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RE: 1.04.14 Fulkerson vs KLilly T19

 
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RE: 1.04.14 Fulkerson vs KLilly T19 - 5/6/2011 3:41:17 AM   
76mm


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Don't mean to hijack the thread, but I have another question for Heliodorus and I think Larry will also benefit, so...

Heliodorus, I don't understand the point of tracking rifle squads--why is that better than simply tracking the manpower pool?

Also, thanks for the tips on the aircraft, I spent a lot of time fixing some stuff this turn, but next turn should go much quicker.

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RE: 1.04.16 Fulkerson vs KLilly T23 - 5/6/2011 5:23:54 AM   
larryfulkerson

 

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quote:

ORIGINAL: 76mm
Don't mean to hijack the thread, but I have another question for Heliodorus and I think Larry will also benefit, so...
Heliodorus, I don't understand the point of tracking rifle squads--why is that better than simply tracking the manpower pool?

I'd like to know HOW to track the rifle squads. I mean I see the numbers each turn on the production and losses screens but I don't pay all that much attention to the trend(s); if there is one I'm not aware of it. Maybe I should pay more attention to some specific number. Don't worry about hijacking my thread, I'm here to learn too.

Here's the front lines before any movement on turn 23:




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RE: 1.04.16 Fulkerson vs KLilly T23 - 5/6/2011 5:24:58 AM   
larryfulkerson

 

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And the ground losses so far:




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RE: 1.04.16 Fulkerson vs KLilly T23 - 5/6/2011 5:25:29 AM   
larryfulkerson

 

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And the OOB:




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RE: 1.04.16 Fulkerson vs KLilly T23 - 5/6/2011 5:25:58 AM   
larryfulkerson

 

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And the state of Soviet production so far:




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RE: 1.04.16 Fulkerson vs KLilly T23 - 5/6/2011 6:14:38 AM   
larryfulkerson

 

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Timely recon has pointed to the possibility that I've found a rather large hole in the Axis lines. Maybe I pour a few million soliders through
that bad boy and see what happens. He'll probably close the gaps some way or the other before I can take advantage of the situation.





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< Message edited by larryfulkerson -- 5/6/2011 6:15:48 AM >

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RE: 1.04.16 Fulkerson vs KLilly T23 - 5/6/2011 6:17:29 AM   
heliodorus04


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Before I get to explaining much about the Rifle Squads, let me confide that my statistical tracking is completely for theory right now.  All I'm trying to do is track trends in the stats (Rifle Squads, Manpower), and MAYBE see if there is any impact in the game relative to the stats I'm tracking.  It's something I started as an exercise not knowing if it will be worthwhile tracking data.  I remember Big Anorak writing about the Axis 'shatter' threshold (for the whole front) being about 19,000 rifle squads.

I'm not even sure I'm tracking the right statistic right now.  I'll show you where I get them when I can concentrate again and make a screen shot.  I finished my last forecasting project today, and this thread provided much needed mental breaks.  And then my opponent finished a turn, so I have my own game to obsess over for a day or two.

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RE: 1.04.16 Fulkerson vs KLilly T23 - 5/6/2011 6:24:11 AM   
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heliodorus, OK, thanks. I'd be interested in seeing how rifle squads correlate to manpower in late 1941, when I typically have up to a million men in my manpower pool! That number drops pretty quickly as soon as 1942 begins, but I don't really understand why...

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RE: 1.04.16 Fulkerson vs KLilly T23 - 5/6/2011 6:27:35 AM   
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Larry, good job finding the hole, but I've got to say that he should have no problem plugging it if all you have are your plodding rifle divisions. You need to scrounge up as much cav/armor to throw up there as possible and attach it to a nearby HQ, then see what you can do!

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RE: 1.04.16 Fulkerson vs KLilly T23 - 5/7/2011 6:28:07 PM   
larryfulkerson

 

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quote:

ORIGINAL: 76mm
Larry, good job finding the hole, but I've got to say that he should have no problem plugging it if all you have are your plodding rifle divisions.

You need to scrounge up as much cav/armor to throw up there as possible and attach it to a nearby HQ, then see what you can do!

Here's the T24 front lines before any Soviet movement. You can see where Kevin has already started to close the hole using nearby assets. I'll post a close-up also, of the area in consideration after this post.




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RE: 1.04.16 Fulkerson vs KLilly T23 - 5/7/2011 6:29:27 PM   
larryfulkerson

 

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Here's a close-up of the area where the hole used to be. Kevin is scrambling to close the hole and I'm scrambling to open it wider.




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RE: 1.04.16 Fulkerson vs KLilly T23 - 5/7/2011 6:30:50 PM   
larryfulkerson

 

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I'm thinking that I have a bottleneck in the Armaments area. I'm not good at looking at statistics and finding a problem quickly so I'm just guessing.




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RE: 1.04.16 Fulkerson vs KLilly T24 - 5/7/2011 6:31:28 PM   
larryfulkerson

 

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Here's the ground losses so far:




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RE: 1.04.16 Fulkerson vs KLilly T24 - 5/7/2011 6:32:01 PM   
larryfulkerson

 

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Here's the OOB ( just for completeness ).




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RE: 1.04.16 Fulkerson vs KLilly T24 - 5/7/2011 6:33:00 PM   
larryfulkerson

 

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Here's a close-up of an area where Kevin has formed an almost pocket and I'm thinking I can counterattack and maybe isolate some of his stuff and kill it.




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RE: 1.04.16 Fulkerson vs KLilly T24 - 5/7/2011 6:59:29 PM   
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Forgive me, but I don't remember what turns are what weather.  By my math in my head (always unreliable), T24 should be the last turn of snow, with the Blizzard starting next turn?

If that's the case, then yes, you have major counter-attack possibilities.  It looks like you have a great and solid defensive line now, and an awesome set of counterattack possibilities.

Southwestern Front has a great bulge, the southern-half of which has a lot of Axis Minors, and I think you could steam-roll that bulge from the north and the south.

If you work it efficiently, I think you might be able to encircle all of the armor in that salient from your last screen shot, but I could be wrong.  He's certainly stuck his neck out there, which I'd say is probably a mistake the turn before the blizzard starts.





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RE: 1.04.16 Fulkerson vs KLilly T24 - 5/7/2011 7:00:26 PM   
heliodorus04


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Also, for you and 76mm, here is how I'm tracking my manpower, rifle squads, and cav squads (taken from the production screen with filters set to 'off').






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RE: 1.04.16 Fulkerson vs KLilly T24 - 5/7/2011 10:05:56 PM   
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What's the difference between rifle squads and rifle squads (-) again?

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RE: 1.04.16 Fulkerson vs KLilly T24 - 5/7/2011 10:42:02 PM   
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quote:

ORIGINAL: 76mm

What's the difference between rifle squads and rifle squads (-) again?


rifle Squads (-) are a slightly older model i think. Something like it has one extra rifle and 1 less smg.

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RE: 1.04.16 Fulkerson vs KLilly T23 - 5/7/2011 10:45:31 PM   
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quote:

ORIGINAL: larryfulkerson

I'm thinking that I have a bottleneck in the Armaments area. I'm not good at looking at statistics and finding a problem quickly so I'm just guessing.





You still have a decent armament production curretly. Normaly you have a lack or armaments and too many men eager to join the front lines.

Looking at your production, you have 91.000 men waiting to join the front lines, and 373.000 armaments to produce their rifles, so, you are currently equiping everyone and sending them to the front lines with little to no delay. If all is well, you should soon start to stockpile both on men and armaments as your divisions start to get close to their TOE level.

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RE: 1.04.16 Fulkerson vs KLilly T24 - 5/7/2011 11:05:57 PM   
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quote:

ORIGINAL: Jajusha


rifle Squads (-) are a slightly older model i think. Something like it has one extra rifle and 1 less smg.

squad(-) is a weaker type of squad.

< Message edited by sillyflower -- 5/7/2011 11:20:43 PM >


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RE: 1.04.16 Fulkerson vs KLilly T24 - 5/7/2011 11:19:38 PM   
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quote:

ORIGINAL: larryfulkerson

Here's a close-up of an area where Kevin has formed an almost pocket and I'm thinking I can counterattack and maybe isolate some of his stuff and kill it.





if this is last snow turn it would be great if you could squueze around that armoured finger even if you can't get enough together to attack it. Armour in the open is a fantastic target in blizzard.

you are in much better shape than the other game as you have held a lot of ground in the south so have more manpower and ( I presume) factories. Also, far fewer losses and it shows because you have more 2CV units.

give his army hell in the winter especially units in the open and no/low forts. Easiest to attack and they will also have suffered more attrition.

You also have great strategic opportunities as germans holding too long a front. Moscow clearly vulnerable and a major thrust from South would cause seroius problems as there are lots of gals on the Dnepr already. Yuo would need to shift some more troop there to make the most of that. I would do that rather than take him on where he is clearly strong.

Good to see you have made the most of Heliodorus' advice from the look of your dispositions. You can win this game!

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RE: 1.04.16 Fulkerson vs KLilly T24 - 5/7/2011 11:34:45 PM   
larryfulkerson

 

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Here's the moves I made in the area where the hole is. I'm poised to advance into the gaps and try to widen the hole bigger. He's
probably moving people to this area even as we speak. I'm going to have to rail in some more people if possible to counter his moves.
This is a poor area for the Soviets to attack as it doesn't have any close rails to use. Any people I ship here will have to hot-foot it into
the front lines.




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RE: 1.04.16 Fulkerson vs KLilly T24 - 5/7/2011 11:53:40 PM   
larryfulkerson

 

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Here's my moves to try to isolate Kevin's latest attempt to make a pocket. I didn't have quite enough movement points left to isolate his Black SS dudes but I'm forming attacking stacks all over the place.




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RE: 1.04.16 Fulkerson vs KLilly T24 - 5/8/2011 2:03:59 AM   
Pelton

 

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Nice job Larry vs KTilly.

You seem to have the upper hand in this war.

I just wanted to comment a little on what I see in this game vs our game Fulkerson vs Pelton and Fulkerson vs KTilly

Looking at turn 10 in each game first.

I have about 70,000 more deaths then Tilly. On the ground there are little differences other then I have allot more enemy troops surrounded. I would also say that Tilly is doing better in the north and center then me also, I am doing better in the South.

I have killed about 2.4 mil to KTilly's 1.8 mil.
Larry has 3.8 mil combat troops vs Pelton
Larry has about 4.25 mil combat troops vs KTilly

Turn 20

Again KTilly is doing better from Moscow north and I am doing better from Moscow south.

I have killed about 3.5 mil to KTilly's 2.8 mil.
Larry has 4.1 mil combat troops vs Pelton
Larry has about 5.0 mil combat troops vs KTilly

Larrys manpower production vs Pelton 2498 / vs KTilly 2718
Larrys Hvy production vs Pelton 158 / vs KTilly 214
Larrys Arm production vs Pelton 191 / vs KTilly 329

My conclusions:

1. The GHC must lower SHC manpower production to below 2500. There are several ways to do this. Moscow is not a must, but sure helps.
2. Capture as many cities as fast as you can.
3. The number of kills is not as important as it seems, the production factors are more important. More kills sure helps, I think 3 mill is probably the min if you can lower the SHC production numbers low enough. This should really weaken the SHC 1941-1942 winter attacks. Which "should" lead to a better then historical 1942 summer for the GHC.

Pelton



< Message edited by Pelton -- 5/8/2011 2:14:35 AM >

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RE: 1.04.16 Fulkerson vs KLilly T25 - 5/8/2011 2:26:42 PM   
larryfulkerson

 

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Here's the T25 front lines before any Soviet movement:




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RE: 1.04.16 Fulkerson vs KLilly T25 - 5/8/2011 2:27:48 PM   
larryfulkerson

 

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And the ground losses so far:




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RE: 1.04.16 Fulkerson vs KLilly T25 - 5/8/2011 2:28:06 PM   
larryfulkerson

 

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And the OOB:




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RE: 1.04.16 Fulkerson vs KLilly T25 - 5/8/2011 2:28:30 PM   
larryfulkerson

 

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And the state of Soviet production so far:




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RE: 1.04.16 Fulkerson vs KLilly T25 - 5/8/2011 3:21:09 PM   
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I would think about sending many reinforcements down south, to the lower Dnepr--wide open spaces and you can probably beat up on Romanians, could be promising...

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