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Entrenchments

 
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Entrenchments - 3/9/2011 7:53:21 PM   
LLv34_Snefens


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In one of my tests I noticed that entrenching units have changed with the update.
It used to be that if you entrenched a mobile unit in a 0% entrenchment level hex it could go through stages like i.e. (D-D-D-E-E-F), while entrenching in a 100% level hex guaranteed you a (E-F).
Now hexes can be 0% or 100% but all units seem to go through the levels (D-E-F) every time, rendering the entrenchment level indifferent.

Advanced rules were on, but is this a bug, feature or am i missing something?

[edit] Oh, and I just noticed in the forum description that this probably should have been in the Support forum, sorry.

< Message edited by LLv34_Snefens -- 3/9/2011 7:59:03 PM >
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RE: Entrenchments - 3/9/2011 8:07:13 PM   
Oberst_Klink

 

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Kamerad Danske,

what terrain, weather and most important, what's the engineering level of the units in question as well as what's the scale and time? If it's 1 week, well; even grunts with a spade can erect fortifications. I use an entrenchment modifier of 25, because my scenario has 6hrs/turn and it's frozen. No easy dig in near the Chir bend for my Landsers or Muzhniks.

kLiNk, Oberst

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(in reply to LLv34_Snefens)
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RE: Entrenchments - 3/9/2011 8:27:58 PM   
LLv34_Snefens


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That's the point!
Nothing of those things seem to matter. It can be a single rifle squad in six-hour turns in a 50km clear hex with entrenchment modifier of 1, or 100 engineer squads in weekly turns in a 2.5km fortified line hex with a modifier of 999. They both take exactly three turns to reach fortified status.

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RE: Entrenchments - 3/9/2011 8:46:54 PM   
Telumar


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quote:

ORIGINAL: LLv34_Snefens

That's the point!
Nothing of those things seem to matter. It can be a single rifle squad in six-hour turns in a 50km clear hex with entrenchment modifier of 1, or 100 engineer squads in weekly turns in a 2.5km fortified line hex with a modifier of 999. They both take exactly three turns to reach fortified status.


Sorry, that's not quite true. I tested it myself. With an entrenchment rate setting of 1. For all 4 test units it was not possible to reach even D. Maybe check again your settings.

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RE: Entrenchments - 3/9/2011 9:40:22 PM   
LLv34_Snefens


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Yeah I might have spoken before doing all the test.
I read the text in the "whatsnew.pdf" that said: "4. Entrenchment Rates. Default is 100, under which units dig in at the same rate as now." and noticed the 3 step entrench at fortified lines, which ISN'T the same rate as "now" (v3.2? where 2 step entrench was possible) and started to see the same pattern with every unit I tried.

I'll tinker with the value to get the result I desire.

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RE: Entrenchments - 3/18/2011 8:48:49 PM   
ColinWright

 

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quote:

ORIGINAL: Oberst_Klink

Kamerad Danske,

what terrain, weather and most important, what's the engineering level of the units in question as well as what's the scale and time? If it's 1 week, well; even grunts with a spade can erect fortifications. I use an entrenchment modifier of 25, because my scenario has 6hrs/turn and it's frozen. No easy dig in near the Chir bend for my Landsers or Muzhniks.

kLiNk, Oberst


Reminds me.

Let me bang the drum again for some sort of 'uber clear' terrain that penalizes defending non-armored units that are not dug in.

The game seems to be geared to 'open' terrain as in Nebraska or the more treeless bits of Western Europe -- not hills or forests to speak of, but the odd tree line, rise, group of farm buildings...something.

This differs from much of the Western Desert or the Don Steppe, where there was nothing, and unprepared infantry was almost literally helpless. Like I recall some officer in a Luftwaffe Field Division shot himself after he sent his division marching forward and they ran into a Red Army Tank Brigade.

Normally, even unprepared infantry can offer some sort of defense to armor. Even in 'plain' terrain, there is some sort of cover to deploy whatever AT guns there are, etc.

The game, and its values, more or less reflects that -- and that's what 'plain' terrain amounts to. But in genuinely flat, genuinely featureless terrain, undeployed infantry that encounters armor largely has two options: flight, if they have trucks. Surrender, if they don't.

< Message edited by ColinWright -- 3/18/2011 8:59:13 PM >


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