ORIGINAL: Major SNAFU
This is one of those 'nice to have' suggestions. No whining if you don't or can't do it!
Along the lines of some hot keys that you have put in lately - can you add one that will toggle on/off the display of the hex numbers inside the hexes?
Would have to see if there is down side to the map drawing with having to 'print' the extra values?
There is a slight delay with drawing the items generated by hotkeys on the map, not as bad as the supply path as that involves some calcualtions to update the map.
Of course, if you using a Cray-2, you probably don't notice the difference.
Rather than that, how about a search function where you could type in the coordinates of a hex and have the map zoom to that location, and also have the ability to zoom the map to a selected unit or TF?
Both of these would help in a number of ways, including when trying to coordinate movement of multiple TFs to a general or same hex area.
You can already center on a TF/unit from most of the TF and LCU lists that have the location click-able.
Or is there something else I'm missing?
Yep. I had missed that feature and am now using it.
To expand a bit on what would save me (and I think lots of others as they are learning the game) would be the following:
Have a search tool that you can input a set or coordinates of a placename (bases, dot hexes, etc.) and have the map scroll to center the map to this location. But to make this really useful, it needs to be available during the action of setting destinations, homeports, LCU planning, etc. But even to just show a newbie where something is would be a huge time saver.
Also, when setting patrol zones, meeting points, etc. it would be a real time-saver if the coordinates of the hex were reported as you mouse-over a hex - not when you click on a hex. If you have to click on the hex, and you made a mistake, then you have to re-start the process. If possible, showing the coordinate before you have to click on hex would save much time.
Can the dots for dot-hexes be made bigger? I spent 10 minutes looking for Portland Roads last night even when Google maps was showing me the rough location.
Here is an example:
I am setting up my first GC in AE (never got that far with WiTP). I am using the allied set up spreadsheet available on the forum by some (name not coming to me) saintly person. Having re-sorted the list by hex coordinates and then country so I only work on a single area of the map at a time, I still spend about 1/3 of time time in trying to find a particular hex, dot hex or named location (with no coordinate given). I have google maps open at all times, which has helped immensely, but necessitates more clicking because it takes the active window away from AE. I have logged my time the last few days and I would easily save 1/3 of my time if I could eliminate the searching or corrective hex-clicking that I have described above.
Perhaps this is better suited to a WiTP AE 2 post, and so I apologize if this is the case.
< Message edited by Major SNAFU -- 5/6/2011 7:06:18 PM >
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