From: Lower Saxony Germany
Currently defending artillery can do counter battery fire with rulevar 142 active. Could there be another rulevar which would activate defending artillery in range to support a battle? Thanks.
I'd like to add that it would work best if defending artillery would support battles with a half or one third of its ArtPow-value - Again according to common boardgame artillery rules.
A case in point: I'd like the red arty regiment (see screenshot) to be able to support two red rifle divisions in range (either or both), when the gray units attack on the first turn. Otherwise it is useless unless the frontline holds, which is very unlikely.
At least with an option to choose a hex, (be given orders) to defend in case of an attack.
If the rifle div gives ground the Art reg is going to bear the brunt of the follow up attack. In real life the Art reg would have all guns blazing to hinder such an attempt or have their tails between their legs and getting out of Dodge.
< Message edited by british exil -- 10/6/2011 2:21:09 PM >
"It is not enough to expect a man to pay for the best, you must also give him what he pays for." Alfred Dunhill