Q-Ball
Posts: 5265
Joined: 6/25/2002 From: Chicago, Illinois Status: offline
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STAVKA ORDERS #1: June 22, 1941 COMRADE GENERALS! The Axis opening is interesting, though I personally think it could have been a bit stronger. STANDING ORDERS: Comrade Stalin and I expect an active defense. This will mean counterattacks on Panzer spearheads where appropriate. Even if several are failures, we need to grind down those spearheads. Fuel used defending our attacks will limit their mobility. It might take several attacks to wear the unit down to force it to retreat, but we MUST let the Axis know we won't be sitting on our hands. No Comrade Robinskys here! A few other principals: 1. "TARBABY": If you have the units, we want a ZOC on EVERY enemy Panzer unit, preferably mutliple ZOCs. (when I say "Panzer", I mean Mot Divs too) This forces the Panzer units to start their turns making attacks, just to start moving. Sure, these units are in danger of encirclement, but we can afford that at this point. 2. "D-D-C-C": Repeat after me: D-D-C-C. This stands for the following: *DEPTH: Don't stack units. It is more important to create multiple rows of units, or a whole carpet. This is DEPTH. The only time we stack is when we MUST defend something, like the Neva river line. *DIG: The Red Army's best weapon in 1941 is the SHOVEL. Plan ahead, and Dig, Dig, Dig. Did I mention Dig? *CHECKERBOARD or CARPET: If you have enough units, roll out the RED CARPET; 2-3 deep in units. If you don't CHECKERBOARD to slow them down; Checkerboard is about putting a line of ZOCs up, if you don't have a line of units. They at least have to attack to clear the way. *COUNTERATTACK: We must be attacking exposed Panzer spearheads. We can't let them think this won't happen. If we are succesful a few times, their pockets will get more conservative. That's the principals of D-D-C-C FORTIFIED ZONES: Please disband these if they are in danger of enemy attack. They have negligible combat value, and just give away manpower. Their only purpose is to DIG; you can leave them if the Germans are far. At this point, do not create any. SUPPORT UNITS: With the changes in ARMAMENT USE, I think we need to NOT build any Artillery Units for awhile to see how it goes. We will probably expend all the points we have just rounding out new formations. I plan to build the following units only: 1. RR CONSTRUCTION BDES: This will help us DIG. We want at least 1 for every Army. I assigned 8 this turn from STAVKA, one to each Front at least (2 to Leningrad). I built 12 more this turn. 2. SAPPER REGTS: We will build some of these. They have OK Combat Value, and will help Dig. We will need them this Winter anyway to knock down Fascist Forts That's it, we might need to build a few Artillery Units to round out new Armies, but we have to be very careful on that. CORPS HQs: Feel free to slowly disband these, as they clutter the map, hog trucks, and keep bad leaders in play. We can't do that all at once though. But DO NOT attach any new units to Corps; attack them to Army HQs, since that's where they are ending up anyway. INITIAL ORDERS TO FRONTS: BALTIC: The Axis failed to Take Riga, which is interesting. That SS unit, BTW, I would surround with those isolated units. They will die anyway, but that will force the SS unit to attack them to "get them off it's back". Please take control of the Mech Corps south of Pskov. There are also 4 Entrained units south of Leningrad; these are yours. Please move as you see fit, but make sure they are off the train at the end of your turn! We need to save Train Cap next turn for moving factories. I moved them on the train toward you. I unloaded a single Division on the "Leningrad Backdoor" over the Neva. Go ahead and reassign the HQ, but I would leave it there to DIG. Otherwise, you have to checkerboard a bit before they approach Pskov and the Narva, which is probably your first line of defense. WESTERN: The Axis left ALOT of units around Minsk! I suppose they are saving ammo and fuel, but they should have taken them out. Put a body on the Panzers, and otherwise delay the best you can. There are some frozen reserves around Vitebsk that you'll get to defend the landbridge there. I have no idea what those SS units are doing in the Pripet marshes. Not much you can do there except hope some of those units Rally so you can RR them out of there. The Bialystok Pocket is not breakable. SOUTHWEST FRONT: That is an interesting opening! I hadn't though of that, forming a mini-Lvov pocket with the 1st Panzer Group troops. I still prefer the "Big Pocket". I don't think you have enough MPs to take out one of those Panzer Regts via attack. If you put a ZOC or two, though, on every Regt, he'll have trouble getting started next turn. It will take awhile to consolidate those Regts into Divs again, losing valuable time. By splitting them up, he slowed himself down. This is another reason i don't like that opening. Getting everyone around Stanislav out to safety is obvious. You have Rail Capacity available if you need it. You also might need to rail-out that Tank Div NW of Rovno, it's a bit exposed, but your call. I think though that the "Baby Lvov" pocket is toast.
< Message edited by Q-Ball -- 2/20/2011 9:13:17 PM >
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