First I am not an expert about how the game handle all aspects of the ai and scripts. Second I don’t think it is good to know for the first games much how the ai is working...because the more you know, the easier is the game.
The ai difficulty gives the Computer at hard some logistical advantage and at hard also some combat advantage.
Scripts are more goals for the ai. The number of scripts are few hundreds. A script could be: If base X is take than start script, take 1st Corps, attack base a, b, c; attack till XX;YY;19CC...it could also send a single task force to base y and bombard or patrol.
Some Scrips are chosen at the binging of a game randomly to generate a higher lvl strategy. So it can happen if all goes well for the ai in the Dutch East Indies that the ai attacks Alaska...in an other game maybe Australia and in an third game it behaves more defensive.
I played two game a little bit longer. For example in one th ai send in early 42 surface raiders to the Indian Ocean. In the other game this did not happend.
But the ai is by far not as good as an human player.
Hope it helps
ok that sounds good. one last thing.
by scripts, do you mean that the ai randomly chooses one at the beginning and plays by that no matter what, or will it react at all to what the player does ever? or is it more like the higher the difficulty level then the more scripts the ai has open to it, and that it can play by during one game? or is it just one script per scenario?
while im not really looking for the awesome unbeatable ai, i do find high importance in dynamic ai and lots of replayability.
will this ai provide it?
< Message edited by Omat -- 3/27/2011 9:44:27 PM >
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."