Matrix Games Forums

To End All Wars: Video, AAR and Interview!Ageod's To End All Wars: Video, AAR and Interview!To End All Wars: Artillery Battle Academy 2: Eastern Front - End of Early Access Space Program Manager unveils its multiplayer modes Another update for Commander: The Great War!Distant Worlds: Universe gets a new updateDeal of the Week: Eagle Day to Bombing the Reich Advanced Tactics Gold is coming to SteamMatrix Games now speaks German!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: AE Grand Campaign - May 1942 start

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: AE Grand Campaign - May 1942 start Page: <<   < prev  1 2 3 [4] 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: AE Grand Campaign - May 1942 start - 6/24/2012 2:12:13 AM   
jakla1027

 

Posts: 126
Joined: 7/7/2010
From: Idaho
Status: offline
Bump

Has anyone continued or restarted the AI Scripts for this MOD/Scenario??

(in reply to USS America)
Post #: 91
RE: AE Grand Campaign - May 1942 start - 6/25/2012 11:15:48 PM   
Nikademus


Posts: 25302
Joined: 5/27/2000
From: Alien spacecraft
Status: offline
I have it on my list but havn't gotten too into it yet. Andy was (is) the AI script expert. I've been looking at the GC 41 scripts to try to get a feel for things. May be a while yet.

On the bright side....i'm in the middle of a PBEM playtest which has generated some good feedback on adjustments...mainly to the Japanese economy to prevent from shutting down quickly.


(in reply to jakla1027)
Post #: 92
RE: AE Grand Campaign - May 1942 start - 8/25/2012 9:56:24 PM   
khyberbill


Posts: 1940
Joined: 9/11/2007
From: new milford, ct
Status: offline
How is this effort coming along?

_____________________________

"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.

(in reply to Nikademus)
Post #: 93
RE: AE Grand Campaign - May 1942 start - 9/3/2012 1:15:54 AM   
Nikademus


Posts: 25302
Joined: 5/27/2000
From: Alien spacecraft
Status: offline
slowly i'm afraid. I'm hoping things will speed up once my living situation is secured.

(in reply to khyberbill)
Post #: 94
RE: AE Grand Campaign - May 1942 start - 9/21/2012 6:07:40 PM   
Moose

 

Posts: 58
Joined: 4/29/2002
Status: offline
Very excited about this scenario, but, I only play against the AI, anxiously awaiting the scripts.

(in reply to Nikademus)
Post #: 95
RE: AE Grand Campaign - May 1942 start - 9/21/2012 6:31:38 PM   
Bullwinkle58


Posts: 8405
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: Moose

Very excited about this scenario, but, I only play against the AI, anxiously awaiting the scripts.


Hey! There's two of us!!!!


_____________________________

The Moose

(in reply to Moose)
Post #: 96
RE: AE Grand Campaign - May 1942 start - 9/21/2012 7:57:51 PM   
Alekks


Posts: 42
Joined: 7/6/2004
From: Belton, Texas
Status: offline
Three :) I peek at this thread now and then. No hurry though, I have a GC underway that I am taking my time on to keep me busy.

(in reply to Bullwinkle58)
Post #: 97
RE: AE Grand Campaign - May 1942 start - 9/21/2012 8:01:40 PM   
khyberbill


Posts: 1940
Joined: 9/11/2007
From: new milford, ct
Status: offline
I am in a PBEM right now with this scenario. If you do get back to this one let me know and I will give you my thoughts.

_____________________________

"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.

(in reply to Nikademus)
Post #: 98
RE: AE Grand Campaign - May 1942 start - 9/24/2012 12:20:55 PM   
mikkey


Posts: 754
Joined: 2/10/2008
From: Slovakia
Status: offline
quote:

ORIGINAL: Bullwinkle58
quote:

ORIGINAL: Moose
Very excited about this scenario, but, I only play against the AI, anxiously awaiting the scripts.
Hey! There's two of us!!!!
+1

_____________________________


(in reply to Bullwinkle58)
Post #: 99
RE: AE Grand Campaign - May 1942 start - 10/1/2012 3:22:21 PM   
Da Hammer

 

Posts: 9
Joined: 9/30/2003
From: San Diego Ca.
Status: offline
Im playing this scenario via pbem as Japan. Ive played through 7-42 and have an observation. My subs have launched torpedoes approximately ten times total. Most are out on patrol in major convoy or base areas. They get attacked quite often. I have sub doctrine turned off. It could be me but I thought I would mention it. The Allied player has good torps and seems to sink my ships every turn.

(in reply to mikkey)
Post #: 100
RE: AE Grand Campaign - May 1942 start - 10/3/2012 1:49:59 PM   
qwetry


Posts: 78
Joined: 9/9/2007
From: Sicily, Italy
Status: offline
quote:

ORIGINAL: Nikademus

Andy is still working on the AI module. Other than that, there are some minor corrections i need to get around too, but the scenario remains playable in PBEM mode.




minor correction? there are missing capital ships like BB haruna! i'm waiting for corrected version to start a pbem

i think japanese starting victory points are few, in stock scenario in a historical may '42 situation japanese player has a minor(or major?) victory state. are they few by lack of destroyed lcus, planes, ships points?

however, compliments for great job, witp-ae really needs a 1942 scenario

< Message edited by qwetry -- 10/3/2012 7:14:10 PM >


_____________________________


(in reply to Nikademus)
Post #: 101
RE: AE Grand Campaign - May 1942 start - 10/4/2012 3:06:33 AM   
JeffK


Posts: 5152
Joined: 1/26/2005
From: Back in the Office, Can I get my tin hut back!
Status: offline
I think this is a great idea, but would like increased attempts at accuracy, just needs to be worked on a bit more.
( I did begin but must have got a new patch to play with and forgot it)

_____________________________

Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to qwetry)
Post #: 102
RE: AE Grand Campaign - May 1942 start - 3/13/2013 10:38:36 PM   
packerpete

 

Posts: 118
Joined: 2/27/2010
Status: offline
bump.

(in reply to JeffK)
Post #: 103
RE: AE Grand Campaign - May 1942 start - 3/29/2013 2:27:17 AM   
TOMLABEL


Posts: 4817
Joined: 1/27/2006
From: CSA
Status: offline
Bumpee de bump....

_____________________________


Art by the ROUGE-USMC

WITP Admiral's Edition - Ship Art/Base Unit Art/Map Icon Art

"If destruction be our lot - it will come from within"...Abraham Lincoln

(in reply to packerpete)
Post #: 104
RE: AE Grand Campaign - May 1942 start - 3/29/2013 3:08:33 PM   
Lecivius


Posts: 1483
Joined: 8/5/2007
From: Denver
Status: offline

quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Moose

Very excited about this scenario, but, I only play against the AI, anxiously awaiting the scripts.


Hey! There's two of us!!!!




O.M.G.

(in reply to Bullwinkle58)
Post #: 105
RE: AE Grand Campaign - May 1942 start - 3/29/2013 8:42:07 PM   
RevRick


Posts: 2539
Joined: 9/16/2000
From: Dontblinkyoullmissit, GA
Status: offline
There is a third!

_____________________________

"Action springs not from thought, but from a readiness for responsibility.” ― Dietrich Bonhoeffer

(in reply to Lecivius)
Post #: 106
RE: AE Grand Campaign - May 1942 start - 3/29/2013 11:17:39 PM   
Ol_Dog


Posts: 269
Joined: 2/23/2003
From: Southern Illinois
Status: offline
You have enough for a game of bridge!

_____________________________

Common Sense is an uncommon virtue.
If you think you have everything under control, you don't fully understand the situation.

(in reply to RevRick)
Post #: 107
RE: AE Grand Campaign - May 1942 start - 3/30/2013 1:50:44 AM   
derhexer


Posts: 237
Joined: 9/19/2007
Status: offline
I also play against the AI!! Too impatient!!

_____________________________

Chris
(Did you ever stop to think and forget to start?)

(in reply to Ol_Dog)
Post #: 108
RE: AE Grand Campaign - May 1942 start - 3/30/2013 1:52:38 AM   
RevRick


Posts: 2539
Joined: 9/16/2000
From: Dontblinkyoullmissit, GA
Status: offline

quote:

ORIGINAL: Ol_Dog

You have enough for a game of bridge!

Maybe with some of you guys...
But the last time I played bridge was with three church ladies...


NEVER AGAIN!!!!!!!

_____________________________

"Action springs not from thought, but from a readiness for responsibility.” ― Dietrich Bonhoeffer

(in reply to Ol_Dog)
Post #: 109
RE: AE Grand Campaign - May 1942 start - 3/30/2013 5:04:51 AM   
Lokasenna


Posts: 2655
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
I'd also love to have this vs. the AI ;)

(in reply to RevRick)
Post #: 110
RE: AE Grand Campaign - May 1942 start - 3/31/2013 11:19:45 PM   
spence

 

Posts: 3906
Joined: 4/20/2003
From: vermont
Status: offline
A game against the AI is necessary. It would need to have several different Japanese offensives possible along with some more defensive strategies by IJ. IMHO it might be better to have an ending to the game at some point in 1944 than making the Japanese Player fight to the last icon.
(There may be IJ Players who have some sort of attachment to kamikazes but is it really that important to indulge them?). If ended in mid-1944 or around the time of the Leyte Invasion I would bet that the most played scenario would be the 1942 scenario either against the AI or in PBEM. (I will confess to being really tired of enduring a year's worth (+/-) of IJ Player superiority especially with one day turns and especially since I've not run into the IJ Player who wants to fight to the last icon yet so I've never made it past about May of 43).

(in reply to Lokasenna)
Post #: 111
RE: AE Grand Campaign - May 1942 start - 3/31/2013 11:40:19 PM   
Terminus


Posts: 41377
Joined: 4/23/2005
From: Denmark
Status: offline
quote:

There may be IJ Players who have some sort of attachment to kamikazes but is it really that important to indulge them?


REALLY?

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to spence)
Post #: 112
RE: AE Grand Campaign - May 1942 start - 4/2/2013 2:24:01 AM   
spence

 

Posts: 3906
Joined: 4/20/2003
From: vermont
Status: offline
Yeah really! Strategically they accomplished nothing whatever except to reduce the number of young men in Japan.

Give the Japanese Player a chance to win by holding onto something more than the historical holdings at whatever end date is used. Let the IJ Player play economic guru producing different a/c in different numbers and perhaps deploying some of the more advanced planes/ships.

(in reply to jakla1027)
Post #: 113
RE: AE Grand Campaign - May 1942 start - 4/2/2013 3:52:13 PM   
Lokasenna


Posts: 2655
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
I would argue that, strategically, they made the U.S. think a lot harder about whether or not they wanted to invade (or rather helped make, along with the ferocious fighting on several islands).

I think what you're after is a different mod altogether. This one should just be the starting scenario 1 and/or 2, only with the first 5 months already accounted for in a reasonable way. While I've never been to that part of the game, can't a player choose whether or not to convert a unit into a kamikaze unit? You don't even need a mod to make a house rule for that, or choose not to if you're the IJN player.

< Message edited by Lokasenna -- 4/2/2013 3:53:35 PM >

(in reply to spence)
Post #: 114
RE: AE Grand Campaign - May 1942 start - 4/2/2013 9:48:13 PM   
spence

 

Posts: 3906
Joined: 4/20/2003
From: vermont
Status: offline
quote:

I would argue that, strategically, they made the U.S. think a lot harder about whether or not they wanted to invade (or rather helped make, along with the ferocious fighting on several islands).


I guess you're absolutely right. Japan "won" the "A-bomb Sweepstakes".

(in reply to jakla1027)
Post #: 115
RE: AE Grand Campaign - May 1942 start - 4/5/2013 11:02:19 PM   
RevRick


Posts: 2539
Joined: 9/16/2000
From: Dontblinkyoullmissit, GA
Status: offline

quote:

ORIGINAL: spence

quote:

I would argue that, strategically, they made the U.S. think a lot harder about whether or not they wanted to invade (or rather helped make, along with the ferocious fighting on several islands).


I guess you're absolutely right. Japan "won" the "A-bomb Sweepstakes".



The supreme irony of history is now that there are reports of the Japanese requesting nuclear weapons for self defense!

And this will also, I surmise, serve as a BUMP!!!

_____________________________

"Action springs not from thought, but from a readiness for responsibility.” ― Dietrich Bonhoeffer

(in reply to spence)
Post #: 116
RE: AE Grand Campaign - May 1942 start - 4/17/2013 1:24:06 PM   
viberpol


Posts: 827
Joined: 10/20/2005
From: Gizycko, Poland, EU
Status: offline
Nikademus,

Can you please rename the Japanese squads for a better orientation?
As it is now, all three INF squads have the same name:
707, 709, 710 IJA Infantry Squads.

IMHO it could be nice if you can modify it as follows:
707 IJA INF Squad 41
709 IJA INF Squad 41+ /it's because this one is a little stronger than 707/
710 IJA INF Squad 43

It helps a lot when the war goes on a little longer , and there are some problems with replacements... you just need to know which "device"/"squad" is worth upgrading.
Also it's nice to know which IDs has stronger infantry...

[EDIT: BTW 709 is even stronger than '43 squads... I always wondered why is that and why 710 gets not a slightest better stats... As it is now the squad upgrade is not worth it.
It's a pity we cannot pick a single line of a TOE and decide to upgrade say... 75 mm guns bit not infantry squads...]


< Message edited by viberpol -- 4/17/2013 1:35:29 PM >


_____________________________

Przy lackim orle, przy koniu Kiejstuta Archanioł Rusi na proporcach błysł

(in reply to Mozo)
Post #: 117
RE: AE Grand Campaign - May 1942 start - 4/17/2013 2:45:28 PM   
castor troy


Posts: 12262
Joined: 8/23/2004
From: Austria
Status: offline
quote:

ORIGINAL: RevRick


quote:

ORIGINAL: spence

quote:

I would argue that, strategically, they made the U.S. think a lot harder about whether or not they wanted to invade (or rather helped make, along with the ferocious fighting on several islands).


I guess you're absolutely right. Japan "won" the "A-bomb Sweepstakes".



The supreme irony of history is now that there are reports of the Japanese requesting nuclear weapons for self defense!

And this will also, I surmise, serve as a BUMP!!!



they could save a lot of money, if that dangerous neighbour really planting a nuke on Japan, Japan's big Allied would probably empty 1% of it's nuclear arsenal over the Northern part of Korea. Guess it wouldn't even need 1% to completely destroy the whole country. Probably enough of an argument that it would never really happen in the first place.

< Message edited by castor troy -- 4/17/2013 2:46:26 PM >


_____________________________


(in reply to RevRick)
Post #: 118
RE: AE Grand Campaign - May 1942 start - 4/17/2013 3:14:26 PM   
RevRick


Posts: 2539
Joined: 9/16/2000
From: Dontblinkyoullmissit, GA
Status: offline
I've always wondered if it is possible to put a nuke in a bunker buster. Seems to me that would have a very nasty effect on an underground nuclear weapons site - and the country which built such a place.

Or, if we could built a 12,000-20,000# bunker buster.

Oh, and BUMP!

< Message edited by RevRick -- 4/17/2013 3:15:07 PM >


_____________________________

"Action springs not from thought, but from a readiness for responsibility.” ― Dietrich Bonhoeffer

(in reply to castor troy)
Post #: 119
RE: AE Grand Campaign - May 1942 start - 4/17/2013 3:58:52 PM   
Lokasenna


Posts: 2655
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
With all this bumping and it's been a while since I checked in on this thread, so maybe I missed something...

Is this playable? :)

(in reply to RevRick)
Post #: 120
Page:   <<   < prev  1 2 3 [4] 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: AE Grand Campaign - May 1942 start Page: <<   < prev  1 2 3 [4] 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.109