cookie monster
Posts: 1695
Joined: 5/22/2005 From: Birmingham,England Status: offline
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quote:
ORIGINAL: redmarkus4 quote:
ORIGINAL: cookie monster The only towns which I believe are important ingame are the pop 4 towns. They can provide shelter during the first winter. Perhaps on Redmarkus' mapmod they could be a different colour,or the name of the town in another colour. I would have said white but that probably wouldnt work with the winter effect mod. Who cares what the other towns hold in pop. It's only pop 4 plus towns that are of interest and have a bonus. I did have an early version of the mod with the pop sizes in brackets () but it wasn't popular, so I removed them. CM - are you sure that only size 4 and above has any effect in the game? I have seen different views on this in the forum. If it is so, then a simple mod to just highlight those towns (I like Capt B's icons) makes the most sense. From the manual quote:
22.3.5. MITIGATION OF FIRST WINTER RULES IN CITIES Axis units located in town, city and urban hexes can mitigate the first winter rules regarding damaged ground elements and morale losses to some extent. Any units in an urban hex will not suffer damage to their ground elements or morale losses during the logistics phase. In a city hex, the two units with the highest CV’s will not be impacted. In a town hex, one unit with the highest CV is eligible to avoid the penalty, but only if die(4) is less than or equal to the population value of the town.[/quote] AFAIK it's only pop 4 and above. If anyone else has some info then I'm all ears!
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