Matrix Games Forums

Deal of the Week: Command Ops goes half price!New Fronts are opening up for Commander: The Great WarCharacters of World War 1Sign of for the Pike and Shot Beta!More Games are Coming to Steam! Return to the Moon on October 31st! Commander: The Great War iPad Wallpapers Generals of the Great WarDeal of the Week Panzer CorpsNew Strategy Titles Join the Family
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

ATG Quick Reference Guide

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> ATG Quick Reference Guide Page: [1]
Login
Message << Older Topic   Newer Topic >>
ATG Quick Reference Guide - 3/15/2011 8:36:35 PM   
Webizen


Posts: 1337
Joined: 4/12/2005
From: WV USA
Status: offline
I'm working on a quick reference guide that might be useful to those new to AT/ATG. Below is a partially completed prototype. See this post for a description of unit attributes.




Attachment (1)

< Message edited by Webizen -- 3/21/2011 1:17:23 PM >


_____________________________

Tac2i
Post #: 1
RE: ATG Quick Reference Guide - 3/15/2011 8:41:54 PM   
Grymme

 

Posts: 1821
Joined: 12/16/2007
Status: offline
Looks nice. Keep going

_____________________________

My Advanced Tactics Mod page
http://atgscenarios.wordpress.com

30+ scenarios, maps and mods for AT and AT:G

(in reply to Webizen)
Post #: 2
RE: ATG Quick Reference Guide - 3/15/2011 9:02:47 PM   
Josh

 

Posts: 2255
Joined: 5/9/2000
From: Leeuwarden, Netherlands
Status: offline
I think you've got it all covered. Including the new ones: build/destroy location and unstacking.

Now get back to work you, hehe.

(in reply to Grymme)
Post #: 3
RE: ATG Quick Reference Guide - 3/19/2011 11:24:35 PM   
Webizen


Posts: 1337
Joined: 4/12/2005
From: WV USA
Status: offline
Another section for your review... (all screen shots taken from zoomed in mode).




Attachment (1)

< Message edited by Webizen -- 3/19/2011 11:25:46 PM >


_____________________________

Tac2i

(in reply to Josh)
Post #: 4
RE: ATG Quick Reference Guide - 3/20/2011 12:05:46 AM   
Josh

 

Posts: 2255
Joined: 5/9/2000
From: Leeuwarden, Netherlands
Status: offline
Very nice, thanks.
Are the city symbols regime related, I mean are they different depending on the nation?
And, is it possible this time to attach Flak/ heavy Flak to factories/ cities/ airbases? Or do you have to place an unit in it with Flak in them?

(in reply to Webizen)
Post #: 5
RE: ATG Quick Reference Guide - 3/20/2011 11:46:06 PM   
Hexagon

 

Posts: 647
Joined: 6/14/2009
Status: offline
Thanks for the info

(in reply to Josh)
Post #: 6
RE: ATG Quick Reference Guide - 3/23/2011 11:27:22 PM   
CSO_Talorgan


Posts: 654
Joined: 3/10/2007
Status: offline
There was another thread somewhere which suggested that button info would be available by hovering the cursor (?)

However, these illustrations are very useful. Thanks.

Print, laminate and attach to monitor!

(in reply to Hexagon)
Post #: 7
RE: ATG Quick Reference Guide - Attack UI - 3/24/2011 12:59:50 AM   
Webizen


Posts: 1337
Joined: 4/12/2005
From: WV USA
Status: offline
Another update... Select the hex you want to attack and click the appropriate button. You then have the opportunity to select the individual units that will participate in the attack or all units.




Attachment (1)

< Message edited by Webizen -- 3/24/2011 1:07:37 AM >


_____________________________

Tac2i

(in reply to CSO_Talorgan)
Post #: 8
RE: ATG Quick Reference Guide - 4/14/2011 7:46:53 PM   
CSO_Talorgan


Posts: 654
Joined: 3/10/2007
Status: offline

quote:

ORIGINAL: Webizen




Is it possible to shift buttons around or alter what is written next to them?

(in reply to Webizen)
Post #: 9
RE: ATG Quick Reference Guide - 4/14/2011 8:00:11 PM   
Barthheart


Posts: 3102
Joined: 7/20/2004
From: Nepean, Ontario
Status: offline

quote:

ORIGINAL: CSO_Talorgan


quote:

ORIGINAL: Webizen




Is it possible to shift buttons around or alter what is written next to them?


You can't alter the UI, ie button/info placement etc, if that's what you are asking....

_____________________________

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

(in reply to CSO_Talorgan)
Post #: 10
RE: ATG Quick Reference Guide - 4/14/2011 8:47:52 PM   
CSO_Talorgan


Posts: 654
Joined: 3/10/2007
Status: offline

quote:

ORIGINAL: Barthheart

You can't alter the UI, ie button/info placement etc, if that's what you are asking....


It was part of what I was asking, and thanks for your response.

What about altering the lettering? Surely the game has been translated into other languages?

(in reply to Barthheart)
Post #: 11
RE: ATG Quick Reference Guide - 4/15/2011 1:48:59 AM   
Barthheart


Posts: 3102
Joined: 7/20/2004
From: Nepean, Ontario
Status: offline

quote:

ORIGINAL: CSO_Talorgan


quote:

ORIGINAL: Barthheart

You can't alter the UI, ie button/info placement etc, if that's what you are asking....


It was part of what I was asking, and thanks for your response.

What about altering the lettering? Surely the game has been translated into other languages?


As far as I know it has not been translated into other languages. And I'm sure that you can't change the lettering style/type.

_____________________________

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

(in reply to CSO_Talorgan)
Post #: 12
RE: ATG Quick Reference Guide - 8/28/2011 10:53:03 AM   
Madlok


Posts: 194
Joined: 9/13/2008
From: Upper Silesia, Poland
Status: offline

quote:

ORIGINAL: Webizen

Another section for your review... (all screen shots taken from zoomed in mode).





The last description should be Readness not Health.

(in reply to Webizen)
Post #: 13
RE: ATG Quick Reference Guide - 8/28/2011 12:34:46 PM   
Josh

 

Posts: 2255
Joined: 5/9/2000
From: Leeuwarden, Netherlands
Status: offline
"Readness"? You're sure?

You're probably right though, I never pay attention to details like that anymore, now it's more like; green=good, yellow=bad, red=very bad.

(in reply to Madlok)
Post #: 14
RE: ATG Quick Reference Guide - 8/28/2011 1:16:26 PM   
Madlok


Posts: 194
Joined: 9/13/2008
From: Upper Silesia, Poland
Status: offline
This game has no concept of "health". Even individual's "HP" is in fact armor or dodging. Although readiness indirectly may be understood as health.

Edit:
LOL, now I get it. Should be "Readiness".

Edit2:

From the manual


< Message edited by Madlok -- 8/28/2011 1:55:45 PM >

(in reply to Josh)
Post #: 15
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> ATG Quick Reference Guide Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.082