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Thewood's side of the AAR with MR

 
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Thewood's side of the AAR with MR - 3/23/2011 1:07:11 PM   
thewood1

 

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Here is SS of my forces...




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RE: Thewood's side of the AAR with MR - 3/23/2011 1:10:30 PM   
thewood1

 

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Now for my first turn orders phase...I didn't change my set up from default.

I give my platoon in the center of the map a charge order to the flag...I know, I know, its a flag rush. But the Russians have a lot of disadvantages to deal with like no bounding fire so a little gaminess never hurt any real person.

A warning that I still play PCO with a CMBB reference. I still use CM terminology and habits.

Also note that I gave the platoon on the bottom of the map advance orders to cover my flank. Once they reach the woods, I will have them stop there and find some good overwatch positions.

I like advance because it moves at half speed but will halt the unit to fire if an enemy is spotted...like hunt in CM1.

I am taking a couple chances. The first is the charge. It makes me very vulnerable if I am spotted because the T34s won't stop to engage. It also increases my chances of a breakdown.




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< Message edited by thewood1 -- 3/23/2011 1:14:43 PM >

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RE: Thewood's side of the AAR with MR - 3/23/2011 1:17:22 PM   
thewood1

 

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Now here is the playback. Once again I am only showing the bottom platoon. Not much to see except I added in the icons to keep better track of the units.

One note about PC over CM...Keeping platoons together is a lot more important than in CM. Not having contact severly restricts the types of orders you can give. There is some artificialness to it when you want to do something simple like leave a unit behind to watch a cross roads, but it does force you to work with platoons more.

Clarification. You can still leave a unit behind, but you have to be careful when giving the platoon orders because the unit left behind will get those orders too. I haven't found a way around that. I am hoping in future versions of PC that I can tell a unit to ignore all platoon orders until further notice.





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< Message edited by thewood1 -- 3/23/2011 1:23:56 PM >

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RE: Thewood's side of the AAR with MR - 3/23/2011 1:26:02 PM   
thewood1

 

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I should also point out we are playing with the 40 second action and then 40 second reaction turn sequence.  I don't really care for that.  I usually play the straight 60 second phase.  I think I have played straight 40 second too.  I chose the fisrt one just to try it out again and let people see it.

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RE: Thewood's side of the AAR with MR - 3/23/2011 2:48:37 PM   
Mobius


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quote:

ORIGINAL: thewood1
Clarification. You can still leave a unit behind, but you have to be careful when giving the platoon orders because the unit left behind will get those orders too. I haven't found a way around that. I am hoping in future versions of PC that I can tell a unit to ignore all platoon orders until further notice.
There are a couple of ways to do that.
With an Engage or Defend Order to the platoon first, then give the left behind unit a 'Stay' suborder. If you give the platoon a movement order like Rush, Advance or Withdraw, you have to give the left behind unit it's own separate movement path but you can move it like 2 meters. After it moves it goes into Defend-Stay stance. But it does have to move a tiny amount. I don't know how it would work with Bound, but you are Soviet so they don't have that order.



< Message edited by Mobius -- 3/23/2011 2:52:06 PM >

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RE: Thewood's side of the AAR with MR - 3/23/2011 2:53:39 PM   
thewood1

 

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Here is my reaction phase...

I am not sure why, but my charging center platoon, my HQ tank pulled way ahead.




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RE: Thewood's side of the AAR with MR - 3/23/2011 2:56:19 PM   
thewood1

 

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But with T2 orders, I order them to regroup in line at the flag.

Then I will put them in "defend" to await a german attack.

btw, the regroup command is kind of cool. I fast move, like rush and charge, a unit (especially infantry) gets strung out quite a bit. The regroup command allows to to pick a point, set a formation, and then the unit automaticlly reforms in the requested formation and goes to the point. Saves a lot of work.



< Message edited by thewood1 -- 3/23/2011 3:26:25 PM >

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RE: Thewood's side of the AAR with MR - 3/23/2011 5:21:02 PM   
thewood1

 

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So on turn 3 I change my regroup command to advance a little towards the wooded hill because I saw the flag change. This only slightly before I planned on doing that anyway.




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RE: Thewood's side of the AAR with MR - 3/23/2011 5:23:07 PM   
thewood1

 

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I also change the platoon covering my flank to advance more towards the woods also...who knows, maybe I'll outflank whatever he has in the woods. This is the playback part of the turn.

Sorry...forgot to embed the picture so its only attached.



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< Message edited by thewood1 -- 3/23/2011 5:26:17 PM >

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RE: Thewood's side of the AAR with MR - 3/23/2011 6:13:16 PM   
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quote:

ORIGINAL: thewood1

So on turn 3 I change my regroup command to advance a little towards the wooded hill because I saw the flag change. This only slightly before I planned on doing that anyway.





Is there any way to play with FOW on? Seems that flag change is a bit too much "recon" for me.

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RE: Thewood's side of the AAR with MR - 3/23/2011 6:44:11 PM   
Rick

 

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quote:

ORIGINAL: dazoline II


quote:

ORIGINAL: thewood1

So on turn 3 I change my regroup command to advance a little towards the wooded hill because I saw the flag change. This only slightly before I planned on doing that anyway.



Is there any way to play with FOW on? Seems that flag change is a bit too much "recon" for me.


You can toggle the objectives off, but unless your opponent also toggles them off he will see them change based on who controls. And they will still be visible in the minimap.

Thanks
rick



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RE: Thewood's side of the AAR with MR - 3/23/2011 6:52:35 PM   
thewood1

 

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I have always noted that in PC.  I think CMBO had that also and it might have been changed in CMBB...I can't recall now.

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RE: Thewood's side of the AAR with MR - 3/23/2011 6:52:59 PM   
Mobius


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quote:

ORIGINAL: dazoline II
Is there any way to play with FOW on? Seems that flag change is a bit too much "recon" for me.
Or a diversion. You know both sides listened in on each others radio talk. Maybe there was some squawking triangulated from the area of the flag. It could be a real threat or just a few guys.

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RE: Thewood's side of the AAR with MR - 3/23/2011 7:24:40 PM   
thewood1

 

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Next turn we have stumbled on each other in the center. I get the first hits in but no kills




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RE: Thewood's side of the AAR with MR - 3/23/2011 7:27:26 PM   
thewood1

 

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And I am going to take a real chance and rush the other platoon around the back of the woods hoping to catch the Panthers in the flank.

I feel with the Russians I have to tka e chances like this because, even at short range I am struggling to penetrate the Panthers.




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RE: Thewood's side of the AAR with MR - 3/23/2011 7:40:18 PM   
thewood1

 

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So we have traded kills now...one panther and 1 T34. I am not going to show the reaction phase because I didn't change anything.

I forgot to point out that in the previous round one of my center platoon T34s tried to withdraw. I gave a defend/stop order and he seems to have gotten the message.




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RE: Thewood's side of the AAR with MR - 3/23/2011 7:54:24 PM   
thewood1

 

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OK, that hurt. So now that I have him occupied (that was an expensive diversion), I am hoping he doesn't look behind him.




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RE: Thewood's side of the AAR with MR - 3/23/2011 7:55:25 PM   
thewood1

 

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My flanking force is less than 150m from being right behind him. His tanks backs are right around the corner of those woods.




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< Message edited by thewood1 -- 3/23/2011 7:57:03 PM >

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RE: Thewood's side of the AAR with MR - 3/23/2011 8:09:13 PM   
thewood1

 

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btw, if my gambit to flank MR doesn't work, this will be a very short battle.  I remember in CMBB that if you hit certain time periods in where the Russians hadn't responded to better German tanks or even visa versa, armor battles were short and sharp.

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RE: Thewood's side of the AAR with MR - 3/23/2011 8:16:06 PM   
thewood1

 

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OK, my T34s made on T6 to be right behind him...but the stupid commander crapped himself and started reversing. I forgot to change his stance to aggressive. I will most likely be taken out back and shot.

during the orders phase I did tell the two T34s on the right to continue advancing to get better shots through the woods.




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RE: Thewood's side of the AAR with MR - 3/23/2011 8:21:28 PM   
thewood1

 

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Well the plan half worked. I surprised him, got a bunch of hits, but did little more than scrape paint. Unfortunately, the half of the plan that didn't work got most of my men killed. Now I am just going to try and kill at least one more Panther, out of spite. Oh well...




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RE: Thewood's side of the AAR with MR - 3/23/2011 8:23:00 PM   
thewood1

 

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One good thing to note is that as units are killed, you start to see "?" pop up on sighted enemy units.  That means that suddenly, no one has that unit sighted.

Also note that the forward most T34 has taken over command. There was a lag in that happening and I swear that the other tanks were not executing their orders while it was happening. I could be mistaken.

< Message edited by thewood1 -- 3/23/2011 8:27:12 PM >

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RE: Thewood's side of the AAR with MR - 3/23/2011 8:44:10 PM   
thewood1

 

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OK, down to two runners. But I did just find a poor old PzIII lounging around in the woods. I'll feel better if can at least kill it. My strategy at this point is take as many of his guys with me as I can.




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RE: Thewood's side of the AAR with MR - 3/24/2011 2:02:12 AM   
Rick

 

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quote:

ORIGINAL: thewood1

Also note that the forward most T34 has taken over command. There was a lag in that happening and I swear that the other tanks were not executing their orders while it was happening. I could be mistaken.


I think this might be one of the 'penalties' of your commander getting killed. ie, command delay while command transfers. I think the other penalties are: secondary commanders cannot call for artillery, Germans lose the bound order, Units have a 5% higher chance to lose moral, have a 5% reduction in experience promotional chance (significant for campaigns).

thanks
Rick


< Message edited by Rick -- 3/24/2011 2:03:57 AM >

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RE: Thewood's side of the AAR with MR - 3/24/2011 6:20:25 AM   
Mad Russian


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quote:

ORIGINAL: thewood1

I should also point out we are playing with the 40 second action and then 40 second reaction turn sequence.  I don't really care for that.  I usually play the straight 60 second phase.  I think I have played straight 40 second too.  I chose the fisrt one just to try it out again and let people see it.


I've played the game in several of it's optional time sequences. I even have 2 scenarios that have 3 different time sequence options available for play.

I often don't make changes during the reaction phase, when playing with it, but I like to be able to get out of trouble if I need to.

Any time sequence that you'd have chosen would have worked for me.

Good Hunting.

MR

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RE: Thewood's side of the AAR with MR - 3/24/2011 6:21:40 AM   
Mad Russian


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[/quote]


Ah yes, the famous shot of Utah Beach.

Good Hunting.

MR

< Message edited by Mad Russian -- 3/24/2011 6:24:02 AM >


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RE: Thewood's side of the AAR with MR - 3/24/2011 7:10:09 PM   
Rick

 

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quote:

ORIGINAL: Rick

quote:

ORIGINAL: thewood1

Also note that the forward most T34 has taken over command. There was a lag in that happening and I swear that the other tanks were not executing their orders while it was happening. I could be mistaken.


I think this might be one of the 'penalties' of your commander getting killed. ie, command delay while command transfers. I think the other penalties are: secondary commanders cannot call for artillery, Germans lose the bound order, Units have a 5% higher chance to lose moral, have a 5% reduction in experience promotional chance (significant for campaigns).

thanks
Rick



I beleive that when a command unit is killed, the other units in the platoon recieve defend orders (though they keep their targets if they have them). This can impact both sides, but the Russian player more if hes playing with russian order delay.

Thanks
rick

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