From: The Duchy of Cornwall, nr England
Another day, another blizzard thread, oh good.
Pompack does make a very valid point that applies equally to AI and PBEM games, in that the relative condition of the 2 armies going into the blizzard has a major influence on the condition of the 2 armies coming out of the Blizzard, although I disagree with him about the location of the front line not mattering.
I would agree that his numbers are pretty good benchmarks, and I always tried to get across the 4 million threshold in all my tests.
The contentious point remains that an imbalance going in magnifies the imbalance coming out.
So of course our friend Oleg, with his vast experience of one whole turn of blizzard as the Axis chimes in and says "what about the AARs where the Axis have gone in in a better condition, and come out worse"? Well, I think, but cannot confirm yet,that the morale, experience, and most importantly the armaments bugs turned the Axis army into a very fragile entity compared to the condition it was in in my tests up to October. All the bugs were introduced after my tests, due to the phenomenon of fixing one thing and breaking three others, and although we intended to have pathfinder test games that would spot any problems, games were being played much faster than the pathfinder tests, so players were finding the problems before testers were.
As Joel has noted in another thread, 1.03 does not "fix" the blizzard, and the Axis army, even with the bug fixes will be more fragile than the one I tested, but not as bad as the ones that suffered from the armaments bug. I plan to start a check list in a separate thread, of things to do to get the Axis into the best possible shape to face the blizzard.
A stronger Axis army will reduce the ability of a weaker SU Army to attack it, but again I don't know the "tipping point" that will get the number of soviet successful attacks below the "Manageable" threshold of 45ish. And again, the only benchmark I have is my game with Trey. I have asked Joel if he will move the AAR of this game from the development forums to the public forums to help me better illustrate the points I have been trying to make.
I based the house rules suggested in another thread on my assessment of the current fragility of the Axis army under V1.03, so I think the Soviet punch, will stagger, but not shatter the Axis.
It's only a Game