Matrix Games Forums

Pandora: Eclipse of Nashira is now availableDistant Worlds Gets another updateHell is Approaching Deal of the Week Battle Academy Battle Academy 2 Out now!Legions of Steel ready for betaBattle Academy 2 gets trailers and Steam page!Deal of the Week Germany at WarSlitherine Group acquires Shenandoah StudioNew information and screenshots for Pike & Shot
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: (REL) Place Names Mod by Redmarkus

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Scenario Design and Modding >> RE: (REL) Place Names Mod by Redmarkus Page: <<   < prev  2 3 4 5 [6]
Login
Message << Older Topic   Newer Topic >>
RE: (REL) Place Names Mod by Redmarkus - 8/5/2012 9:13:18 PM   
Mac Linehan

 

Posts: 1249
Joined: 12/19/2004
From: Denver Colorado
Status: offline
redmarcus4 -

Very recently took a break from WitP AE to play and learn WitE. There are advantages to letting some time go by before playing a game. Your map mods is one of them. It is absolutely First Class and professionally done.

I am very humbled by the quality of your work - and can only suspect the time and effort it took to produce this mod.

Thank You again.

Mac

_____________________________

LAV-25 2147

(in reply to redmarkus4)
Post #: 151
RE: (REL) Place Names Mod by Redmarkus - 10/19/2012 9:08:54 PM   
redmarkus4


Posts: 4104
Joined: 12/1/2007
From: 0.00
Status: offline
Thanks Mac and sorry for the tardy response. I rarely visit here I'm afraid... :(

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to Mac Linehan)
Post #: 152
RE: (REL) Place Names Mod by Redmarkus - 10/19/2012 9:10:53 PM   
redmarkus4


Posts: 4104
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: bcgames

quote:

ORIGINAL: redmarkus4
When are you planning to bring your skills to the Decisive Campaigns CB forum? There's some serious modding opportunities over there too!

Thanks for the invite redmarkus4!

As usual, I see that you are quite active over there at the DCCB forum, and generous as always with your efforts to advance another good game. I hope to join you there soon.



I'm still waiting ;)

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to bcgames)
Post #: 153
RE: (REL) Place Names Mod by Redmarkus - 4/21/2013 5:57:04 PM   
OddBall2

 

Posts: 28
Joined: 4/1/2013
From: Myrtle Beach S.C.
Status: offline
Oh crap what did I do. I tried to add the city names which pretty muched worked really well till I scrolled across the Balkens and it is all messed up. What did i do wrong. I kinda cheated because I do not know how to "zip" a file. I created a new file and called it the correct name. I dragged the old Tga files into the new folder. Then clicked on the new Tga download. Highlighted all files and dragged then from one window to the other. I did notice there was not a 1Tga or 2Tga. Can someone help me Please???

(in reply to redmarkus4)
Post #: 154
RE: (REL) Place Names Mod by Redmarkus - 4/21/2013 6:52:04 PM   
redmarkus4


Posts: 4104
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: OddBall2

Oh crap what did I do. I tried to add the city names which pretty muched worked really well till I scrolled across the Balkens and it is all messed up. What did i do wrong. I kinda cheated because I do not know how to "zip" a file. I created a new file and called it the correct name. I dragged the old Tga files into the new folder. Then clicked on the new Tga download. Highlighted all files and dragged then from one window to the other. I did notice there was not a 1Tga or 2Tga. Can someone help me Please???


Hey there.

I'm not sure exactly what went wrong from your description, but here's how to fix it:

Firstly, to restore your game to Vanilla (i.e. no place names).

1. Find your saved game folder. It should be here: C:\Matrix Games\Gary Grigsby's War in the East\Dat\save
2. Copy that Save folder (or open it and just copy the particular saves you don't want to potentially lose.)
3. Paste what you've copied somewhere, for example to a folder on your desktop or in My Documents. This is your backup.
4. Now install the game again and patch it.
5. Go and look in the Save folder again. Your old saves should still be there, but if they are not, past them back in from the folder you backed up.

Optionally, now you can try to install the Place Names Mod again.

1. Download 7-zip free here and install it: http://www.7-zip.org/
2. Go to the first Place Names Zip file in Windows explorer and right click on the zipped folder - don't open the folder, just right click on it.
3. Choose '7-zip' from the menu that opens up and then select the option 'Extract to here'.
4. You should now see a bunch of graphics files. You have just unzipped your first Zip file! Go treat yourself to a beer! Next, select all of the unzipped graphics files and, with them selected, right click again, then choose 'Cut'.
5. Now navigate to your Art folder: C:\Matrix Games\Gary Grigsby's War in the East\Dat\Art
6. Paste the graphics files you just 'Cut' into the relevant Zoom folder. (If you unzipped them from Zoom2 then paste them into Zoom2, etc.)
7. Repeat that process for each Zip file.

Now, run the game and you should see the place names in the correct places. If you don't I can't explain why not.

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to OddBall2)
Post #: 155
RE: (REL) Place Names Mod by Redmarkus - 4/22/2013 1:07:26 AM   
OddBall2

 

Posts: 28
Joined: 4/1/2013
From: Myrtle Beach S.C.
Status: offline
Thank you redmarkus4, did exactly what you said and it works fine. Appreciate it.

(in reply to redmarkus4)
Post #: 156
RE: (REL) Place Names Mod by Redmarkus - 4/22/2013 1:34:56 PM   
redmarkus4


Posts: 4104
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: OddBall2

Thank you redmarkus4, did exactly what you said and it works fine. Appreciate it.



Good. Hope you enjoy the Mod :)

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to OddBall2)
Post #: 157
Page:   <<   < prev  2 3 4 5 [6]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Scenario Design and Modding >> RE: (REL) Place Names Mod by Redmarkus Page: <<   < prev  2 3 4 5 [6]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.070