treespider
Posts: 9735
Joined: 1/30/2005 From: Knoxville Status: offline
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quote:
ORIGINAL: Local Yokel USSBS Report 54 makes for very interesting reading, and I had not previously come across the ‘kakoritsu’ as a Japanese measure of shipping efficiency. It is unfortunate that the report does not define the ‘given time period’ used as the basis of the kakoritsu factors tabulated, but it does seem reasonable to assume, as you have, that 30 days is the period used. The other thing the table doesn’t make clear is the route over which the factor is being calculated, though the obvious inference to draw is that it is a route between ports in the area specified in the column headings and Home Islands ports. Though it doesn’t significantly alter your figures, I think there is a small error in your assumption that these ships had a capacity of 93,400 points because, although each vessel always took a full load of resources, no use was made of their troop capacity – 370 in the case of the Aden Maru class ships I dedicated to this run. Another way of looking at it, therefore, is to calculate the kakoritsu factor for an individual Aden Maru in this pattern. Adopting the slightly more pessimistic premise than my previous post that the round-trip time for this convoy is 8 full days, then: 30 days divided by 8 days per round trip = 3.75 round trips. On each round trip each vessel lifts 4,670ths of its 5,040ths total capacity = 92.65% of such capacity 92.65% of 3.75 = an adjusted kakoritsu factor of 3.47 This is still a great deal more efficient than the performance actually achieved by the Japanese, and, looking for a clue in the data for what might account for it, my attention is increasingly drawn to the turn-round time at Moji-Shimonoseki. With the sole exception of turn 11, there’s not a single day that convoy DM-4 is to be found actually berthed in Shimonoseki, meaning that those demon stevedores have managed to turn these 21 ships round in less than 24 hours on every trip bar one. This might be the right measure of performance for today’s container ships, but I find it more than a bit rich for 1940’s cargo handling practice. If you look at performance at the port of embarkation the picture is very different. At Dairen/Port Arthur turn-round time apparently spans one to three days, but the figures for turns 22 – 24 give a good indication that the convoy is actually taking two full days to load. Assuming we are dealing with coal, that a wagon hoist is available for each ship, and that each coal wagon to be loaded has a 10 ton capacity, an average tipping rate of about 3 minutes per wagon load is required to fill the ship to capacity on this basis – doesn’t look unreasonable. I haven’t been able to find anything on the rate at which a 1940’s coal cargo could be unloaded, but it’s likely to have taken significantly longer, even if clam grab unloading techniques are adopted (just think of the manual effort needed shift the cargo to the centre of the hold where it can become accessible to the grab). My very uneducated guess is that unloading would have taken at least twice as long as loading: 4 days at Moji-Shimonoseki against 2 loading at Dairen/Port Arthur. If this is a ‘correct order of magnitude’ guess it means the addition of 3 days to the round trip time – up to 11 from 8. In kakoritsu terms that becomes: 30 days divided by 11 days per round trip = 2.72 round trips. 92.65% of 2.72 = an adjusted kakoritsu factor of 2.52 – still significantly better than the historical figure for the Manchuria-Honshu run. The only apparent reason for Moji-Shimonoseki’s outstanding stevedoring performance seems to be the fact that it gets a cargo handling benefit from its 900 resource centres that is not diluted by the presence of substantial heavy industry, as is the case with nearby Fukuoka. Given that Shimonoseki has to service only 20 HI and 80 LI centres it is, in game, probably the most efficient cargo-handling port in the entire Empire, and to use its exceptional performance as a baseline for game-wide changes in how resources are treated could therefore have an undesirable skewing effect. Any such skewing effect is likely to be all the more pronounced because it is derived from resource movement over a short distance. In the case of short-haul resource shifting the ratio of time on berth to time under way is significantly greater, thereby magnifying the effect upon the kakoritsu factor that any efficiency or inefficiency in cargo handling may have. Put another way, whilst treating each resource point from Port Arthur as giving only 25% to 45% of the ‘bang for the buck’ that it did before may more accurately represent mercantile traffic on the Manchuria-Honshu run, it may also lead to a substantial undervaluing of each resource point delivered to Honshu from further south e.g. anywhere in the SRA where the voyage time : berth time ratio is much greater. Unfortunately we can't change unload rates...we can only try to approximate historical usage....which brings me full circle. Like I said a few pages back I don't know what I'll find until I get there... I think i'm getting close to getting there...let me explain. In the end I may revert back to the existing game numbers of 16-17 million points for imports or my more stringent 20 million points. The objective here is to cause the Japanese to use the Merchant Marine at something approaching historic levels...and the USSBS has some other useful facts and figures that can be used to good effect. Looking at 1942, total Japanese imports of several different commodities from Manchuria, China and Korea amounted to 12,074,800 tons (Report 54, page 73, Fig 54). Using the Kakoritsu factor for 1942 which averages about 1.26 during this time frame for this area means we divide 12,074,800 by 1.26 and we arrive at 9,583,174 tons of cargo capacity engaged on these routes in 1942. Still doesn't help us on turn around times in individual ports...however we are trying to average out and abstract things, so if we can get the Japanese to use 9.5 million tons of capacity on this route for a year I'd say we're cooking with grease. Using your in game calculations of an 8 day round trip we have 365/8 = 45.625 trips per year...that works out to 208,219 tons per trip based on the 9.5mil total...or 44-45 Aden Maru's (as rated in game) per convoy. You have been using 19 Maru's to move 93400 points per trip. That equals 4,261,375 points per year. Thats approximately 44% of the calculated IRL imports using 43% of the calculated IRL shipping capacity..seems pretty close to me. Interestingly if you consider Kakritsu is also a calculation of port delays and hence time the ships are not at sea...perhaps the game has has the merchant ships working too hard in terms of trips and numbers of ships to and from various ports...at least to me its close enough for government work. Woof.
< Message edited by treespider -- 2/27/2011 10:50:50 PM >
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Here's a link to: Treespider's Grand Campaign of DBB "It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
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