Matrix Games Forums

Hell is Approaching Deal of the Week Battle Academy Battle Academy 2 Out now!Legions of Steel ready for betaBattle Academy 2 gets trailers and Steam page!Deal of the Week Germany at WarSlitherine Group acquires Shenandoah StudioNew information and screenshots for Pike & ShotDeal of the Week Pride of NationsTo End All Wars Releasing on Steam!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: (REL) Place Names Mod by Redmarkus

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Scenario Design and Modding >> RE: (REL) Place Names Mod by Redmarkus Page: <<   < prev  2 3 4 [5] 6   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: (REL) Place Names Mod by Redmarkus - 3/1/2012 1:06:28 PM   
Judykator


Posts: 167
Joined: 7/28/2009
From: Poland
Status: offline
Does this mod does not have the names and factories in Romania and Hungary?

(in reply to redmarkus4)
Post #: 121
RE: (REL) Place Names Mod by Redmarkus - 3/3/2012 5:58:00 PM   
redmarkus4


Posts: 4102
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: Judykator

Does this mod does not have the names and factories in Romania and Hungary?


No, not at this time.

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to Judykator)
Post #: 122
RE: (REL) Place Names Mod by Redmarkus - 3/10/2012 9:11:32 PM   
redmarkus4


Posts: 4102
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: Judykator

Does this mod does not have the names and factories in Romania and Hungary?


EDIT 10 MARCH 2012

DON TO THE DANUBE MAPS ADDED


Two download folders: http://dl.dropbox.com/u/29184871/Don2DanubeMaps_Zoom2.zip and http://dl.dropbox.com/u/29184871/Don2DanubeMaps_Zoom2b.zip

Adds place names and resource icons to Hungary, Romania, Bulgaria, Albania etc.

Overwrite your existing files (including a couple of your earlier map mod files) after backing up.

Enjoy!

PLUS Fix for map 40 - adds missing place names for two towns (Stefanesti and Sipote): http://dl.dropbox.com/u/29184871/40.tga

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to Judykator)
Post #: 123
RE: (REL) Place Names Mod by Redmarkus - 3/12/2012 5:30:15 PM   
Judykator


Posts: 167
Joined: 7/28/2009
From: Poland
Status: offline
quote:

ORIGINAL: redmarkus4


EDIT 10 MARCH 2012

DON TO THE DANUBE MAPS ADDED





Will it work well in the basic version of the game? I dont have DON TO THE DANUBE

(in reply to redmarkus4)
Post #: 124
RE: (REL) Place Names Mod by Redmarkus - 3/12/2012 7:48:09 PM   
redmarkus4


Posts: 4102
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: Judykator

quote:

ORIGINAL: redmarkus4


EDIT 10 MARCH 2012

DON TO THE DANUBE MAPS ADDED





Will it work well in the basic version of the game? I dont have DON TO THE DANUBE


Yes. Both games use the same map files. However, as a general precaution before installing any map mod, always make a copy of your map folders before you insert the new version. That way you can easily revert to the originals without having to re install the game.

Note that my files are all just TGAs - graphics files, or images. They don't change any of the game mechanics, data or scenarios.

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to Judykator)
Post #: 125
RE: (REL) Place Names Mod by Redmarkus - 3/14/2012 11:11:38 AM   
Apollo11


Posts: 22590
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

Thanks!


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to redmarkus4)
Post #: 126
RE: (REL) Place Names Mod by Redmarkus - 4/1/2012 6:31:54 PM   
ETF


Posts: 1226
Joined: 9/16/2004
From: Hamilton Area, Canada
Status: offline
Amazing!

_____________________________

My Top Matrix Games 1)CMANO 2) War In the East/Pacific AE 3) Ageod's ACW 4) Panther Games

Twitter PC Wargamer
https://twitter.com/TacticWargamer

www.facebook.com/wargamesimulations

(in reply to redmarkus4)
Post #: 127
RE: (REL) Place Names Mod by Redmarkus - 4/2/2012 11:27:40 AM   
Daveion Steel

 

Posts: 47
Joined: 8/27/2009
Status: offline

Edit, Nevermind I am not sure why but I had to make the entire WITE folder writeable first.

Problem solved I gonna go take a look now :-)




This looks lovely, but I cannot seem to make my Zoom2 folder to allow write, Everytime I go to the folders properties and uncheck read only and apply, it is still read only when I check again and so unzipping does not work :(

Any suggestions?

Cheers


Win XP SP 3

< Message edited by Daveion Steel -- 4/2/2012 12:00:18 PM >

(in reply to goranw)
Post #: 128
RE: (REL) Place Names Mod by Redmarkus - 4/19/2012 1:52:28 PM   
redmarkus4


Posts: 4102
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: Daveion Steel


Edit, Nevermind I am not sure why but I had to make the entire WITE folder writeable first.

Problem solved I gonna go take a look now :-)




This looks lovely, but I cannot seem to make my Zoom2 folder to allow write, Everytime I go to the folders properties and uncheck read only and apply, it is still read only when I check again and so unzipping does not work :(

Any suggestions?

Cheers


Win XP SP 3


Where is the game installed? If it's inside C:/program files then the folder may be protected. I always install to C:/Matrix Games/etc. to avoid that.

If you do reinstall direct to C:/ then you should be able to copy over your save games to the new install and not lose anything. Obviously, test the new install fully before you remove the old one!

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to Daveion Steel)
Post #: 129
RE: (REL) Place Names Mod by Redmarkus - 4/19/2012 4:44:55 PM   
CarnageINC


Posts: 1974
Joined: 2/28/2005
From: Rapid City SD
Status: offline
Hey Red, would you consider a consolidation of your map mod into one package?  I think I missed a map reloading my game.

(in reply to redmarkus4)
Post #: 130
RE: (REL) Place Names Mod by Redmarkus - 4/21/2012 9:10:34 AM   
redmarkus4


Posts: 4102
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: CarnageINC

Hey Red, would you consider a consolidation of your map mod into one package?  I think I missed a map reloading my game.


Which map are you missing?

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to CarnageINC)
Post #: 131
RE: (REL) Place Names Mod by Redmarkus - 4/21/2012 8:31:17 PM   
CarnageINC


Posts: 1974
Joined: 2/28/2005
From: Rapid City SD
Status: offline
I got it Red, I didn't realize your posting of 123 had them all consolidated for use in the vanilla WitE.  Thanks for the work you've done, superb sir superb!

(in reply to redmarkus4)
Post #: 132
RE: (REL) Place Names Mod by Redmarkus - 5/17/2012 12:05:34 PM   
redmarkus4


Posts: 4102
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: CarnageINC

I got it Red, I didn't realize your posting of 123 had them all consolidated for use in the vanilla WitE.  Thanks for the work you've done, superb sir superb!


No problem! You would have had a log wait for the missing map - in Botswana now! Only two weekends at home since March :(

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to CarnageINC)
Post #: 133
RE: (REL) Place Names Mod by Redmarkus - 5/19/2012 12:58:40 PM   
Tarhunnas


Posts: 3150
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
This is an excellent mod and I really appreciate the effort you have put into it! I certainly don't want to complain, but there are still a rather large number of errors in spelling. Or, not really errors, but the problem is that the map mixes English and German transcription of Russian place names. Everything with W or SCH in it is German transcription and should be changed. For an example, "Sytschewka", west of Moscow, should be "Sychevka".

_____________________________

Read my AAR:s ye mighty, and despair!
41Ger
41Sov
41Ger
42Ger
42Sov

(in reply to redmarkus4)
Post #: 134
RE: (REL) Place Names Mod by Redmarkus - 5/31/2012 5:38:39 PM   
redmarkus4


Posts: 4102
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: Tarhunnas

This is an excellent mod and I really appreciate the effort you have put into it! I certainly don't want to complain, but there are still a rather large number of errors in spelling. Or, not really errors, but the problem is that the map mixes English and German transcription of Russian place names. Everything with W or SCH in it is German transcription and should be changed. For an example, "Sytschewka", west of Moscow, should be "Sychevka".



Hi there. I believe that most errors you find will be errors in the game. The Mod uses the same names as those programmed into the game by the devs, to avoid confusion for players.

If there are town names in my map mod that don't match the game names (the name you see when you click on the town) let me know and I will correct those. Any other errors need to be reported to Matrix in the tech thread here.

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to Tarhunnas)
Post #: 135
RE: (REL) Place Names Mod by Redmarkus - 6/2/2012 6:29:42 AM   
Tarhunnas


Posts: 3150
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
quote:

ORIGINAL: redmarkus4


quote:

ORIGINAL: Tarhunnas

This is an excellent mod and I really appreciate the effort you have put into it! I certainly don't want to complain, but there are still a rather large number of errors in spelling. Or, not really errors, but the problem is that the map mixes English and German transcription of Russian place names. Everything with W or SCH in it is German transcription and should be changed. For an example, "Sytschewka", west of Moscow, should be "Sychevka".



Hi there. I believe that most errors you find will be errors in the game. The Mod uses the same names as those programmed into the game by the devs, to avoid confusion for players.

If there are town names in my map mod that don't match the game names (the name you see when you click on the town) let me know and I will correct those. Any other errors need to be reported to Matrix in the tech thread here.


Unfortunately not. Those names on the map that do not match the game names coincide exactly with those that have German transcription, and there are a number of them, primarily in the area north and east of Moscow. Again, I do not want to complain about your excellent mod, but those are errors in the mod, not the game.

Sytschewka should be Sychevka
Sagorsk should be Zagorsk
Werbilki shuld be Verbilki
Rogatschewo should be Rogachevo
Kaschin should be Kashin
Nossilowo has apparently been renamed in the game to Kiverichi
Wolga should be Volga
Alexandrow should be Aleksandrov
Kowrow should be Kovrov
Schatura should be Shatura
Kolstchugino should be Kolchugino
Jurjew-Polskij should be Yuryev-Polsky
Susdal should be Suzdal
Teikowo should be Teikovo
Konakow should be Konakovo
Not an exhaustive list

I guess that at some point you must have used a list of towns with German transcription, and that is causing the errors.

Also why is "Weissrussland" in German and "Valdai Hills" in English? And why are those two named, one Soviet Republic and one geographic feature, but no other features of those types? Personally I would suggest that those names be removed, or be consistent and name all features of that type in the same language, but IMHO that would clutter up the map unnecessarily.

Sorry to be pointing out errors, I only want your great mod to be even better!

Edit: Added a screenshot to show what I mean. Locations underlined in red are examples of those in German transcription, the W is a dead giveaway, all those with W in them should be changed, and all with SCH in them.




Attachment (1)

< Message edited by Tarhunnas -- 6/2/2012 6:37:19 AM >

(in reply to redmarkus4)
Post #: 136
RE: (REL) Place Names Mod by Redmarkus - 6/4/2012 6:48:36 PM   
Gewehr43

 

Posts: 64
Joined: 12/15/2006
Status: offline
Just downloaded the newest version and still find numerous German place names, especially in East Prussia, mispelled. Unlike Russian place names German names are only speeled one way. If you need a list of the typos just ask.

(in reply to redmarkus4)
Post #: 137
RE: (REL) Place Names Mod by Redmarkus - 6/14/2012 4:41:14 PM   
redmarkus4


Posts: 4102
Joined: 12/1/2007
From: 0.00
Status: offline
Hi. Sorry, but I haven't looked in this forum for a while.

Is it only the Kalinin map that's affected?

< Message edited by redmarkus4 -- 6/14/2012 4:44:04 PM >


_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to Gewehr43)
Post #: 138
RE: (REL) Place Names Mod by Redmarkus - 6/14/2012 4:50:38 PM   
redmarkus4


Posts: 4102
Joined: 12/1/2007
From: 0.00
Status: offline
OK, here's the deal.

I didn't use any other source file when I made these edits - I used the game itself and typed each town name from the in-game mouse over info box onto the map file in Paint.

So, a difference like the one shown here can't be a typo and it doesn't come from a list of place names - I don't have one.

The devs must have changed the names for many towns in the program in one of the recent patches?

Sadly, I am not willing to do this mod over. It's time to tell Gary Grigsby to put town names on his damn maps, as he should have done from day 1.




Attachment (1)

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to redmarkus4)
Post #: 139
RE: (REL) Place Names Mod by Redmarkus - 6/14/2012 4:53:47 PM   
redmarkus4


Posts: 4102
Joined: 12/1/2007
From: 0.00
Status: offline
Want a great East Front game that works? Come over here: http://www.matrixgames.com/forums/tt.asp?forumid=1047

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to Judykator)
Post #: 140
RE: (REL) Place Names Mod by Redmarkus - 6/14/2012 6:30:57 PM   
redmarkus4


Posts: 4102
Joined: 12/1/2007
From: 0.00
Status: offline
Been thinking about the typos, because I don't usually make many. Here's a possible explanation.

My trigger for developing this mod was Goran's map mod - I liked the concept, but I didn't like the large font or the fact that he was adding towns to the map that don't exist in the program.

So, it is possible that when I started my mod I had Goran's mod installed. I don't have time to check this now, but if anyone has Goran's mod installed and sees the same spelling errors as the ones in my mod, then that is the explanation.

Regardless, I am afraid that my work on WitE mods is over...

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to redmarkus4)
Post #: 141
RE: (REL) Place Names Mod by Redmarkus - 6/15/2012 4:35:01 AM   
bcgames


Posts: 1150
Joined: 6/2/2010
From: Kansas
Status: offline
redmarkus,

This will always be a great mod. Thank-you for taking the time to produce it. I use it and am better off for it.

v/r

bcgames

_____________________________


(in reply to redmarkus4)
Post #: 142
RE: (REL) Place Names Mod by Redmarkus - 6/30/2012 11:41:23 PM   
WilliePete

 

Posts: 254
Joined: 8/27/2010
Status: offline
where are the "no hex" versions of the mod? It looks like all the links posted above are the hex versions... Thanks!

_____________________________

- They That Sow The Wind, Shall Reap The Whirlwind -

(in reply to redmarkus4)
Post #: 143
RE: (REL) Place Names Mod by Redmarkus - 7/27/2012 6:15:33 AM   
redmarkus4


Posts: 4102
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: WilliePete

where are the "no hex" versions of the mod? It looks like all the links posted above are the hex versions... Thanks!


Here you go - give it about 10 minutes before you DL as it's still uploading. https://dl.dropbox.com/u/29184871/WitE_Zoom2_NoGrid.zip

The Zip process got a bit screwed up on these files so you need to unzip all the way down.

There was very little demand for the now grid version.

There's a good WitE Wiki somewhere that has links to all mods.

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to WilliePete)
Post #: 144
RE: (REL) Place Names Mod by Redmarkus - 7/27/2012 7:53:36 AM   
bcgames


Posts: 1150
Joined: 6/2/2010
From: Kansas
Status: offline

quote:

ORIGINAL: redmarkus4
There's a good WitE Wiki somewhere that has links to all mods.


War in the East Wiki:
http://witewiki.com/index.php?title=Main_Page

_____________________________


(in reply to redmarkus4)
Post #: 145
RE: (REL) Place Names Mod by Redmarkus - 7/28/2012 6:19:30 AM   
redmarkus4


Posts: 4102
Joined: 12/1/2007
From: 0.00
Status: offline
Cheers BC :)

When are you planning to bring your skills to the Decisive Campaigns CB forum? There's some serious modding opportunities over there too!

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to bcgames)
Post #: 146
RE: (REL) Place Names Mod by Redmarkus - 7/28/2012 3:06:03 PM   
Tarhunnas


Posts: 3150
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline

quote:

ORIGINAL: redmarkus4

Been thinking about the typos, because I don't usually make many. Here's a possible explanation.

My trigger for developing this mod was Goran's map mod - I liked the concept, but I didn't like the large font or the fact that he was adding towns to the map that don't exist in the program.

So, it is possible that when I started my mod I had Goran's mod installed. I don't have time to check this now, but if anyone has Goran's mod installed and sees the same spelling errors as the ones in my mod, then that is the explanation.

Regardless, I am afraid that my work on WitE mods is over...


I think that must be it, because Gorans mod used the German transcriptions of the place names. Sad to hear there will be no more improvements, but it is still a great mod. And I agree with you, the place names should have been in the game from the beginning.

(in reply to redmarkus4)
Post #: 147
RE: (REL) Place Names Mod by Redmarkus - 7/29/2012 4:51:29 AM   
bcgames


Posts: 1150
Joined: 6/2/2010
From: Kansas
Status: offline
quote:

ORIGINAL: redmarkus4
When are you planning to bring your skills to the Decisive Campaigns CB forum? There's some serious modding opportunities over there too!

Thanks for the invite redmarkus4!

As usual, I see that you are quite active over there at the DCCB forum, and generous as always with your efforts to advance another good game. I hope to join you there soon.


_____________________________


(in reply to redmarkus4)
Post #: 148
RE: (REL) Place Names Mod by Redmarkus - 7/29/2012 10:02:43 AM   
Apollo11


Posts: 22590
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

quote:

ORIGINAL: Tarhunnas

quote:

ORIGINAL: redmarkus4

Been thinking about the typos, because I don't usually make many. Here's a possible explanation.

My trigger for developing this mod was Goran's map mod - I liked the concept, but I didn't like the large font or the fact that he was adding towns to the map that don't exist in the program.

So, it is possible that when I started my mod I had Goran's mod installed. I don't have time to check this now, but if anyone has Goran's mod installed and sees the same spelling errors as the ones in my mod, then that is the explanation.

Regardless, I am afraid that my work on WitE mods is over...


I think that must be it, because Gorans mod used the German transcriptions of the place names. Sad to hear there will be no more improvements, but it is still a great mod. And I agree with you, the place names should have been in the game from the beginning.


Fredrik, I still use redmarkus4 map mod (even with imperfections)!


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to Tarhunnas)
Post #: 149
RE: (REL) Place Names Mod by Redmarkus - 7/30/2012 10:07:47 AM   
Tarhunnas


Posts: 3150
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline

quote:

ORIGINAL: Apollo11

Fredrik, I still use redmarkus4 map mod (even with imperfections)!



Me too!

(in reply to Apollo11)
Post #: 150
Page:   <<   < prev  2 3 4 [5] 6   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Scenario Design and Modding >> RE: (REL) Place Names Mod by Redmarkus Page: <<   < prev  2 3 4 [5] 6   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.109