Matrix Games Forums

Decisive Campaigns: The Blitzkrieg gets a Steam release! Pike & Shot Twitch Let's PlayTo End All Wars Twitch Stream and Announcement! Vietnam 65 Announced and in Beta!War in the West gets its first update!Flashpoint Campaigns: Red Storm version 2.08 is now available!Command gets huge update!Order of Battle: Pacific Featured on Weekly Streaming SessionA new fight for Battle Academy!Buzz Aldrin's Space Program Manager is out for Mac!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out


View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Shipbuild Page: [1]
Message << Older Topic   Newer Topic >>
Shipbuild - 4/13/2011 8:45:09 PM   


Posts: 11
Joined: 3/18/2005
Status: offline

ATG Random Game

I build a Caroship prd:1 real:1 but i cant find it. Is not in my HQ. HQ is in the same Hex than the city. Now for 2 Rounds.

Where is the Cargoship?

Post #: 1
RE: Shipbuild - 4/13/2011 8:54:56 PM   


Posts: 1821
Joined: 12/16/2007
Status: offline
Ships should always appear in the city where the ship was built. Has it sneaked its way into an infantry or air unit that was placed in the same hex? Check for that.


My Advanced Tactics Mod page

30+ scenarios, maps and mods for AT and AT:G

(in reply to Zocker)
Post #: 2
RE: Shipbuild - 4/13/2011 9:12:14 PM   

Posts: 1117
Joined: 1/16/2009
Status: offline
If you can't find it, try using the OOB, it should be under some HQ. Then you click on the unit and on the button that says "go to this unit". Or maybe it didn't have enough resources and it has not been completely built yet.


(in reply to Grymme)
Post #: 3
RE: Shipbuild - 4/13/2011 9:20:40 PM   


Posts: 2432
Joined: 5/9/2000
From: Leeuwarden, Netherlands
Status: online
I think it may be the latter Henri, not enough resources (raw material). In the upper screen you can see how much you RAW-produce and what RAW materials are used up by the things you are producing.
If you in the beginning of the game already are producing too many cars/ships/tanks than you run out of RAW material *fast*.

(in reply to henri51)
Post #: 4
RE: Shipbuild - 4/14/2011 6:12:47 AM   

Posts: 103
Joined: 6/5/2009
Status: offline
Wasn't there something in AT that if a ship is built in a city but there is no container/unit for that ship already present that the ship would not be built or disappear? Its been a long time so I may be misremembering.

(in reply to Josh)
Post #: 5
RE: Shipbuild - 4/14/2011 9:30:56 AM   

Posts: 3742
Joined: 5/17/2004
Status: offline

i am going to build a faq as we go along.



Victor Reijkersz Designs

(in reply to Whydmer)
Post #: 6
RE: Shipbuild - 4/18/2011 3:39:34 PM   


Posts: 11
Joined: 3/18/2005
Status: offline

I have the HQ in the town, enough Raw but for turns know i see no new Cargoship!


(in reply to Vic)
Post #: 7
RE: Shipbuild - 4/18/2011 4:34:57 PM   


Posts: 2432
Joined: 5/9/2000
From: Leeuwarden, Netherlands
Status: online
Are you sure the ship is not put into an already existing unit in the town? (like Grymme already explained in the post above). So you may have an Inf unit in that town, but it also has the new ship in it...

(in reply to Zocker)
Post #: 8
RE: Shipbuild - 4/18/2011 4:38:02 PM   

Posts: 1462
Joined: 4/12/2005
From: WV USA
Status: offline
@Zocker: I'm PMed you (Inbox link near the top of this page) with my email address if you want to send me a save game file to look at. 



(in reply to Josh)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Shipbuild Page: [1]
Jump to:

New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts

Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI