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RE: Game Suggestions: - 9/5/2018 5:49:04 PM   
EwaldvonKleist


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During the war, the Soviet union received somewhat significant deliveries of AT and AA guns from the UK and USA, yet there is no armaments points lend lease as there is for supply points.
Wikipedia states 5k AT guns from the UK (https://en.wikipedia.org/wiki/Lend-Lease) and 8k AA guns from the USA (https://de.wikipedia.org/wiki/Leih-_und_Pachtgesetz).


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RE: Game Suggestions: - 9/5/2018 6:21:19 PM   
chaos45

 

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EvK interesting find, however even with extra armaments points would the soviets be able to use them due to the Caps on production most guns now have in the game. Unless lend lease just gave the soviets x amount of certain extra AT/AA guns each turn.

Also on a secondary note- in the game the soviets would have a hard time digging up the men to man all those guns until 1944 lol.


(in reply to EwaldvonKleist)
Post #: 782
RE: Game Suggestions: - 9/5/2018 8:22:41 PM   
Denniss

 

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http://www.ibiblio.org/hyperwar/USA/ref/LL-Ship/LL-Ship-3A.html has some info about US shipments
5.5k 40mm AA
400 57mm AT (I assume this is the gun also delivered from british + 2pdr)
250 90mm AA

(in reply to chaos45)
Post #: 783
RE: Game Suggestions: - 9/5/2018 8:28:55 PM   
morvael


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I guess it would be better to represent this by adding support to the game for guns produced like tanks. That way you could model LL delivery exactly.

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RE: Game Suggestions: - 9/5/2018 8:45:29 PM   
chaos45

 

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Also would need to make sure soviet units ToE could use the weapons.

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RE: Game Suggestions: - 9/5/2018 9:03:50 PM   
morvael


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That should work without problems.

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RE: Game Suggestions: - 9/7/2018 7:10:49 PM   
musashi64

 

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As far as I know the English Governement sent 2pdr (40mm) and 6 pdr (57mm) AT Guns and 40mm Bofors AA Guns.

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Post #: 787
RE: Game Suggestions: - 9/7/2018 10:56:53 PM   
EwaldvonKleist


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Is it possible to show artillery built Limits in the production screen?

What does default(xx%) mean in the editor behind the artillery build Limit in the equipment screen?

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Visit the Library of Gary Grigsby's War in the East resources!

"When a wargamer is tired of invading the Soviet Union, he is tired of life."

(in reply to musashi64)
Post #: 788
RE: Game Suggestions: - 9/8/2018 12:39:32 PM   
Stelteck

 

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I'am testing currently the new merge order. It is a great tool, but i have some remarks.

- The merge is often impossible for no displayed reason. In fact i think the reason is that the resulting units would be too big / over 100%. But the error message say nothing it is hard to guess. It would have been more interesting to set the unit to 100% and send excess troops to the pool. Having a more meaningfull error message would be great too.

- If the units you merge have attached support units. (Such as rifle corps with support units merges into rifle corps with support units), the merged units will return but the support units disappear. They are not transfered to upper HQ like a disband.

< Message edited by Stelteck -- 9/8/2018 2:57:16 PM >

(in reply to EwaldvonKleist)
Post #: 789
RE: Game Suggestions: - 12/5/2018 1:39:02 PM   
Russell Osterlund

 

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The following was suggested in one of my posts (but in the wrong location).

I apologize ahead of time if these two suggested enhancements have been presented (and, perhaps, discarded) but here it goes:

1) Adding to the map display the option to display historical front lines based on the current turn. I realize the display can already be very confusing and overwhelming, but unless one has access to a nice reference book with good maps or has deeply studied the campaign to the point of memorizing the entire course of the Eastern front, it would be nice to see at a glance how one is doing compared to the actual battle. Obviously this idea would not work with hypothetical scenarios, but for those historically based, it would be a nice, easy touch.

2) Some sort of past results display for individual scenarios. I have a personal weakness for always trying to improve on the last game, but justify it with the excuse that I am learning how to "really play" the game. That being said, I have taken to archiving the saved snapshots between each turn and then pulling these archives back and extracting a particular turn to check on past performance - a clumsy procedure at best. What would be contained in this "display results" could be just the final victory points and results with a snapshot of the final front-line.

(in reply to Sabre21)
Post #: 790
RE: Game Suggestions: - 12/5/2018 5:22:44 PM   
thedoctorking


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Yes, you can only merge two units if the resulting unit would be under 100 TOE. That's why generally you put a brigade into a division. Brigades come back faster anyway.It would be nice to have an error message to that effect. Devs?

(in reply to Russell Osterlund)
Post #: 791
RE: Game Suggestions: - 12/12/2018 3:30:17 PM   
JTP

 

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Don't forget all the Duece and a half trucks sent by the US to the Soviets. The trucks were a large part of their getting their motorized divisions truly motorized, especially second half of the war.
I believe they even copied them later.
Lots of food too; spam anyone ?

(in reply to thedoctorking)
Post #: 792
RE: Game Suggestions: - 12/12/2018 4:46:51 PM   
thedoctorking


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You get a lot of vehicles from Lend-Lease.

(in reply to JTP)
Post #: 793
RE: Game Suggestions: - 12/16/2018 4:52:42 PM   
Zebtucker12


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Would be lovley to see losses a bit more indepth in WITE2.
If not what type of divisons if its armoured or inf etc have lost how many men/afv/artyetc then one step up and by nationalityfor axis maybe.


(in reply to thedoctorking)
Post #: 794
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