Matrix Games Forums

Space Program Manager Launch Contest Announced!Battle Academy 2 is out now on iPad!A closer look at rockets in Space Program ManagerDeal of the Week - Pride of NationsA new update for Piercing Fortress EuropaNew screenshots for War in the West!Pike & Shot is now available!Server Maintenance Battle Academy 2 gets updated!Deal of the Week: Advanced Tactics Gold
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Which would work better Battlefield or Advanced Tactics ?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Battle Academy Series >> Battle Academy >> Mods and Scenarios >> Which would work better Battlefield or Advanced Tactics ? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Which would work better Battlefield or Advanced Tactics ? - 4/16/2011 6:15:47 AM   
Larac

 

Posts: 239
Joined: 9/5/2004
Status: offline
For Modding purposes the following.

A Pulp/Steampunk Mod with Huge flying Carriers, and Support craft.
Air, Land and Sea, Units.

Something like
http://www.spartangames.co.uk/dystopian_wars_home.html

Which Game would work best for building of this type of thing?

Thanks
Lee
Post #: 1
RE: Which would work better Battlefield or Advanced Tac... - 4/16/2011 2:12:56 PM   
junk2drive


Posts: 12901
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
BA is squad level 3d, AT uses counters. If you can make 3d models and understand programing enough to make scripts, you can make whatever you want with BA.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to Larac)
Post #: 2
RE: Which would work better Battlefield or Advanced Tac... - 4/16/2011 8:01:00 PM   
Larac

 

Posts: 239
Joined: 9/5/2004
Status: offline
Thank you.

Can you change how combat is done?
In BFA you have a chance to hit and a chance to get pass armor.

Would it be possible in BFA to have Damage that gets by Armor do X points of Damage to the Model, and add chance for critical hits?

I like BFA just trying to see which will work, they are different scales, so ATG also has some nice pluses as well.

Getting my head around it is all before I start designing anything.

Thanks again,
Lee



(in reply to junk2drive)
Post #: 3
RE: Which would work better Battlefield or Advanced Tac... - 4/16/2011 11:46:15 PM   
junk2drive


Posts: 12901
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
I can't grasp your question on can BA do, so better to state what you plan on doing and maybe Pip or Iain can answer.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to Larac)
Post #: 4
RE: Which would work better Battlefield or Advanced Tac... - 4/17/2011 2:54:16 AM   
Larac

 

Posts: 239
Joined: 9/5/2004
Status: offline
Sorry try again,

Combat now seems to be, if it gets hit, it looks to see if it kills the unit.

Can this me changed to if it get hit it takes some damage, (based on weapon ), and if it punches through armor it takes more damage.

Also could the Damage be in the form of knocking out a system, like main guns, turning and so on.

Lee

(in reply to junk2drive)
Post #: 5
RE: Which would work better Battlefield or Advanced Tac... - 4/17/2011 6:40:48 PM   
PipFromSlitherine

 

Posts: 554
Joined: 6/23/2010
Status: offline
The scripting allows you to do whatever you want. e.g. you can assign an entirely new health attribute, affect it with whatever logic you decide to script in, add whatever kinds of attack commands you like to the UI. Basically the entire model can be redone as you like, using the various stats you like.

Essentially, the entire 'game' is changable in the scripts :)

Cheers

Pip



(in reply to Larac)
Post #: 6
RE: Which would work better Battlefield or Advanced Tac... - 4/18/2011 4:24:06 AM   
Larac

 

Posts: 239
Joined: 9/5/2004
Status: offline
Thank you,

I have bought both, and will see what I can do with them.

I really like the fact of how much is open in the game.

Thanks for your time.

Lee

(in reply to PipFromSlitherine)
Post #: 7
RE: Which would work better Battlefield or Advanced Tac... - 4/18/2011 4:26:31 AM   
junk2drive


Posts: 12901
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
More modders hang out at Slitherine's BA forum.

Good luck with the project. Keep us posted.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to Larac)
Post #: 8
RE: Which would work better Battlefield or Advanced Tac... - 5/24/2012 12:00:05 PM   
aadamjohnsons


Posts: 10
Joined: 5/22/2012
Status: offline
I think the modding of Steampunk, Flying carriers and Support craft which you suggest is most suitable for the Battlefield games than Advance tactics.

_____________________________

Get advance logiciel carte r4

(in reply to Larac)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Battle Academy Series >> Battle Academy >> Mods and Scenarios >> Which would work better Battlefield or Advanced Tactics ? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.072