From: Edgewater, MD
Has anyone tested the effects of tweaking the various bomb device values?
What do the various data points affect?
Accuracy - ?
Penetration - ?
Effect - ?
Anti-Armor - ?
Anti-Soft - ?
I gather "Effect" is used for the determination of damage versus ships and bases, whereas "Anti-Armor" is used against armor devices and "Anti-Soft" is used against troops.
"Accuracy" - is it truly a reflection of accuracy, in that accuracy is part of a function to see if a bomb hits its target, or is the effect of the "Accuracy" value something entirely different?
However in looking at the Device file, it appears that the "Accuracy" values are merely a function of "Effect"...in essence 1/10th.
Bomb Strings - how does a load of bombs actually work? Is each bomb rolled for individually or is the entire string rolled for to determine if there is a hit?
I imagine there are different routines for different targets. For example - one possibility - a string is rolled to hit as a group, then assuming success - depending on target - all or only some the bombs are considered to have actually hit.
Current kernel of a thought in my feeble brain is to create two or more sets of bomb devices - one set for "Level/Strategic Bombers" and one set for "Tactical/Dive Bombers/Ground Support" etc...
Here's a link to: Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910