fiva55
Posts: 376
Joined: 3/4/2011 From: The Netherlands Status: offline
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quote:
ORIGINAL: 76mm BTW, interesting discussion, it is good to hear from the German players because from the Sov perspective the results seem almost magical (think "re-energizer potion" or such). Neh, it's no magic trick. HQ build up does require some planning and it does cost around 10 AP each time you use it. It is most certainly possible to spam HQ build up each turn, but what would you gain with that? And as mentioned before, overusing it means wearing out your unit. With increased movement attrition, it would only make your mobile units more vulnerable to counter attacks. Consider this. In order to use it, your HQ must not have moved during the turn, and your units most be within command range of the HQ. That means you you can only do a limited advance during the turn you wish to use HQ build up. Also, in order to use HQ build up effectively, you must either have enough troops to keep the flanks of your advance secure, or your opponent must not have enough units to threaten the flanks of your deep thrust into his lines. All this requires planning, massing of enough troops and choosing the right location of attack. The best use I find for HQ build up, besides closing pockets, is breaking through carpets. In 1943, I'm facing 3-4 lines of units with a defensive value above 50. It takes multiple deliberate attacks to break through such a defence, and it cause my units to go red in supply after such an attack. That in turn leaves me vulnerable to counter attacks. That is where HQ build up comes in. Since I rarely advance more than 5 hexes in 43, a strategically placed HQ can use HQ build up at the end of my turn, allowing my units to have full supply to face the inevitable counter attack. Afterwards, it allows me some freedom of movement to either continue my attack or change my axis of attack. In the end, I agree that HQ build up makes life easier for the Germans. But then again, so does the carpet defence for the Soviets. My conclusion is that HQ build up is most certainly a handy tool, but by no means overpowered. Phew, that was a wall of text. Feel free to disagree with me, but I encourage any Soviet player to play as Germans first before thinking that HQ build up is an overpowered tool.
< Message edited by fiva55 -- 4/24/2011 5:51:56 PM >
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