Again, it is impossible to delete old file, so...
HERE IS MODIFIED SCENARIO 2, AS 32.
Ships capacity, except all tenders, and ammo ships, are reduced. Either by half (if sum of all cargo was greater, than ship tonnage), or to 65%, if sum was less, than tonnage, but greater, than half of ship tonnage. Otherwise capacity is unchanged.
Only bulk capacity is reduced. Neither passenger, or liquid have changed.
Magical formula is long:
All pilots, arriving after 1941, starts game in pool. Commanders are still in units, because they are set in air units, not pilots pool, but they begin game, when unit arrives, not after, anyway. I have forgotten, that indeed main skill is around pilot starting experience, but DEFENCE seems to be much lower than that, and I can not think of mission type, when defence would not be needed sooner, or later.
This magical formula is really simple:
It is actually possible, to let pilots which ARRIVES with unit, to stay there, but formula will be somewhere complicated, as there is need to use airgroups file for verification.
Some cavalry squads have its load cost increased (mainly Japanese), because it seems, it did not included weight of horses.
Support squads now weights 20, so they are WORSE, than Mechanized Support.
Engineers weights 12
Aviation Support weights 10
All this, to increase needed ships capacity, for transport, so in turn forcing greater usage of available shipping. Changes caused two problem with beginning invasion fleets, which had not enough capacity to load all forces, but fix was easy.
I have also doubled Hard Attack, for HEAT equipped guns (all 2 types), because I am not sure penetration is used during land combat. Common 75mm Japanese Infantry Gun is now pretty good, after modification (as for Japanese standards).
Few ships beginning game in different ports. According to TROMs.