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World War II Global teamplay

 
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World War II Global teamplay - 3/31/2011 3:45:22 AM   
macgregor


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I've not received a lot of public response for this idea, but I have been able to assemble a team of 6; 3 Axis vs 3 Allies and I plan on posting AARs. Though I wouldn't mind seeing if there is interest for such an AAR. The scenarios are 'War in the West' which has started already, 'Fire in the East' which will start when this one gets to 6/41, and finally 'Countdown to Infamy', which will start when both others are in 11/41. Teams are not as hard as some might think to organize. It's nice to have a teammate to help you out when you get bogged down with life's problems.

< Message edited by macgregor -- 4/17/2011 12:33:50 AM >
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RE: World War II -Yeah, the whole war - 3/31/2011 5:53:58 PM   
macgregor


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WITW




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RE: World War II -Yeah, the whole war - 3/31/2011 5:55:07 PM   
macgregor


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FITE




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RE: World War II -Yeah, the whole war - 3/31/2011 5:56:04 PM   
macgregor


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CTI





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RE: World War II -Yeah, the whole war - 3/31/2011 6:00:43 PM   
macgregor


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Three colossal scenarios. While the six lead players are set, there may be opportunities for would-be players to assume roles in this game. Commands could be temporary or permanent dependent on the wishes of the lead player in the scenario. You may post here or PM me if you're interested.

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RE: World War II -Yeah, the whole war - 3/31/2011 9:53:10 PM   
parmenio

 

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quote:

ORIGINAL: macgregor

Three colossal scenarios.


You're telling me! Will you have actually have time to eat?

BTW: Count me as interested in the AARs - I don't have time to play them but I can read the AARs at work (as I do with others).

< Message edited by parmenio -- 3/31/2011 10:05:20 PM >

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RE: World War II -Yeah, the whole war - 4/14/2011 5:40:53 PM   
macgregor


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German troops prepare to make final assault on Warsaw!




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< Message edited by macgregor -- 4/14/2011 7:50:45 PM >

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RE: World War II -Yeah, the whole war - 4/14/2011 8:05:38 PM   
Panama


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Wargamers are all certifiably nuts.

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RE: World War II -Yeah, the whole war - 4/14/2011 8:41:59 PM   
ColinWright

 

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quote:

ORIGINAL: Panama

Wargamers are all certifiably nuts.


The imaginary rabbit will be very upset when he hears what you said.

_____________________________

"...this country belongs to us, to the white man."

-- Israeli Interior Minister Eli Yishai, interview published on 6/3/2012. Interesting world.

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RE: World War II -Yeah, the whole war - 4/15/2011 6:46:20 AM   
macgregor


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I suppose I'm getting away from the reality a little, which was indeed much uglier. We're trying to take over the world. That's all I know. I'm only here to report. I'll be moving the beloved IJA soon enough.

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RE: World War II -Yeah, the whole war - 4/15/2011 4:40:33 PM   
sapper32


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Good to see this rolling im looking forward to following the AAR,I played war in the west once against the PO cant remember how far i went with it but i like west front scenario's,Keep ti comming.

Ian

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RE: World War II -Yeah, the whole war - 4/16/2011 9:29:03 PM   
macgregor


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Oh! The outrage!




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RE: World War II -Yeah, the whole war - 5/24/2011 3:15:27 PM   
macgregor


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This game has had to deal with a series of delays, replacing players who cannot commit to addressing their turn every 2 days. I am now taking over all Axis scenarios(15 Jan '40) and the game will continue to move on, hopefully with Jo Lima remaining in command of the Allies. I will continue to post AARs once significant action has occurred.

I originally signed on to command the Japanese in the Pacific. If there is anyone interested in possibly taking command of the Axis in either 'War in the West' or 'The Great War in the East' please PM me and I will send you the house rules. The one stipulation that must be stressed is that when it's your turn to move, you must either move or send to a fellow team member asap, for after 2 days of inactivity you will be removed.

Well. I'm afraid I was mistaken. Jo Lima is NOT on board and subsequently, the game is suspended. This is a big blow to my confidence in PBEM, though once contacted by enough intelligent, responsible people, I will consider a restart. Though I fear that such people may not exist.

< Message edited by macgregor -- 5/24/2011 4:21:11 PM >

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RE: World War II -Yeah, the whole war - 5/24/2011 7:11:29 PM   
Olorin


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What you attempted to setup, however admirable, was not exactly normal pbem. I am involved in a similar multiplayer pbem Great War game, which started on ACOW and is still going on. The pace has dropped to one turn per 3 months now


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RE: World War II -Yeah, the whole war - 5/24/2011 10:01:54 PM   
sapper32


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Shame this wont be continuing was looking forward to seeing the war progress,multiplayer games seem to go on forever im involved in one on Avanced Tactics been well over a year now but on turn 57 0f 60 so nearly there

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RE: World War II -Yeah, the whole war - 5/25/2011 4:01:31 PM   
macgregor


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I am attempting to continue the game. My Axis teammates appear to want to continue. Perhaps they see the consequence not addressing the turn every two days now. But as of now, I have no Allied players.

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RE: World War II -Yeah, the whole war - 6/3/2011 5:01:57 PM   
xnavytc

 

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would have loved to joined in on the allies side, havent done a PBEM, but since i got laid off from work have a lot of time on my hands, hopefully this will start up again. Great idea

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RE: World War II -Yeah, the whole war - 6/17/2011 7:40:52 PM   
macgregor


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Hallelujah! This game has finally begun to move under it's own power again, thanks to the likes of sapper32, xnavytc, and Foggy, who have joined choowee to command the allied forces. Sitting in the wings are several more potential allied commanders, quietly following the action(or lack of). This is a great opportunity for novice players to play alongside skilled veterans. As we are in the middle of the 'Phony War' period, there really isn't any action to report, though once hostilities recommence I will continue to post AARs.

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RE: World War II -Yeah, the whole war - 6/17/2011 8:44:11 PM   
desert


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Alright, I guess you can sign me up as a general reserve (either side). But not FitE. Well, maybe I'll give that a shot - if it comes to it.

_____________________________

"I would rather he had given me one more division"
- Rommel, when Hitler made him a Field Marshall

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RE: World War II -Yeah, the whole war - 6/30/2011 7:26:15 PM   
Cfant2

 

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Hi!

A very nice idea, and it inspired me to suggest somewhat like that in a german forum. Not much interest... So I will follow the the AAR with great interest.

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RE: World War II -Yeah, the whole war - 7/3/2011 5:30:02 PM   
sapper32


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Hey Guys just a heads up from the Allied team war in the west it seems that the game is set up that units appear on the map or activate just prior tp the historical invasion dates so as it turns out while i have been on holiday my co commander has been invaded and a lot of his forces are not yet even on the map,the only solution i see to this is to go back a few turns and start over invasions that are started early give the Axis a massive advantage as a lot of our forces are not on the map or are still awaiting activasion while the axis hordes surge across france/denmark and the low countries.
What say you??

Ian

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RE: World War II -Yeah, the whole war - 7/3/2011 5:56:55 PM   
macgregor


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The easy answer for me is that while I think a scenario that encompasses the entire war should offer some flexibility, I'm willing to be held to the historic dates of major operations. I waited until the historic date for Weserubung even though they activated a turn earlier. Like I said, the PO would likely attack as soon as countries were activated. What I don't understand, is why the scenario would announce in the news a historic start of an operation, yet expect me to wait until afterward, at potentially great cost. Hopefully we'll hear from the designer.

< Message edited by macgregor -- 7/3/2011 5:57:35 PM >

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RE: World War II -Yeah, the whole war - 7/3/2011 6:24:55 PM   
sapper32


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Yes i agree to some flexibility but i dont think this scenario is realy set up for it with forces only becoming available at the last moment there are huge gaps in the french defense from the start with forces still in garrison mode even though the axis are 2 weeks into an invasion we either tweak the scenario or wait untill invasion dates are near historical.

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RE: World War II -Yeah, the whole war - 7/3/2011 6:33:20 PM   
macgregor


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We're in agreement. I'll do whatever it takes. I'd certainly rather see the proper forces set up, or it defeats the purpose of the game. Is 'tweaking it' really an option? I've messaged a one Gary Skaar on both Facebook and myspace in hopes of reaching him. Hopefully there's someone who knows him that will facilitate us finding out what is supposed to occur. His listed email vikingson69@hotmail.com is unavailable.

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RE: World War II -Yeah, the whole war - 7/6/2011 2:50:29 PM   
macgregor


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Flaws have been discovered in the events engine. Potentially due to player 1 not loading the scenario in the editor and saving it, though I've been told events still have to be checked. Hopefully someone who has experience can fix it in a fraction of the time it would take a novice like me to familiarize. I've asked for help and am crossing my fingers that we can avoid restart.

< Message edited by macgregor -- 7/6/2011 2:51:06 PM >

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RE: World War II -Yeah, the whole war - 7/6/2011 6:43:25 PM   
sPzAbt653


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I might not mind trying to figure it out. What scenario and what is the problem? Also, have you made any changes to the scenario ?

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RE: World War II -Yeah, the whole war - 7/6/2011 7:33:28 PM   
macgregor


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quote:

ORIGINAL: sPzAbt653

I might not mind trying to figure it out. What scenario and what is the problem? Also, have you made any changes to the scenario ?

Thanks sPzAbt653. The scenario is 'War in the West 2.0' for acow. The problem has been so far with the Danish and Norwegian units showing up ontime to defend for weserubung. The allied player also has mentioned that French and BEF reinforcements have not been historically consistent. I'm beginning to worry that without a thorough check, there may be other glitches.

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RE: World War II -Yeah, the whole war - 7/7/2011 5:31:54 AM   
sPzAbt653


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Send me a copy of the scenario file, that way we are sure that we are using the same thing.

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RE: World War II -Yeah, the whole war - 7/7/2011 7:15:15 AM   
sPzAbt653


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quote:

... French and BEF reinforcements have not been historically consistent.


Could you be specific on this one?

Meanwhile, I took a look at the scenario I found at RD and concerning the Danish and Norwegian units, they are all scheduled to arrive from turns 32-40, while the German units for Weserubung arrive turns 31-32. If the German player has the initiative, this means he gets a one turn jump on the Allies (two turns if you are for some reason playing with new turn order rules on).

The German units should probably be set to arrive starting on turn 32 (April 6, 1940), or the Allies should be set back one turn to start at turn 31 (March 30, 1940).

Looking thru the 290 events, the only one that stood out as being odd was this one, I've never put a negative value in this field so I don't know if it will work as intended. But its easy enough to change it to what we are used to seeing here, that being a value of 75.




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< Message edited by sPzAbt653 -- 7/7/2011 7:17:09 AM >

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RE: World War II -Yeah, the whole war - 7/7/2011 12:53:57 PM   
macgregor


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Well thanks for doing that(Steve). Sapper32(Ian)was telling me about some French not being ready and that the BEF was arriving in France way too late. It'd be great if we could find the intention of the designer, but I'd be content to see the units appear on time. While France, Low countries, Denmark and Norway all appeared to activate on turn 30, turn 32 passed, the news announced the historical start to Weserubung, and there were still no units opposing the Germans. If there is a variable to when the German can start, there should be some way to find out beside when the allied units show up. I'll try to get Ian to post.

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