From: Southern CA
I am using 188.8.131.52 Beta and not having any particular issues, but I do have a sugfgestion for the ship design screen, and that is to enable us to choose which of several competing technologies will be considered the "most recent" for purposes of upgrading ships. I have tried to develop my "Annihilator Class" exploration ship[ (capable of handling pirates without assistance from accompanying military vessels) but as I develop more technology, often there are two or three types of engines, two or three types of shields or two or three types of reactor available at once at "equivalent" levels of technology and if I do a blanket "upgrade" of several ships at once the AI decides which one is going to be installed, even if I want something different. A "Checklist" screen where we can choose the techs we want to be applied (and ignore the others) would be really nice. Otherwise there is no benefit in using a mass "upgrade" when a new tech is developed, because in many cases the AI downgrades some of your components.
Since what we choose to advance in the R&D screen depends on which techs we are using, to have the AI change it without warning also negates expenses used in parallel technologies.
Case in point, I develop high density fuel cells and decide to mass upgrade all my ships. Which it does. But at the same time it changes things like engines reactors and shields that I have deliberately chosen in earlier individual upgrades.
Just a thought. Sort of like choosing whether ships will be automated or not. Let us choose which tech we allow to be applied.
This game, btw, is one of the best I have ever played, and this is certainly not intended as a "complaint" -- I enjoy messing with ship design (throwback to MOO days) and such, so keep up the good work and keep improving. On a "cost per hour" basis this game is an incredible value. Addicting.