Reviving this thread... I have now used my standard Axis opening, almost identical in results (the moves differ sometimes depending on what exactly happens to the Soviet CVs in Turn 1), and got several completely different turn 2s because, as they say, no plan survives contact with the enemy. The challenge is, I think, not to have this or that objective but to weigh up the likelihood of success in competing objectives depending on how the Soviet player responds. In this respect, it's a game... but it does model operational realities to the extent that most military successes come from either a) sticking to the objective when it might seem prudent to change (eg not letting your opponent force you to play their 'game') or b) seizing an unexpected oppportunity which is not a mistake by the enemy so much as a change in the operational situation such that a new, better objective emerges.
I still remember cardboard!