tac2i

(in reply to Jafele)
Post #: 90
Page:   <<   < prev  1 2 [3] 4   next >   >>
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Mods and Scenarios >> RE: NATO COUNTERS MOD Page: <<   < prev  1 2 [3] 4   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.141