From: Denver Colorado
I made an Excel spreadsheet with a row for every corps
and a column for all arty type SUs, a column for stugs, a column for pioneers, and a column for panzerjaegers. I try to even out the corps so that they have pretty good mixes available. It does take AP, and time, and concentration over a few turns to get it all right.
Look at the AGC blue and green Armies that start in the north and west from Brest-Litovsk. One of them has something like 14 arty SUs (I include guns and howitzers and nebelwerfers). They are arty whores.
I also don't think the panzer corps need more than 1 or 2 actual gun units (I use nebelwerfers more there), because your panzer HQs move a lot, making SU allocation less likely in a lot of instances where your HQs need to move before panzers fight. And also, panzers don't need to be fighting too much, especially deliberate attacks, so I'd move guns out of there to the infantry. By contrast, panzers need more pioneers, I think.
Anyway, I use a combination of Locking HQs and reducing the whore-corps by setting a low value. Usually 3 will do it, so corps feed to armies. Set armies to 5 or 9 as you need, and set the Army Groups to 9, and OKH to 9. If you get everything passively passed up to an Army Group or OKH, it's very easy (1 AP) to pull it down to the corps that needs it. It just takes 2 turns. And if I recall correctly, at least last time I played Axis, you can assign an SU to a corps and it can still support battles that turn.
Spring 2018-Playing: Demyansk Shield: Frozen Fortress; Advanced Squad Leader,
Rulebooks: ASL (always ASL), Holland'44, Demyansk Shield: Frozen Fortress