From: Northwestern Georgia, USA
After dragging out the Opponent's Wanted search to an unseemly extent, I finally have the game for which I have been searching.
ChezDaJez and I shall square off in Scenario Two match. I don't know a thing about Steve, other than that he is a long time opponent of BradfordKay, who speaks highly of him. I've seen Steve around, but he's pretty quiet and unfailingly polite.
The house rules at listed at the end of this post.
After this opening post, this AAR is off limits to Steve. Also, is it okay to request that Q-Ball stay out? I'm afraid it will be too easy for information about my match with him to leak into this game. So I do hereby make that request of Brad.
I intend for this game to proceed much differently than the game with Q-Ball. In the first place, I don't know if Steve will be nearly as aggressive (or he may be more so). Secondly, I'm a bit more confident with the additional experience. Thirdly, I can't wait this dadgum long to strike again. It takes too much patience, and if the opponent fades into WitE-land or some other venture, I'll end up being 87 before the Allies try their first invasion.
Chez isn't sure whether he'll do an AAR. I hope he does, but if not, you dear readers are in good hands. I'll be sure to cover the entire war fairly and impartially, as the title implies.
Finally, I am worried about my reputation after stringing out the Opponent's Wanted process. Previously, PoultryLad has pointed out that from time to time I am given to polemics. Maybe I should have gone into political speech writing, but for now I'd like to shore up my reputation as a laid-back southerner, which I think I am mostly in real life.
House Rules as Written by ChezDaJez
1. The main house rule that I insist on is "Steve wins!" [This was inserted by Steve, and given my vow to remain laid back I have acquiesced.]
2. I don't mind the use of pickets. I do mind a gazillion single ship TFs used to block a port from being bombarded but it doesn't sound like you use your pickets that way. [I was assiduous in alerting him to the fact that I like to use picket ships and flankers. I didn't want him surprised later. This is another solid indication of my good character, cheefulness, and marked modesty.]
3. No strat bombing [in SEAC or DEI] until 1944 is good. And the agreed upon 4E naval strike rule of one unit per base.
4. I would ask for no sweeps above 30K. I tend to use my best (or 2nd best) maneuver bands to determine my sweep altitude. [This is okay by me, but I have no idea what a maneuver band is. Ignorance is necessary in keeping with my refusal to delve to deeply into pilot training or other minutiae by which the competitively obssessed obtain an advantage over us armchair admirals.]
5. Allies may move any at sea naval TFs on turn one but not merchant TFs. [That's good. This time I'll definately remember to issue orders to Force Z so that I don't lose Prince of Wales and Renown on turn one. I'm already off to a better start!]
6. No invasions at non-base/dot hexes. Use of full parachute units to block retreats is ok if you agree. [Cool; that exception will undoubtedly come in handy for both sides during the game.]
7. Must pay PP for all units leaving restricted borders. [Darn, that means my Canadian brigades will be under-utilized once again.]
Advanced weather on
Allied DMG Cont on
PDU off (prefer it off but will go wither way)
Historical 1st turn off
Dec 7th surprise on
Reliable torps off
Realistic RD on
No unit withdrawals off
Variable reinforcements +/- 15 days
Production expansion off
Auto upgrade off
< Message edited by Canoerebel -- 2/17/2011 2:02:16 AM >