From: Washington, DC
I could be wrong as a lot has changed in the game over the patches, but in the manual it says:
Air Doctrine settings over 100 are allowed,
although for percent required to fly, anything
over 100 would mean no air group units would be available, resulting in no air missions of any
kind being conducted.
This might have something to do with the problem of interdiction as you set it above 100% most of the times. In fact, the one time I read you had a lot of interdiction, it was set at 100%...
Actually, usually I keep the interdiction setting at 100%, I only mention it when I increase it. I don't think that the wording in the manual is very clear as to whether increasing the interdiction air doctrine setting will increase the number of interdiction attacks or increase their strength (so few interdiction missions), but everyone seems to suggest that it is the latter, so increasing the interdiction setting above 100% is a mistake, I guess. I would go back and look at past turns to figure this out, but since this is a server game, I cannot do so...
I usually keep my flying threshhold at 25%, but actually try to cycle air units back into the National Reserve once they fall down to 8 aircraft.
Concerning planes, it's not so abnormal that you lose a lot of fighters if you keep or kept the crap fighters for so long. The Germans really tore them apart.
Consider manual upgrades for those units with higher experience and morale. Yak1's are the best, closely followed by the Mig3's. Lagg3's aren't that good (crappy climb and turn) but better then I planes certainly. However, the LA5's are coming in and they are better (or should) than the Yak1's, especially the LA5-FN's which start arriving spring of 1943. When you get these, manually upgrade your best regiments, they will give the Germans a hard time.
You guys really don't like my biplanes! All of these deathtraps are on quiet parts of the front (Leningrad, Northwest Fronts, etc.) where there is virtually no air activity other than whatever bombing missions I choose to conduct. On these missions, sometimes these old fighters do rather well, other times they get slaughtered, can't figure out why. In any event, I would rather reserve my better planes for the main arena down south. I will probably fly these things until they are all gone, although air regiments with 2-3 planes are not particularly useful.
That said, Flavius is probably right that these units have become so depleted because their production pools are empty, so I need to check that. Also, I have hundreds of better planes in the pool, so maybe if I manually change plane types these aircraft will be transferred from the pool to air units.
Regarding experience/morale: I will try to post a screen shot or some numbers next turn, but many, many of my air units have morale in the nineties, and many have experience in the eighties or nineties, so they are not doing bad.
The air war is going rather strangely, he has focussed his air bases in a few clumps along the front (Ilmen, Kharkov, Crimea), with the center completely devoid of air bases. I will try to post some screen shots next turn.
Regards to the low CV value for many units, have you checked their experience and morale level? Both things are very important. Really important!
Actually, most of my CVs are "OK" at this point, the problem is that until I get multiple corps involved, they cannot take on his high level forts, the math just doesn't work. Most of my units have crap experience and morale because they have not had any opportunties to attack, and their attempts at defense are usually unsuccessful.
My Shock and Reserve Fronts are now poised to launch some attacks near Kharkov, we'll see how they go...
< Message edited by 76mm -- 8/8/2011 6:52:15 AM >