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Boarding/takeover and victory conditions

 
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All Forums >> [New Releases from Matrix Games] >> Larry Bond's Harpoon - Ultimate Edition >> HC Databases and Scenarios >> Boarding/takeover and victory conditions Page: [1]
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Boarding/takeover and victory conditions - 3/27/2011 5:56:00 PM   
Cdr Sylvester


Posts: 58
Joined: 6/26/2006
From: France
Status: offline
Hi there,

How is it possible to implement a victory condition based on "boarding/take over"? e.g: mission success if side A captures the ship of side B.

TIA for any answer, best regards

FG

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"Hannibal, you know how to win victory, you don't know how to use it"
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RE: Boarding/takeover and victory conditions - 3/27/2011 9:42:06 PM   
FreekS


Posts: 436
Joined: 5/12/2006
Status: offline
Ive not tried it but i suspect an on-station victory condition could work. Generally on-station vicconds require a ship that has a datalink to the side for which the viccond is defined to be in a patrol zone. You can make this zone very big and require the specific named ship to be in it. Test it in a small test scen first because several vicconds dont work well in HUE.

Freek

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(in reply to Cdr Sylvester)
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