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Paradropping: How

 
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Paradropping: How - 4/20/2011 9:51:17 PM   
AlanBernardo

 

Posts: 197
Joined: 12/8/2007
From: Ohio
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Hello,

Can someone please explain the rules on paradropping. Every time I try I only get the option to paradrop three or four hexes, about as far as any unit can travel on foot. I must need something else. I mean, to paradrop typically means into enemy territory.

There are a lot of rules and mechanics that are just not in the manual. Great game: a manual not worth the effort to even use the ink on.


Alan
Post #: 1
RE: Paradropping: How - 4/20/2011 11:28:09 PM   
Madlok


Posts: 201
Joined: 9/13/2008
From: Upper Silesia, Poland
Status: offline
Pick a unit with transporter inside. Click "use this unit to do a paradrop" and the game will lead you further.
Typical range is 10 hexes if the transporters have full (100) Action Points.

(in reply to AlanBernardo)
Post #: 2
RE: Paradropping: How - 4/20/2011 11:33:52 PM   
henri51


Posts: 1091
Joined: 1/16/2009
Status: offline
Your problem is probably that your aircraft have already flown and don't have full movement points, assuming you are playing a scenario (such as random ATG) where the modder has not changed the values. In a random scenario I am playing I used a paradrop today and it was 10 hexes away.

henri

(in reply to Madlok)
Post #: 3
RE: Paradropping: How - 4/21/2011 12:43:31 AM   
SSFSX17

 

Posts: 173
Joined: 10/14/2001
From: California
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Transporter planes also need a lot of fuel - especially if you have a lot of them in one HQ. If their movement ranges are shown with fuel can symbols, then that might be the cause.

(in reply to henri51)
Post #: 4
RE: Paradropping: How - 4/21/2011 3:36:29 AM   
AlanBernardo

 

Posts: 197
Joined: 12/8/2007
From: Ohio
Status: offline

quote:

ORIGINAL: Madlok

Pick a unit with transporter inside. Click "use this unit to do a paradrop" and the game will lead you further.
Typical range is 10 hexes if the transporters have full (100) Action Points.


Are you positive about the this "pick a unit with transporter inside"? I am able to do the paradrop, but I have to have my paradropers as a separate formation. It doesn't seem to work when the paradropers are actually within a formation containing a transporter.

Anyhow, I must be low on AP or fuel, 'cause the times I've tried I've only been able to paradrop three hexes.

Thanks,

Alan

(in reply to Madlok)
Post #: 5
RE: Paradropping: How - 4/22/2011 3:24:53 PM   
torontorock

 

Posts: 42
Joined: 2/22/2011
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  Hola Alan. I am a new player myself. I just wanted to mention something quickly about the manual. I also found the ATGE manual rather vague but I then I just recently looked at the ATWW2 manual and that one was a bit more detailed. I don't know if you looked at that one but if not you may want to check it out. Hope all is well :) 

(in reply to AlanBernardo)
Post #: 6
RE: Paradropping: How - 4/22/2011 3:36:03 PM   
henri51


Posts: 1091
Joined: 1/16/2009
Status: offline

quote:

ORIGINAL: AlanBernardo


quote:

ORIGINAL: Madlok

Pick a unit with transporter inside. Click "use this unit to do a paradrop" and the game will lead you further.
Typical range is 10 hexes if the transporters have full (100) Action Points.


Are you positive about the this "pick a unit with transporter inside"? I am able to do the paradrop, but I have to have my paradropers as a separate formation. It doesn't seem to work when the paradropers are actually within a formation containing a transporter.

Anyhow, I must be low on AP or fuel, 'cause the times I've tried I've only been able to paradrop three hexes.

Thanks,

Alan

No, the paratroopers must be in a separate unit under the transporter. When you click on the transporter and tell it to do a paradrop, it asks you to choose the paratroopers.It works the same as loading ships.

Henri

(in reply to AlanBernardo)
Post #: 7
RE: Paradropping: How - 4/22/2011 4:20:53 PM   
AlanBernardo

 

Posts: 197
Joined: 12/8/2007
From: Ohio
Status: offline

quote:

ORIGINAL: torontorock

  Hola Alan. I am a new player myself. I just wanted to mention something quickly about the manual. I also found the ATGE manual rather vague but I then I just recently looked at the ATWW2 manual and that one was a bit more detailed. I don't know if you looked at that one but if not you may want to check it out. Hope all is well :) 


Naw, the ATG manual is just as bad, the way I see it. I'm just learning-- trial-and-error.


Alan

(in reply to torontorock)
Post #: 8
RE: Paradropping: How - 4/22/2011 4:24:36 PM   
AlanBernardo

 

Posts: 197
Joined: 12/8/2007
From: Ohio
Status: offline

quote:

ORIGINAL: henri51


quote:

ORIGINAL: AlanBernardo


quote:

ORIGINAL: Madlok

Pick a unit with transporter inside. Click "use this unit to do a paradrop" and the game will lead you further.
Typical range is 10 hexes if the transporters have full (100) Action Points.


Are you positive about the this "pick a unit with transporter inside"? I am able to do the paradrop, but I have to have my paradropers as a separate formation. It doesn't seem to work when the paradropers are actually within a formation containing a transporter.

Anyhow, I must be low on AP or fuel, 'cause the times I've tried I've only been able to paradrop three hexes.

Thanks,

Alan

No, the paratroopers must be in a separate unit under the transporter. When you click on the transporter and tell it to do a paradrop, it asks you to choose the paratroopers.It works the same as loading ships.

Henri


Definitely need to be in a separate formation. Why I'm not sure. I would think you should be able to load paratroopers while inside a formation with only transporters.

But I was simply low on APs. Once I had enough, I was able to paradrop 10 hexes. Didn't do much good, as my paratroops were wiped out a turn or two after landing. Engineers can be paradropped, too.


Alan

(in reply to henri51)
Post #: 9
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