Matrix Games Forums

Hell is Approaching Deal of the Week Battle Academy Battle Academy 2 Out now!Legions of Steel ready for betaBattle Academy 2 gets trailers and Steam page!Deal of the Week Germany at WarSlitherine Group acquires Shenandoah StudioNew information and screenshots for Pike & ShotDeal of the Week Pride of NationsTo End All Wars Releasing on Steam!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

sonobuoy fields

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Modern] >> Larry Bond's Harpoon - Ultimate Edition >> sonobuoy fields Page: [1]
Login
Message << Older Topic   Newer Topic >>
sonobuoy fields - 4/14/2011 3:15:09 PM   
ironhand125

 

Posts: 13
Joined: 4/7/2011
Status: offline
I have finally figured out how to drop sonobuoys and use my dipping sonar. (Thanks Warhorse64). Does anybody know how to make a sonobuoy field? I remember in the Harpoon II game it was easy to create a patrol zone. You added waypoints and created a mission. That was it. I have created course paths to have a helo or Viking circle around a contact and drop buoys manually, but there has to be a better way.

Thanks

Ironhand125
Post #: 1
RE: sonobuoy fields - 4/14/2011 8:25:11 PM   
FreekS


Posts: 436
Joined: 5/12/2006
Status: offline
I think if you make an ASW mission and assign a buoy carryinghelo or plane to it it will drop rows of buoys within the refpoints.

Freek

(in reply to ironhand125)
Post #: 2
RE: sonobuoy fields - 4/15/2011 12:52:46 AM   
Warhorse64

 

Posts: 154
Joined: 12/9/2007
Status: offline
In HCE, if an air unit with sonobuoys is assigned to a formation patrol, it will drop buoys at random points automatically throughout its assigned patrol sector. This seems to occur at a rate of about 1 buoy per minute, so be aware that most fixed-wing ASW aircraft have a lot more time on station than sonobuoys; the buoys expire after a relatively short time, meaning that for the last third to half of their patrol time, your ASW aircraft are reduced to hoping for a lucky visual sighting or MAD hit. Absent a formation to patrol within, you are reduced to deploying the buoys manually. I'm pretty sure that automatic non-formation ASW patrols are on the wish list for game improvements. 

(in reply to FreekS)
Post #: 3
RE: sonobuoy fields - 4/15/2011 3:05:09 PM   
ironhand125

 

Posts: 13
Joined: 4/7/2011
Status: offline
Thank you for all the help guys. After playing around, I realized that i'm just looking for a way to use he unit window to plot courses and the formation editor. I'm almost ready to challenge someone.

IH125

< Message edited by ironhand125 -- 4/15/2011 3:06:17 PM >

(in reply to Warhorse64)
Post #: 4
RE: sonobuoy fields - 2/10/2013 3:25:32 PM   
Stago Lego

 

Posts: 4
Joined: 2/10/2013
Status: offline
I don't know if this is still relevant but you can make sonobouy fields using the course editor as following:

-Click on course
-Click on the map where you want to start your sonobouy field
-Click speed
-Put speed on cruise or higher then click ok
-Click speed again but..
-Now click speed loiter and altitude low/vlow.
-Click on map for the next waypoint
_keep doing this until your sonobouy field is done

(in reply to ironhand125)
Post #: 5
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Modern] >> Larry Bond's Harpoon - Ultimate Edition >> sonobuoy fields Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.065