From: Zürich, CH
The Smolensk pocket is almost sealed
Notice how in this case I've actually sought contact between the Panzers and the enemy infantry despite the attrition, in order to increase their ZoC costs and avoid the pocketed units escape.
One Pz Corp in the south is building up to resume the attack next turn. To build up a Pz Corps with the minimum of advance disruption, one needs to a) prepare from the previous round so HQ ends up in a safe hex close to the front (since it won't be able to move while building), and b) use all of the subordinate Pz and Motorized divisions MPs (if not too fatigued) to hit/advance/explore and return within 5 hexes of the HQ that's building up. Then hit the 'Build up' link. Thus, not all the MPs of the Pz are lost for the current turn.
In terms of Support units, I forgot to mention that in the first turns all Pz Corp divisions have been given dedicated support units (Pioneers, Stugs/JagdPz) to strengthen them. Also, all HQ above Corps support levels were set up to 1 and Corps HQ support levels were set to as many as their subordinate divisions.
< Message edited by coralsaw -- 2/20/2011 7:06:48 PM >
A soldier will fight long and hard for a bit of colored ribbon. - Napoleon Bonaparte, 15 July 1815, to the captain of HMS Bellerophon.