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RE: Game Suggestions: - 9/5/2018 5:49:04 PM   
EwaldvonKleist


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During the war, the Soviet union received somewhat significant deliveries of AT and AA guns from the UK and USA, yet there is no armaments points lend lease as there is for supply points.
Wikipedia states 5k AT guns from the UK (https://en.wikipedia.org/wiki/Lend-Lease) and 8k AA guns from the USA (https://de.wikipedia.org/wiki/Leih-_und_Pachtgesetz).


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RE: Game Suggestions: - 9/5/2018 6:21:19 PM   
chaos45

 

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EvK interesting find, however even with extra armaments points would the soviets be able to use them due to the Caps on production most guns now have in the game. Unless lend lease just gave the soviets x amount of certain extra AT/AA guns each turn.

Also on a secondary note- in the game the soviets would have a hard time digging up the men to man all those guns until 1944 lol.


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RE: Game Suggestions: - 9/5/2018 8:22:41 PM   
Denniss

 

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http://www.ibiblio.org/hyperwar/USA/ref/LL-Ship/LL-Ship-3A.html has some info about US shipments
5.5k 40mm AA
400 57mm AT (I assume this is the gun also delivered from british + 2pdr)
250 90mm AA

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RE: Game Suggestions: - 9/5/2018 8:28:55 PM   
morvael


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I guess it would be better to represent this by adding support to the game for guns produced like tanks. That way you could model LL delivery exactly.

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RE: Game Suggestions: - 9/5/2018 8:45:29 PM   
chaos45

 

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Also would need to make sure soviet units ToE could use the weapons.

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RE: Game Suggestions: - 9/5/2018 9:03:50 PM   
morvael


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That should work without problems.

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RE: Game Suggestions: - 9/7/2018 7:10:49 PM   
musashi64

 

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As far as I know the English Governement sent 2pdr (40mm) and 6 pdr (57mm) AT Guns and 40mm Bofors AA Guns.

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RE: Game Suggestions: - 9/7/2018 10:56:53 PM   
EwaldvonKleist


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Is it possible to show artillery built Limits in the production screen?

What does default(xx%) mean in the editor behind the artillery build Limit in the equipment screen?

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Visit the Library of Gary Grigsby's War in the East resources!

"When a wargamer is tired of invading the Soviet Union, he is tired of life."

(in reply to musashi64)
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RE: Game Suggestions: - 9/8/2018 12:39:32 PM   
Stelteck

 

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I'am testing currently the new merge order. It is a great tool, but i have some remarks.

- The merge is often impossible for no displayed reason. In fact i think the reason is that the resulting units would be too big / over 100%. But the error message say nothing it is hard to guess. It would have been more interesting to set the unit to 100% and send excess troops to the pool. Having a more meaningfull error message would be great too.

- If the units you merge have attached support units. (Such as rifle corps with support units merges into rifle corps with support units), the merged units will return but the support units disappear. They are not transfered to upper HQ like a disband.

< Message edited by Stelteck -- 9/8/2018 2:57:16 PM >

(in reply to EwaldvonKleist)
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