No, that would be very, very painful. JMO of course, but I would think it would be worth the bother...
Try creating/updating a small scenario, and then collecting the current forces from the AAR during play, and modifying each force strength/supply/posture/morale/cohesion etc etc...
You'd also ruin the Ops game by constantly 'killing' all in progress orders, seeing all forces exact composition each time you update and breaking the flow of play...
There are things you can do to the map to make the BFTB play out better at a tactical level - the most important of these and again only IMO, is to increase concealment for non-firing, non-moving deployed troops and guns in covered terrain.
Now just because you can see 'nothing' in a village or wooded area doesn't guarantee it is clear - and troops can 'disappear' when entering cover. Encourages speculative area fires, probes, and keeping armour out of harms way rather than always leading off with it. There are benefits to morale/recovery too... seeing fewer enemies, more of the time makes troops a bit steadier, and recovery can be a bit better where the threat units have been 'lost'.
During heavy action right on the front line, there is little change as firing and moving concealment is still poor - it just slows things down in the "quiet sectors" and for troops 'out of action'.
< Message edited by Lieste -- 4/6/2011 10:02:07 PM >