what terrain, weather and most important, what's the engineering level of the units in question as well as what's the scale and time? If it's 1 week, well; even grunts with a spade can erect fortifications. I use an entrenchment modifier of 25, because my scenario has 6hrs/turn and it's frozen. No easy dig in near the Chir bend for my Landsers or Muzhniks.
Let me bang the drum again for some sort of 'uber clear' terrain that penalizes defending non-armored units that are not dug in.
The game seems to be geared to 'open' terrain as in Nebraska or the more treeless bits of Western Europe -- not hills or forests to speak of, but the odd tree line, rise, group of farm buildings...something.
This differs from much of the Western Desert or the Don Steppe, where there was nothing, and unprepared infantry was almost literally helpless. Like I recall some officer in a Luftwaffe Field Division shot himself after he sent his division marching forward and they ran into a Red Army Tank Brigade.
Normally, even unprepared infantry can offer some sort of defense to armor. Even in 'plain' terrain, there is some sort of cover to deploy whatever AT guns there are, etc.
The game, and its values, more or less reflects that -- and that's what 'plain' terrain amounts to. But in genuinely flat, genuinely featureless terrain, undeployed infantry that encounters armor largely has two options: flight, if they have trucks. Surrender, if they don't.
< Message edited by ColinWright -- 3/18/2011 8:59:13 PM >
I am not Charlie Hebdo