Matrix Games Forums

To End All Wars: Video, AAR and Interview!Ageod's To End All Wars: Video, AAR and Interview!To End All Wars: Artillery Battle Academy 2: Eastern Front - End of Early Access Space Program Manager unveils its multiplayer modes Another update for Commander: The Great War!Distant Worlds: Universe gets a new updateDeal of the Week: Eagle Day to Bombing the Reich Advanced Tactics Gold is coming to SteamMatrix Games now speaks German!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Wishlist Item- Better AT to ATG conversion

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> RE: Wishlist Item- Better AT to ATG conversion Page: <<   < prev  2 3 [4] 5 6   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Wishlist Item- Better AT to ATG conversion - 6/6/2011 8:59:23 AM   
EmTom

 

Posts: 40
Joined: 5/25/2011
Status: offline
I'm afraid that you're talking about a completely new game here...

_____________________________

I'm with you since People's Tactics and I love it!

(in reply to Ande)
Post #: 91
RE: Wishlist Item- Better AT to ATG conversion - 6/6/2011 12:06:27 PM   
Ande

 

Posts: 196
Joined: 7/5/2007
From: Göteborg/Sweden
Status: offline
Yes I know, but I can dream, can't I?

(in reply to EmTom)
Post #: 92
RE: Wishlist Item- Better AT to ATG conversion - 6/6/2011 4:19:30 PM   
phatkarp


Posts: 130
Joined: 4/14/2011
Status: offline
Here's my wish - I wish I could access the "detailed" combat screen for combat that occurs during the enemy turn. I love the detail view, as it has helped me understand what units do well in what situations. I would love to be able to see this information on defense as well as offense.

(in reply to Ande)
Post #: 93
RE: Wishlist Item- Better AT to ATG conversion - 6/7/2011 8:57:37 PM   
Jafele


Posts: 427
Joined: 4/20/2011
From: Seville (Spain)
Status: offline
More ideas:

1-No more flying oil or raw: Resources should be connected (roads or ports) with any city.

2-Upgraded paratroopers and engineers: They won´t be killing machines, there´s a proportion. Nobody will buy engineers to fight since they are expensive and not good at combat.

3-No more endless bombardments: The bombing raid button could be used to attack infraestructures with any unit (sea/air/land) capable.

4-Armoured cars or tanks shouldn´t carry horses, on the other hand trucks should be able to carry horses. A horse cannot weight 1 (the same than a human), it should be 3.

5-Building roads FROM a mountain to a non-mountain location shouldn´t be possible since it can take years to build. It must be a bug.

(in reply to phatkarp)
Post #: 94
RE: Wishlist Item- Better AT to ATG conversion - 6/8/2011 1:55:53 PM   
Casus_Belli

 

Posts: 442
Joined: 11/20/2005
Status: offline
I really think oil especially and raw as well should have to be connected to the supply chain to be used. I cut off my opponent's oil field and it just keeps producing for him. Also fleets at sea should have finite oil, just like supplies, not be able to draw from the central pool. In fact oil should be treated just like supplies. Raw should have to be connected to a factory or city where it's being used. This would add greatly to the (already awesome) game, I reckon.

(in reply to Jafele)
Post #: 95
RE: Wishlist Item- Better AT to ATG conversion - 6/8/2011 2:19:14 PM   
EmTom

 

Posts: 40
Joined: 5/25/2011
Status: offline
quote:


I really think oil especially and raw as well should have to be connected to the supply chain to be used. I cut off my opponent's oil field and it just keeps producing for him. Also fleets at sea should have finite oil, just like supplies, not be able to draw from the central pool. In fact oil should be treated just like supplies. Raw should have to be connected to a factory or city where it's being used. This would add greatly to the (already awesome) game, I reckon.


It would add lots of micromanagement though... There is a balance that has to be kept between realism and fun factor. You add to much realism (micromanagement) to this kind of game and it loses fun factor fast...

< Message edited by EmTom -- 6/8/2011 2:20:19 PM >


_____________________________

I'm with you since People's Tactics and I love it!

(in reply to Casus_Belli)
Post #: 96
RE: ATG: Wishlist thread - 6/8/2011 2:24:47 PM   
EmTom

 

Posts: 40
Joined: 5/25/2011
Status: offline
Would it be possible under present game mechanics to override default SFT based unit icons with player specified ones? If so, I would love it.

It would make it possible to add not only NATO symbols for type of unit but also for it's size. Since it is not possible for game engine to decide the size of the unit represented by given counter player would have a chance to mark counters anyway he likes.

_____________________________

I'm with you since People's Tactics and I love it!

(in reply to Das123)
Post #: 97
RE: ATG: Wishlist thread - 6/10/2011 5:55:25 PM   
phatkarp


Posts: 130
Joined: 4/14/2011
Status: offline
I would like an option to export the map to .pdf.  This would be nice for PBEM games, as you could take time between turns to get a detailed look at the map. 

(in reply to EmTom)
Post #: 98
RE: ATG: Wishlist thread - 6/10/2011 7:09:22 PM   
ernieschwitz

 

Posts: 1560
Joined: 9/15/2009
From: Denmark
Status: online
+1 for export of map to some sort of file that can be looked at. Sounds like a good idea :)

(in reply to phatkarp)
Post #: 99
RE: ATG: Wishlist thread - 6/18/2011 1:51:18 PM   
Jafele


Posts: 427
Joined: 4/20/2011
From: Seville (Spain)
Status: offline
It would be nice to read player´s messages inside the game (perhaps in the strategic information area). In this way you can read it several times. It would be specially useful in very large and detailed messages.

(in reply to ernieschwitz)
Post #: 100
RE: ATG: Wishlist thread - 6/18/2011 4:50:23 PM   
Iron Knight


Posts: 196
Joined: 12/24/2007
Status: offline
It should be in the reports tab in the decision room (tech area).

While I'm here can I continue to plead for a 'or' option for tech requirements and multiple upgrade options for SFTs and multiple blocks for Items?

_____________________________

Iron Knight returns!

I'm always up for MP ATG games. Send me a PM any time.

(in reply to Jafele)
Post #: 101
RE: ATG: Wishlist thread - 6/18/2011 6:13:23 PM   
Vic


Posts: 3638
Joined: 5/17/2004
Status: offline

quote:

ORIGINAL: phatkarp

I would like an option to export the map to .pdf.  This would be nice for PBEM games, as you could take time between turns to get a detailed look at the map. 


you can turn screenshots on. that should make an auto screenshot at start and end of turn.
there is also a rulevar in which you can set these screenshots to 1:1 resolution (normally its at 1:4)

best,
vic

_____________________________

Victor Reijkersz Designs
www.vrdesigns.nl

(in reply to phatkarp)
Post #: 102
RE: ATG: Wishlist thread - 6/19/2011 5:06:45 PM   
phatkarp


Posts: 130
Joined: 4/14/2011
Status: offline
Awesome!  Where do those screenshots go?

(in reply to Vic)
Post #: 103
RE: ATG: Wishlist thread - 6/19/2011 6:07:56 PM   
Vic


Posts: 3638
Joined: 5/17/2004
Status: offline
to either the logs/ or the screenshots/ directory.
you can find those in the same directory as the AdvancedTacticsGold.exe is located.

best
vic


_____________________________

Victor Reijkersz Designs
www.vrdesigns.nl

(in reply to phatkarp)
Post #: 104
RE: ATG: Wishlist thread - 6/20/2011 1:46:06 AM   
Webizen


Posts: 1358
Joined: 4/12/2005
From: WV USA
Status: online
What is the rulevar number for this?

quote:

ORIGINAL: Vic

there is also a rulevar in which you can set these screenshots to 1:1 resolution (normally its at 1:4)

best,
vic



_____________________________

Tac2i

(in reply to Vic)
Post #: 105
RE: ATG: Wishlist thread - 6/20/2011 6:03:09 AM   
Vic


Posts: 3638
Joined: 5/17/2004
Status: offline
quote:

ORIGINAL: Webizen

What is the rulevar number for this?

quote:

ORIGINAL: Vic

there is also a rulevar in which you can set these screenshots to 1:1 resolution (normally its at 1:4)

best,
vic




Its rulevar 850. I just saw it even allows you to make screenshots at whopping 128x96 hex size resolution.


_____________________________

Victor Reijkersz Designs
www.vrdesigns.nl

(in reply to Webizen)
Post #: 106
RE: ATG: Wishlist thread - 6/20/2011 5:08:15 PM   
Jafele


Posts: 427
Joined: 4/20/2011
From: Seville (Spain)
Status: offline
I wish major and minor rivers could be shown clearly on the map . Now it´s not easy to distinguish, what about different colors?

< Message edited by Jafele -- 6/21/2011 9:10:03 PM >

(in reply to Vic)
Post #: 107
RE: ATG: Wishlist thread - 6/23/2011 9:15:32 AM   
Jafele


Posts: 427
Joined: 4/20/2011
From: Seville (Spain)
Status: offline
Every time I offer an alliance all of the players know I´m doing it. It should be a secret. I find it absurd. I wish alliances were public only when are accepted.

(in reply to Jafele)
Post #: 108
RE: ATG: Wishlist thread - 6/23/2011 11:11:56 AM   
british exil


Posts: 1524
Joined: 5/4/2006
From: Lower Saxony Germany
Status: offline
What I would like to have is some kind of intel service. Spy network or something similar. Would be nice to get, even if vage, information on how far an enemy is researching. Playing on a very large map I have 1 nation on my border, which I can see but maybe another 5 behind them hidden from all my units. Do they still exist? Are they powerful? What kind of weapons do they have? Do I need a powerful airforce or will Inf suffice? Am I strong enough to attack or should I prepare for an attack?

I hate it to build up a Army group just to find that I need AT guns rather than FLaK, as an example. I don't like to play with FOW turned off, then there is no fun at all. But playing on large map makes the game last a little longer but it hurts that the AI can research so fast and build huge amounts of division as well. So intel might be able to balance the game a little.

All armies have some kind of intel service be they good or bad, someone is always there. Even if we get a kind of rumour posted at the beginning of every turn.
"Light tanks II of Nation xxx have been supposedly seen on training manuvers." "Nation xxx has built a xxx factory" "Medium tanks have been sighted moving to the frontline"
Then I can react a bit by investing in research or think let them come. Can I research fast enough to compete? Will my defenses hold long enough before I can build enough weapons to counter their army?

Maybe even having a "Spy network" of "Intel" card that can be played for a certain amount of PP.

Not sure how much work is needed for such a thing, but this is a wishlist thread. And I know not all wishes can be fulfilled.

Mat

_____________________________

"It is not enough to expect a man to pay for the best, you must also give him what he pays for." Alfred Dunhill

WitE,UV,AT,ATG,FoF,FPCRS

(in reply to Jafele)
Post #: 109
RE: ATG: Wishlist thread - 6/23/2011 3:24:11 PM   
phatkarp


Posts: 130
Joined: 4/14/2011
Status: offline
I would like "cheap research" to be a push-button option in the random game set-up menu.  I know you can achieve this through the use of a rulevar or something, but for those of us who are ignorant and proud of it, it would be nice to have a button. 

(in reply to british exil)
Post #: 110
RE: ATG: Wishlist thread - 6/26/2011 11:16:20 AM   
Jafele


Posts: 427
Joined: 4/20/2011
From: Seville (Spain)
Status: offline
It would be great the existence of a new resource: Minerals. It includes stone and coal. At the moment building roads, factories or fortresses requires only raw (supposedly metals). I know it would be a great change for ATG, cos buildings need raw and minerals for their construction. Also trains would need minerals(coal)to start moving. It might be possible for a future version of Advanced Tactics or a mod.

You can say it can be modded, however not everybody have the ability or the time to do it. Since resources are probably the most important factor in war (without it you cannot build buildings or roads, move or buy any kind of vehicles), we should consider it seriously.

(in reply to phatkarp)
Post #: 111
RE: ATG: Wishlist thread - 6/26/2011 12:16:21 PM   
Jafele


Posts: 427
Joined: 4/20/2011
From: Seville (Spain)
Status: offline
I think a new type of terrain is neccesary: broad or major rivers.

In the Landscape stats major and minor rivers are called "River" and "Stream". I suppose that there are no "major rivers" since they should be impassable for almost all units.

(in reply to Jafele)
Post #: 112
RE: ATG: Wishlist thread - 6/26/2011 1:39:27 PM   
Jafele


Posts: 427
Joined: 4/20/2011
From: Seville (Spain)
Status: offline
I also miss fords: natural bridges in streams or rivers. It can be done creating a scenario (a plain between two rivers), but in the random maps never appear. Fords can have an important strategic value in a conflict.

(in reply to Jafele)
Post #: 113
RE: ATG: Wishlist thread - 6/27/2011 9:49:51 PM   
Ande

 

Posts: 196
Joined: 7/5/2007
From: Göteborg/Sweden
Status: offline
I'd like the fraction of the range at which fighters intercept to be a sft variable and not a global one. That way you can have interceptors with shorter range but ability to intercept all of it and escort fighters with longer range but no interception ability.

(in reply to Jafele)
Post #: 114
RE: ATG: Wishlist thread - 6/27/2011 10:08:07 PM   
ernieschwitz

 

Posts: 1560
Joined: 9/15/2009
From: Denmark
Status: online
I agree with Ande.. :)

(in reply to Ande)
Post #: 115
RE: ATG: Wishlist thread - 6/30/2011 8:20:20 AM   
Grymme

 

Posts: 1821
Joined: 12/16/2007
Status: offline
I would like

- a check that counts the number of hexes in a slot and returns that number.
- a check that checks if a certain people is present in a unit.
- Naval unit SFT hitpoints (like in Empire)
- quickbuttons in the editor for placing predef units on the map from the main window (1, for predef1 2 for predef2, maybe *16* for predef 16 etc).




_____________________________

My Advanced Tactics Mod page
http://atgscenarios.wordpress.com

30+ scenarios, maps and mods for AT and AT:G

(in reply to ernieschwitz)
Post #: 116
RE: ATG: Wishlist thread - 7/1/2011 12:30:04 AM   
Iron Knight


Posts: 196
Joined: 12/24/2007
Status: offline
quote:

ORIGINAL: Ande
I'd like the fraction of the range at which fighters intercept to be a sft variable and not a global one. That way you can have interceptors with shorter range but ability to intercept all of it and escort fighters with longer range but no interception ability.


quote:

ORIGINAL: Grymme
I would like

- a check that counts the number of hexes in a slot and returns that number.
- a check that checks if a certain people is present in a unit.
- Naval unit SFT hitpoints (like in Empire)
- quickbuttons in the editor for placing predef units on the map from the main window (1, for predef1 2 for predef2, maybe *16* for predef 16 etc).


+1 for the above

I'd also like to be able to change the limit of EP stored by SFT to give some units a small construction ability that would quickly regenerate (for a non-WWII mod)
Multiple upgrade options for SFTs
Multiple blocks for Items
A research option that requires only one of the two prerequisits to be met.

_____________________________

Iron Knight returns!

I'm always up for MP ATG games. Send me a PM any time.

(in reply to Grymme)
Post #: 117
RE: ATG: Wishlist thread - 7/1/2011 4:39:54 AM   
dominickpa

 

Posts: 42
Joined: 3/9/2008
Status: offline
In the statistics>supply screen, I would like to have more information on the unit clicked on, such as its SF name, without having to leave the screen to identify it.

(in reply to Iron Knight)
Post #: 118
RE: ATG: Wishlist thread - 7/1/2011 8:35:09 AM   
Grymme

 

Posts: 1821
Joined: 12/16/2007
Status: offline
"I'd also like to be able to change the limit of EP stored by SFT to give some units a small construction ability that would quickly regenerate (for a non-WWII mod)"


This is already possible by changing rulewar42 (max rounds EPs can be stored & EP (EPs gained per round) in the SFT section.

_____________________________

My Advanced Tactics Mod page
http://atgscenarios.wordpress.com

30+ scenarios, maps and mods for AT and AT:G

(in reply to dominickpa)
Post #: 119
RE: ATG: Wishlist thread - 7/14/2011 11:00:13 PM   
Jafele


Posts: 427
Joined: 4/20/2011
From: Seville (Spain)
Status: offline
1-I wish produced units were placed in the same city or factory that they are made. If you have a HQ in that hex, then you could transport it in the same way and cost than transfer units. It´s really odd to have a factory in a far island and for the next turn the unit produced appear in a distant and unconnected continent because you´ve assigned a distant HQ to the factory.

2-I fear that the AI have a little possibility to declare war to a Human Player. I´ve noticed it playing solitaire games. It should be changed, you know the human player doesn´t need any advantage

< Message edited by Jafele -- 7/14/2011 11:01:38 PM >

(in reply to Grymme)
Post #: 120
Page:   <<   < prev  2 3 [4] 5 6   next >   >>
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> RE: Wishlist Item- Better AT to ATG conversion Page: <<   < prev  2 3 [4] 5 6   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.102