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Ship Design

 
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Ship Design - 3/6/2011 8:46:07 PM   
Chet Guiles

 

Posts: 239
Joined: 6/14/2002
From: Southern CA
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I am using 1.5.0.5 Beta and not having any particular issues, but I do have a sugfgestion for the ship design screen, and that is to enable us to choose which of several competing technologies will be considered the "most recent" for purposes of upgrading ships. I have tried to develop my "Annihilator Class" exploration ship[ (capable of handling pirates without assistance from accompanying military vessels) but as I develop more technology, often there are two or three types of engines, two or three types of shields or two or three types of reactor available at once at "equivalent" levels of technology and if I do a blanket "upgrade" of several ships at once the AI decides which one is going to be installed, even if I want something different. A "Checklist" screen where we can choose the techs we want to be applied (and ignore the others) would be really nice. Otherwise there is no benefit in using a mass "upgrade" when a new tech is developed, because in many cases the AI downgrades some of your components.

Since what we choose to advance in the R&D screen depends on which techs we are using, to have the AI change it without warning also negates expenses used in parallel technologies.

Case in point, I develop high density fuel cells and decide to mass upgrade all my ships. Which it does. But at the same time it changes things like engines reactors and shields that I have deliberately chosen in earlier individual upgrades.

Just a thought. Sort of like choosing whether ships will be automated or not. Let us choose which tech we allow to be applied.

This game, btw, is one of the best I have ever played, and this is certainly not intended as a "complaint" -- I enjoy messing with ship design (throwback to MOO days) and such, so keep up the good work and keep improving. On a "cost per hour" basis this game is an incredible value. Addicting.
Post #: 1
RE: Ship Design - 3/6/2011 9:10:59 PM   
Data


Posts: 3894
Joined: 1/3/2011
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I second all of it...and not just as a fellow mooniac

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Chet Guiles)
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RE: Ship Design - 3/6/2011 9:29:34 PM   
tjhkkr


Posts: 1818
Joined: 6/3/2010
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This game, btw, is one of the best I have ever played, and this is certainly not intended as a "complaint" -- I enjoy messing with ship design (throwback to MOO days) and such, so keep up the good work and keep improving. On a "cost per hour" basis this game is an incredible value.
I third it!

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Data)
Post #: 3
RE: Ship Design - 11/22/2011 4:27:55 AM   
CowboyRonin


Posts: 343
Joined: 8/14/2009
Status: offline
Let me bump this and add a related concern. The Design AI will design ships close to, but over, your current size to build. For example, in my current game, the Design AI insists on designing cruisers with a size of 508, when my current largest build is 500. While a minor point in the grand scheme of things, it is frustrating to see your fleets engaging cruisers, but with no cruisers of your own because the AI keeps designing a cruiser it can't build. The "full" AI appears to work fine, since I see plenty of cruisers around.

As an old MOO2 fan, I am so disappointed that I waited so long to get DW. This is a fantastic game.

(in reply to tjhkkr)
Post #: 4
RE: Ship Design - 11/22/2011 8:54:14 AM   
Bingeling

 

Posts: 3650
Joined: 8/12/2010
Status: offline
I believe the AI designer is blind to the size limit.

It has its cruiser template, with one of each gadget, a fixed number of shields, torpedoes, blasters...

It then swaps in the flavor of the month item, and as different versions of these have different size, you can see the cruiser design sometimes being above, and sometimes below, the build limit.

If you want to keep AI designs active, and avoid this silly problem, I suggest you just go into design and make an alternative one without for instance a troop compartment that the AI loves to add. Do nothing but remove something that puts you below the size limit. It should just be a matter of doing this for cruisers until shipyards are large enough, and of course, only when you want to build some.

(in reply to CowboyRonin)
Post #: 5
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