I had never used JSGME or any mod enable, but I downloaded it and the mods and installed the whole thing in about 5 minutes. I turned the mod on and off just to see and it is easy as pie.
I was surprised to see some terrain differences in the Faid Pass scenario: the mod has some terrain that the original does not have. For example, there is a salt marsh in the NW part, just W of the intersection, and there are some N-S Wadis (unpassable I suppose) in the Western part of the map. These are not on the original map. I am not complaining mind you, just wondering...
I agree that the terrain looks a lot better than in the original game. Too bad it doesn't support zooms (yet). I hope you will make a whole terrain set (I would pay $5 for it - the terrain reminds me of Squad Leader).
Edit:Strange, when I went back and removed the mod, now this new terrain is there in the original mod when I start the game. Must have been a glitch in my graphics, but I had even right-clicked over the salt marsh area and it was indicated as "clear". I will check it out on my home computer tonight, before I install the mod.
Edit2: OK I loaded a saved game of this scenario (the mod doesn't change saved games terrain), and the new terrain (salt marshes and Wadis) is definitely NOT there in the saved game, so I didn't dream it.
Edit 3: I just checked it on my hoe computer with Win7 and the salt marshes and Wadis ARE present in the unmodded game. So it seems like a problem related to XP or some instability.
< Message edited by henri51 -- 4/8/2011 12:27:08 AM >