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RE: 1.04 The Wolf and the Bear (no Gids)

 
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RE: 1.04 The Wolf and the Bear (no Gids) - 1/21/2012 8:33:17 PM   
krupp_88mm


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[/quote]

A broad front push over mountain ranges in winter....just wrong on so many levels...
[/quote]

hmm interesting.. it seems counter intuitive that mud would be worse for moving through mountain hex than snow, shouldnt it make more sense that mountain hexs are not as affected by mud regarding movement, and much more penalized for winter, considering the elevation allows better drainage but also more severe snowfall

< Message edited by krupp_88mm -- 1/21/2012 8:34:07 PM >

(in reply to MechFO)
Post #: 1021
RE: 1.04 The Wolf and the Bear (no Gids) - 1/22/2012 9:29:04 AM   
Tarhunnas


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Turn 201. April 19 1945. Mud.

The Finns threw in the towel this turn. Otherwise very little happening. The mud even put a stop to the Soviet mountain offensive in the Carpathians, which the snow apparently couldn't.

A shot from the central front, showing supply.




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(in reply to Apollo11)
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RE: 1.04 The Wolf and the Bear (no Gids) - 1/22/2012 9:32:25 AM   
Tarhunnas


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And here is the Soviet railheads. This information will show if you switch to showing rail before clicking end of turn. This feels a bit cheesy, and not sure it is WAD. The information is there anyway, it can be gotten by hovering over every single hex, but it is a very painstaking process, this is much faster.




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(in reply to Tarhunnas)
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RE: 1.04 The Wolf and the Bear (no Gids) - 1/22/2012 9:36:12 AM   
Tarhunnas


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No reinforcements to be expected from this point on... Entering uncharted territory!

I am thinking maybe this is an argument against the fixed reinforcements for the Germans. Not that it really matters, I don't have the ARM points to fill out my existing formations, so why would I want to build new ones?

I do have 450k men in the manpower pool though.




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RE: 1.04 The Wolf and the Bear (no Gids) - 1/22/2012 10:13:47 AM   
Apollo11


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Hi all,

quote:

ORIGINAL: Tarhunnas

And here is the Soviet railheads. This information will show if you switch to showing rail before clicking end of turn. This feels a bit cheesy, and not sure it is WAD. The information is there anyway, it can be gotten by hovering over every single hex, but it is a very painstaking process, this is much faster.





I reported this in developer's forum...


Leo "Apollo11"

_____________________________



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A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to Tarhunnas)
Post #: 1025
RE: 1.04 The Wolf and the Bear (no Gids) - 1/22/2012 10:57:06 AM   
Apollo11


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Hi all,

Pavel asks if you guys use the very latest WitE BETA EXE?


Leo "Apollo11"

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Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to Tarhunnas)
Post #: 1026
RE: 1.04 The Wolf and the Bear (no Gids) - 1/22/2012 11:05:31 AM   
Helpless


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quote:

This information will show if you switch to showing rail before clicking end of turn


Yes, the mode is not switching back to norm in H2H games. I will get it done.

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Pavel Zagzin
WITE/WITW Development

(in reply to Tarhunnas)
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RE: 1.04 The Wolf and the Bear (no Gids) - 1/22/2012 11:19:51 AM   
MechFO

 

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quote:

ORIGINAL: krupp_88mm


A broad front push over mountain ranges in winter....just wrong on so many levels...

quote:


hmm interesting.. it seems counter intuitive that mud would be worse for moving through mountain hex than snow, shouldnt it make more sense that mountain hexs are not as affected by mud regarding movement, and much more penalized for winter, considering the elevation allows better drainage but also more severe snowfall



Mud can also mean late/early snows in the mountains, but the road type is also important. If the roads are unimproved, heavy rains would affect their usage as well.


< Message edited by MechFO -- 1/22/2012 11:22:29 AM >

(in reply to krupp_88mm)
Post #: 1028
RE: 1.04 The Wolf and the Bear (no Gids) - 1/22/2012 12:20:53 PM   
Tarhunnas


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quote:

ORIGINAL: Apollo11

Hi all,

Pavel asks if you guys use the very latest WitE BETA EXE?

Leo "Apollo11"


We are both using 1.05.53

(in reply to Apollo11)
Post #: 1029
RE: 1.04 The Wolf and the Bear (no Gids) - 1/22/2012 12:28:44 PM   
Tarhunnas


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quote:

ORIGINAL: MechFO

quote:

ORIGINAL: krupp_88mm


A broad front push over mountain ranges in winter....just wrong on so many levels...

quote:


hmm interesting.. it seems counter intuitive that mud would be worse for moving through mountain hex than snow, shouldnt it make more sense that mountain hexs are not as affected by mud regarding movement, and much more penalized for winter, considering the elevation allows better drainage but also more severe snowfall



Mud can also mean late/early snows in the mountains, but the road type is also important. If the roads are unimproved, heavy rains would affect their usage as well.



Spring should mean avalanche season in the mountains.

< Message edited by Tarhunnas -- 1/22/2012 12:30:56 PM >

(in reply to MechFO)
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RE: 1.04 The Wolf and the Bear (no Gids) - 1/22/2012 12:30:25 PM   
Tarhunnas


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Turn 202. April 26 1945. Mud.

Soviet Tank Corps continue to infiltrate across the Carpahian mountain ranges. Otherwise, very little happening.




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RE: 1.04 The Wolf and the Bear (no Gids) - 1/22/2012 12:51:38 PM   
Tarhunnas


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OOB turn 202.




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RE: 1.04 The Wolf and the Bear (no Gids) - 1/22/2012 12:53:39 PM   
Tarhunnas


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And losses.




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RE: 1.04 The Wolf and the Bear (no Gids) - 1/22/2012 12:57:13 PM   
Tarhunnas


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Production turn 202.




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RE: 1.04 The Wolf and the Bear (no Gids) - 1/22/2012 10:46:44 PM   
Tarhunnas


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Turn 203. May 3 1945.

The mud has dried out over a large part of the front. I northern Ukraine (or rather, southern Poland) the withdrawal starts. A strong force of panzer divisions are in reserve as usual, to give the Russkies some unpleasant surprises.




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RE: 1.04 The Wolf and the Bear (no Gids) - 1/23/2012 7:37:53 PM   
krupp_88mm


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double post

< Message edited by krupp_88mm -- 1/23/2012 7:39:59 PM >

(in reply to The SNAFU)
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RE: 1.04 The Wolf and the Bear (no Gids) - 1/23/2012 7:39:25 PM   
krupp_88mm


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quote:

ORIGINAL: The SNAFU

Certainly you're not suggesting the US troops were not courageous warriors. If the US fought like the Russians they would have been sending millions of people home in boxes. Yea, that would have been better...


maybe if france britian usa didnt sit on their butts while Poland was overrun....



< Message edited by krupp_88mm -- 1/23/2012 7:40:42 PM >

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RE: 1.04 The Wolf and the Bear (no Gids) - 1/23/2012 8:19:15 PM   
7th Somersets

 

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edited to avoid distractions...

< Message edited by 7th Somersets -- 1/25/2012 1:35:29 PM >

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RE: 1.04 The Wolf and the Bear (no Gids) - 1/23/2012 8:40:51 PM   
Tarhunnas


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Please gentlemen, this is a very much OT, and dilutes my AAR.

(in reply to 7th Somersets)
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RE: 1.04 The Wolf and the Bear (no Gids) - 1/26/2012 10:13:43 PM   
Tarhunnas


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Turn 204. May 10th 1945.

An embarrasssing Soviet armored breakthrough in the Carpathians... Map before Axis moves.






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RE: 1.04 The Wolf and the Bear (no Gids) - 1/26/2012 10:22:40 PM   
Q-Ball


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You probably know this, but Nyigrehasa or whatever that city is will trigger a chance of Hungarian surrender. So, the Hungarians might be done pretty soon.........

Congrats on making it past the real end of war date! The US Army should be showing up on the west side of the map any day now.........

(in reply to Tarhunnas)
Post #: 1041
RE: 1.04 The Wolf and the Bear (no Gids) - 1/26/2012 10:35:40 PM   
Tarhunnas


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Thanks! Don't worry, I won't let them run around unchecked. No risk of Hungarian surrender from towns, is there? Only cities?

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RE: 1.04 The Wolf and the Bear (no Gids) - 1/27/2012 12:23:20 AM   
wmcalpine

 

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Tarhunnas,

Congrats on beating VE day. A long haul to be sure, but hopefully worth it for you and Gids. Great AAR and effort to keep us lurkers entertained and interested!

Salute!

Bill

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RE: 1.04 The Wolf and the Bear (no Gids) - 1/27/2012 7:49:22 AM   
Krec


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I salute you

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RE: 1.04 The Wolf and the Bear (no Gids) - 1/28/2012 7:06:14 AM   
Tarhunnas


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quote:

ORIGINAL: wmcalpine

Tarhunnas,

Congrats on beating VE day. A long haul to be sure, but hopefully worth it for you and Gids. Great AAR and effort to keep us lurkers entertained and interested!

Salute!

Bill


Thanks! Yes, a long haul, but it's been fun so far, and it will be interestig to see how the campaign plays out.

(in reply to wmcalpine)
Post #: 1045
RE: 1.04 The Wolf and the Bear (no Gids) - 1/28/2012 7:11:27 AM   
Tarhunnas


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Turn 205. May 17 1945.

A picture from Northern Ukraine, where the Soviets are once again pressing forward. I had intended to retreat more here, but there is still mud in the central part of the front, and a retreat there would mean a retreat out of the mud zone, so as he center holds, the flanks cannot retreat as fast as I had envisaged. Still, I am happy with the mud delaying the Soviets.

As you can see, my reserves continue to mess up Soviet attacks and cause Soviet losses. Losses duríng the Soviet turn (if the losses summary can be believed, which I sometimes doubt) is about 3-1 Soviet-Geman. Not good enough, but still not bad either.




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RE: 1.04 The Wolf and the Bear (no Gids) - 1/28/2012 7:13:53 AM   
Tarhunnas


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A shot from the Northern part of the front. All is quiet in the mud, but the Soviets are pressing forward west of Riga.




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RE: 1.04 The Wolf and the Bear (no Gids) - 1/28/2012 7:49:56 AM   
Tarhunnas


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I have been disbanding a lot of artillery and AA units lately, and their TOE is now at 50%. That sems to have limited the rise in the manpower pool, but not stopped it. Manpower is now at 455k.






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RE: 1.04 The Wolf and the Bear (no Gids) - 1/28/2012 10:29:57 PM   
Ron

 

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Congratulations to both opponents on making it this far!

Looking at the Production screen above I have to think there is something out of whack with the system late-war to have almost half a million in manpower but no armaments?

(in reply to Tarhunnas)
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RE: 1.04 The Wolf and the Bear (no Gids) - 1/29/2012 2:48:20 AM   
Wuffer

 

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As in the dark, desperate days of TOAW - thousends of squads in the pool, but unfortunely some clerks insist of some silly oob's.
Although, on a second thought, we should assume that are exactly this clarks hiding themselfes in the pool, who decide better not to fight, perhaps they are all extra personal for the last propaganda film 'defence of Kollberg'...

At honest, Tarhunnas, that shouldn't really happen! 30 (!!) Divisions of 15,000 men without rifles??
Thank you once more (you both) for playing out (and give some thoughts for a further patch).



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