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Allied Opponent wanted ( closed)

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Opponents Wanted >> Allied Opponent wanted ( closed) Page: [1]
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Allied Opponent wanted ( closed) - 4/9/2011 9:18:55 PM   
Gabede


Posts: 168
Joined: 2/7/2010
From: Central, NC
Status: offline
I have the following game canned and ready to send. I can generally get 2 turns a day week days, one in the morning and one at night,weekends are dependent on weather( fish biting or couse availability) I am in US EST . I have a little experience, and know the mechanics ok finally i think. All players welcome. We can discuss home rules, hopefully few so i have less to forget. If you feel something is gamey then we can discuss a roll back or another solution.

Home rules proposed:
Full PP for restricted units
Allies can only move pre-existing task forces on turn one.

SCN 1
FoW =On
Advanced Weather = on
Damage Control=on
PDU=on
Historical 1st=off
7th Suprise=off
Realistic R&D=on
No Unit Withdraw=off



< Message edited by Gabede -- 4/9/2011 10:45:06 PM >


_____________________________

One of the serious problems in planning the fight against American doctrine, is that the Americans do not read their manuals, nor do they feel any obligation to follow their doctrine
Post #: 1
RE: Allied Opponent wanted - 4/9/2011 9:34:50 PM   
Ric Carpenter

 

Posts: 13
Joined: 5/7/2002
Status: offline
Hi
I can do 1 turn a day on average more on weekends. If this is OK let me know

Ric

(in reply to Gabede)
Post #: 2
RE: Allied Opponent wanted( closed) - 4/9/2011 10:44:59 PM   
Gabede


Posts: 168
Joined: 2/7/2010
From: Central, NC
Status: offline
Thanks for the responses, good luck on future games all.

_____________________________

One of the serious problems in planning the fight against American doctrine, is that the Americans do not read their manuals, nor do they feel any obligation to follow their doctrine

(in reply to Gabede)
Post #: 3
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