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RE: ATG Random Game Highlights

 
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RE: ATG Random Game Highlights - 3/23/2011 10:16:11 PM   
CSO_Talorgan


Posts: 676
Joined: 3/10/2007
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quote:

ORIGINAL: Webizen

Perhaps one of the testers that designs scenarios will drop by and start a thread about the new editor.


That would be good.

(in reply to Webizen)
Post #: 61
RE: ATG Random Game Highlights - 3/31/2011 3:43:59 PM   
Webizen


Posts: 1974
Joined: 4/12/2005
From: WV USA
Status: offline
See edit to my 3/12 post. A recent fix has enabled ATG to load the ARHS_WW2.ptmaster file that was written for AT without error so it can be used to create AT Classic random games.

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Tac2i

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Post #: 62
RE: ATG Random Game Highlights - 3/31/2011 9:47:22 PM   
Jeffrey H.


Posts: 3153
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From: San Diego, Ca.
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quote:

ORIGINAL: Webizen

See edit to my 3/12 post. A recent fix has enabled ATG to load the ARHS_WW2.ptmaster file that was written for AT without error so it can be used to create AT Classic random games.


WOOT for that ! But I guess what we really need is that same style of mod for ATG.

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History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson

(in reply to Webizen)
Post #: 63
RE: ATG Random Game Highlights - 4/15/2011 1:23:07 PM   
Webizen


Posts: 1974
Joined: 4/12/2005
From: WV USA
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I've made a few edits to my original post to make a couple things more clear.

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Tac2i

(in reply to Barthheart)
Post #: 64
RE: ATG Random Game Highlights - 4/28/2011 9:16:32 PM   
Webizen


Posts: 1974
Joined: 4/12/2005
From: WV USA
Status: offline
Edited original post to correct a mis-statement about producing supply in captured cities and to update content based on v2.01 patch changes.

Additional Useful Links

ATG: Key Concepts and Tips

ATG Quick Reference Guide

ATG Random Setup Screen

NATO Counters Mod

< Message edited by Webizen -- 4/28/2011 9:58:55 PM >


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Tac2i

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Post #: 65
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