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Allied Opponent for GC wanted [CLOSED]

 
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Allied Opponent for GC wanted [CLOSED] - 3/15/2011 10:29:24 PM   
Olorin


Posts: 617
Joined: 4/22/2008
From: Greece
Status: offline
This will be my first attempt in playing a GC (scenario01) against a human opponent.
I have another pbem going (playing the Japanese in scenario04 (Guadalcanal) and winning...at least at the moment, turn 35, I sunk the Wasp and retook Lunga), but I should be able to produce a turn almost every day.

I am asking for a player of average experience or better who will play to win, showing no mercy because I am a "newbie". I think a defeat will actually make me gain experience faster than a victory, provided the lessons are learned, but of course that doesn't mean I 'll play to lose.

I have good knowledge of the Japanese OOB and the map, formulating a strategy won't be a problem. It's more likely that the restricting factor will be inadequate knowledge of game mechanics, especially production. I think I got the hang of it, but I have never played into '44 to see how successful my production policies really are. I think I will be fine though. Reading AARs is really helpful.

House rules to be discussed. I propose PDU on and units have to be bought out of restricted commands to move outside borders, sensible use of paras and generally no gamey stuff. I am open to suggestions.

Oh...three more points:
I intent to write an AAR.
I use the latest beta patch.
And lastly, commitment to continue until the very end is necessary on both parties.


< Message edited by Olorin -- 3/16/2011 12:15:07 AM >
Post #: 1
RE: Allied Opponent for GC wanted - 3/15/2011 10:48:03 PM   
sdhundt

 

Posts: 300
Joined: 9/6/2002
From: Milwaukee, WI, USA
Status: offline
I'll play you. I would consider myself average or maybe a little above average since being pummeled by Roy2008. PM sent.

(in reply to Olorin)
Post #: 2
RE: Allied Opponent for GC wanted - 3/16/2011 12:15:03 AM   
Olorin


Posts: 617
Joined: 4/22/2008
From: Greece
Status: offline
It looks like we have a game, so I declare this thread CLOSED.

(in reply to sdhundt)
Post #: 3
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