Webizen
Posts: 1054
Joined: 4/12/2005 From: WV USA Status: offline
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There is no engine logic that assigns the unit size. They are simply static graphic files. I made some basic assumptions: 1) all rifle units are, by the ATG engine, labeled as divisions so I put the division symbol on them. Same for armor. In fact, ATG labels all land units as a division (except HQs). 2) Armored cars I put the battalion symbol on as that is the way they are most used, based on my experience (few in number). I call them armored recon groups. 3) I put the brigade symbol on AT guns as that just seemed appropriate to me. Note that if you have mixed unit types, usually the greater number decides the unit type symbol applied. Usually that works out well. I did not put a size designation on MGs, motars or bazookas as they are normally just a standard part of an infantry division. If you have a division with few troops, it is simply an understrength division. If you have a unit (division, battalion or brigade) with lots of troops/tanks, etc., it simply is an over-strength unit. In my games I've started to rename each non-infantry unit that I create (i.e. 27th Armor, 15th Armored Recon, 8th Anti-Tank, 44th Anti-Air, etc.). The infantry divisions I just leave as is. To some this isn't important but I think it adds some additional polish to the game. quote:
ORIGINAL: all5n so does the unit size designation actually change as you add more troops to each formation? What are the rules for the size to be shown? I am amazed that the engine would allow for different graphics based on the number/size of units within the formation.
< Message edited by Webizen -- 2/14/2013 7:32:21 PM >
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Roy, aka Tac2i
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