majeloz
Posts: 250
Joined: 2/13/2011 From: Australia Status: offline
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quote:
ORIGINAL: jklilly I played my first turn and I cannot for the life of me figure out how some of you people take Riga, get all the way to the Rumanian border etc. on turn 1. I settled for almost getting there. Did reasonably well with my first air strikes by setting the mission threshhold down to 10%. Hey there, as a firm believer in what I call the Black Sea Holiday option for AGS, here is a short guide to how I get a Pz division down to the Rumanian border. There are other ways too, and probably better openings. This one is just designed to get ONE unit down there and cut off the western soviet army and activate the Rumanians. Of course, the pocket to the west will only hold if you do a whole lot of other things including using the southern corps from 2nd Pz Army. There's a lot of variations -- others do them better than me. ------- Preliminaries: open the line. Clear out all the defenders north of and including Ivanichi (51,79) up to the stronger infantry west of Kovel using your preferred method and with a plan about where you will pocket the Kovel forces (if you wish to). The rough terrain with good inf division at (52, 80) should be taken down; I have now added this to my offensive plan but it's only 90% necessary - I think it adds 1 MP to the armoured units because of the slightly shorter move path. You need a unit FIRST in 53, 80 to guide the retreat south, not east (important!). Two divisions of IV corps, perhaps 3 if you feel worried, can be in Ivanichi and then deliberate assault. You can follow up with 1-2 divisions and take out the fort region to the south west and the remnants of the infantry divison. Finally make sure there are no units blocking the shortest move path from the front line and the armoured division in (58,82). Sometimes you need to use infantry here to push everything back. Should be easy hasty attacks using, usually, the 1st Pz Army infantry unit. Going on Holiday to Rumanina. First, take 16th Pz Division (the rearmost active division on Turn 1). It should reach (57,81) with, I think, 16 MP. Assess the strength of the armoured division. In 99% of cases it will be strong. attach support units directly to 16th Pz. 3 of them. If this unit doesn't go, the whole plan falls apart. Move the HQ close - 1-2 hexes behind 16th Pz. Don't worry if it feels unsafe, you will be able to move it to safety before the end of your turn. Deliberate assault the armoured Div in 58,82. It should retreat, almost certainly never routs. Advance into the hex. hasty assault it to push it back, or rout it. STOP. Second, take 13th pz Division and move it to (58,83). Attach pioneers. Move its HQ in behind it. hasty attack the infantry and cavalry north of Tarnapol, there's a line of three from the cav in Kremenets (59,83) southwest. Keep hasty attacking until they are routed. Your progress is probably (58,83) then (59,84) then (58,85) but depends on where the units retreat to. eventually there's nothing left except routed units. then STOP. Probably have around 10 MP left. Third, take 11th pz division and move it very carefully to end up in (61,94). There is a specific move path you have to take to get to 61,94 with 2 MP remaining (1 will do, but if you've done it right you will have 2). basically move the unit through the hole its Panzer buddies made to (58,84) first. This will displace the HQ there, too. Then move through Tarnapol to (60,92) using clear hexes...try to hug to the west, since your movement will 'turn' sov hexes into German. From there, you can jump the Dnestr at (60,93) and then hasty attack the Security regiment. it sometimes shows an alarmingly high CV (100+). Don't worry. It's border troops and retreats everytime. No need for support. Now, there's a few other tricks and stuff to what happens next, but I they give away a bit too much intel :). If you move those three units, exactly like that, you will definitely isolate everything to the west, blow the railway lines, activate the cheery Rumanians and it's up to you what happens next :) Matt ADDED -- after you've done this, your units which opened the road to Rumania will have MP remaining. YOu have to carefully work out where to move them to support whatever else you are doing. Personally I try to keep them safe and sound up north and don't get cute trying to push them south where they get cut off too easily.
< Message edited by majeloz -- 4/23/2011 10:34:02 AM >
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I still remember cardboard!
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