There is no sign of the war ending, so life must go on. After having blue fleets roaming our countryside, the home areas are now safe apart from the odd pirate attack. With total overview of the blue from our spy, the chances for a surpise are also very slim. Especially since any fuel source for them coming our way will die soon enough.
The south have been so pirate infested that two fleets have not been able to keep things alive, and have had to prioritise one gas mine by parking there. However, one pirate base was found to the south, and has been killed, and another NW of the southern cluster has a fleet heading for it. Previously some single pirate ships have of course also been killed. Hopefully things will quiet down so the region can prosper through some mining activities.
Even though 10 explorers are kept up (new ones are booked by the AI as they die), little exploration goes on, they get sent mostly on war related missions. Maybe I should build the next ones at the south space port in the hope that they take the hint.
The next stop has to be the blue systems, as the blue way is a cluster of their colonies, and the capital is among the close ones. I guess it is time to make the isolated north colonies a bit less isolated.
As for fleets. Nebearch on the half way point got 8 shipyards, so there is no danger in sending destroyer fleets on the prowl. Dead ships require no maintenance, and there is plenty of money to buy new ones with. We will see how they like getting their precious main systems shot up. 20 should be a good raid size, nothing for the large space ports, but enough to scare their 20 ship fleets and some smaller hardware connected to colonies or their related mining bases. Not that we have moved so far as to study those systems yet.
Local defense should be a few 4 ship fleets based on colonies and fuel sources. Hopefully pirate activity can be kept down. So far the empire is compact, and not so hard to defend. Until bases are spread thin, that is. They sure are not spread thin after being killed off by pirates and the blue menace.
2 fleets in the south. One on each end of the home cluster. Maybe one on the north of this, as hopefully lost mining bases are rebuilt. One or two at the central point, ready to strike at any new bases out west, or maybe even poke at systems with mining bases in their home area. The 3 northern upstart colonies are probably not in a good position for hosting small raider fleets for a while...
The closest systems appear to be in good strike distance. Priority should be given to one with a good caslon source, if one exists. The capital system can be raided, but is not a conquest target for a long time yet.
That gas mine on the half way point will get a run for its money. Approaching fleets better refuel before jumping there. Also, it would be nice to have a resupply ship ready with some fuel, in case the need arises, but I can not build one. The current size is 935, and max size for those kinds are 900. No cake for the design department this year.
Also, no wonder why fuel may be scarce:
This is the cargo from a gas mine just NW of the southern colonies (in a gas cloud).
My space ports apart from my midway jewel all have 4 or so ships in building queue. Civilian stuff is clogging our space ports. How rude. And as if queues are not long enough, advisors want 44 escorts and 47 frigates. Not gonna happen!
We found an abandoned base up north that helped us kill some pirates and also contained a bit of caslon. 1st fleet takes the chance to refuel there before it is scrapped, as right now the mood is not to let caslon get wasted. Caslon is THE highest demanded commodity in the galaxy. My demand 9,4k, the galactic demand 95,3k. The second largest galactic demand is at 12,3k.. I manually queue constructors for 6 or more cason sources in my home area.
We get a peek at the Free Ugnari Consortium as their operations map is stolen. Most colonies got some 5 troops, and I see no really impressive fleets.
Pirate ships are annoying to kill. We lack proper firepower, and they jump away. Things are very wrong as the invasion fleet needs to jump to help a mining station. The pirate escort of course... gets away. We relent and order 30 frigates so that maybe some are around when things happen.
Is it cruel to kill this? I thought not :)
And why do the blue, green and pink have gas reserved on my gas mine? What are trade sanctions good for? A subject to base discussion at cocktail parties on?
I am sure my 30 frigates will do all kinds of good stuff for my gas situation, they need fuel too :)
The Free Ugnari declar WAR, they say on the request of another empire. Considering the fuel situation, maybe relieving them of their burdensome eastern colonies would be a good next move. Attacks would then not need to come from the fuel strapped western jewel.
The rude blues attack my explorers that are just taking a quick rest in the outskirts of their capital system. Over and over again.
How to have a pirate escort killed: park a fleet of 4 destroyers on the exact top of a base. Wait for it to attack. Open fire with all four at once.
Ordering our destroyers to fire at point blank range helps the pirate kill rate. Later it will mess up the space port kill rate...
The Pinkies refuses our offer for a generously offered peace.
If only we had some fuel we could go spank some enemy ass... The designers responsible for the design of RS-336 Mothership are lined up against the wall and shot. That worked, and soon we can make some. 3 are ordered like suggested. The reason is larger construction yards for some reason or another, I guess all those spy missions really do pay off, as I am pretty sure something else has been researched all the time.
We discover a nasty blue constructor on the way to construct a new gas mine in the nebula west of Tebru (the jewel in the west). A small fleet is asked to refuel and go visit it.
A pirate base surrenders in the north. With 27k caslon in store. Welcome! The ships are sent to retire. Later examination shows that it has a gas extractor and is an armed mining base with some construction stuff added.
Nasty humans put another colony in our home system. We got a mining base in that system, and the arrivals are indeed human, so probably no instant, nice independence movement this time.
The 12th fleet of 20 destroyers, selected at Tebro in the top, heads for the Pakri system, the rightmost of the two pinks to make a mess. The 1st fleet of similar 20 destroyers also finally found fuel, and heads for the other one visible on the left edge, although that one does not appear to be target rich. It can be observedin the gas fields a bit south of Tebru, as is the 8th fleet heading straight west to disappoint the Blues building a new gas mine.
Kez Teklor infiltrates the Pinkies, and reveal all their plans. Zerolast on the west actually got a medium space port. And 8 troops. A puny 84 firepower will be its doom. The other one (pakri system) got a small space port with 60 firepower. Invasion fleet moves to the monitoring station to get closer to the action... birds of prey are on the move. It still has 7 troop carriers and 35 troops. This makes a bell chime, and the 7 new built some time ago are now full and makes up Invasion 2.
A pink constructor moves towards my area to build a mining base. The local fleets can hardly wait!
The first resupply ship deploys at a gas cloud out west.
Crazy humans offer to lift trade sanctions in exchange for our mining base in the system they so rudely entered. Such stupidity, such rudeness!
Who need researchers when they got a hyper active spy organization?
The medium space port at Zerolast was so easy to kill that it happened while we organized the slaying of the nasty blue construction ship in the gas cloud. It has previously escaped two assaults, now it is dead. 1st Fleet continue to clean the environment in that system.
The 12th are nice enough to give a photo opportunity as they jump the lesser space port at Pakri system. Although lesser, the two are so puny that they almost count for the same.
Invasion fleet has forgotten to move. Two transports are split to attack pakri 1. The other 5 go for the main planet (out of two) in the Zerolast system. The 19th pink strike force is heading into Zerolast with two ships. 1st is eagerly awaiting their arrival.
The Leentaar, some Light brown furry guys, declare WAR.
War has ended with the Blue Menace, but we still got some entertainment. Not much has happened with the Blues for a while anyways, other than messing with their bases and killing one constructor.
A Leentaar destroyer attacks bases north of our home world. A selection of ships is mustered to try get rid of him.
About our offensive moves:
1st Fleet got a visitor (just a couple ships) and is low on fuel. Resupply 3 moves south to deploy, I think in the system with the pink mine south of the Red System. 12th fleet watch over their system. Invasion fleet zooms in on Zerolast top left, while the 19th fleet has two transports heading for the planet in the Paakri system in the middle. Invasion 2 is way behind in case some more troops are needed, for instance for the second Zerolast planet. North of this area is Tebru, and some way north of Zerolast the Resupply 1 fleet has deployed on a gas cloud.
As it deploys, Resupply 3 is assaulted by a silly frigate. 117 firepower is not so great, but 2480 shields should work well. Frigate dies.
Freighters are attacked around the new enemy colonies, far to the south west. Spam, spam, spam.
Invasion fleet drops its load, is out of fuel, and goes to Resupply 3 to refuel. Resupply 3 is a good honey pot for single ships to kill. The two transports of the 19th are released and asked to mind their own business.
We fail to infiltrate the Leentaar. Our agents are 4 agents at 400, and one at 264, as well as 3 noobs.
Paakri 1 falls, and we gain a colony income bonus of 3% from our weird new inhabitants (Wekkarus).
1st Fleet goes to refuel at the local resupply ship. Three ships of invasion two leave the fleet to assault Zerolast 2 (the lesser one) that has about 4-5 troops.
Zerolast 1 falls with none of our ships witnessing the action. The 1st fleet is refueling.
The small 8th fleet kill a mining base in the north clouds (compared to their former colonies). Why do the enemy bases take an eternity to finish from four destroyers, while mine fall like flies to a pirate escort?
The 1st human fleet with 14 ships and 13 troops are heading south to turn the red planet in the previous image light blue.
The 3 ships sent to attack Zerolast 2 rebelled and went to refuel at the resupply ship.
All our forces refuel at the resupply ship. The 1st fleet is about to launch north to eat that strike fleet refuling on a gas mine a short way north. The 1st fleet of the humans descend on their red victim. We can see that zerolast 2 has started building a medium space port. The military triangle of ours that way is the 3 transport that defected to the resupply ship, now full of caslon and on the right track to zerolast 2.
The destroyer of the light brown that annoyed us back home have not been heard from. Either the defenders killed it (not likely), or it ran out of fuel and limped home (more likely).
An ugnari colony ship is built for an ice planet in my southern provinces. A large space port was ordered for Zerolast 1.
The brownies refuse our peace offer. Too bad as they are hard to reach.
Invasion 2 launches from the resupply mess in the south to attack the northern Ugnari colony (far away). The next one in line is their capital which hurts a bit much for a 20 ship destroyer fleet with its large space port and 3 defensive bases. Resupply 1 and the 8th fleet (who just killed a mining base and some military ships) are seen north of our new colonies. And of course, the jewel of the west, our first conquest is the one top right.
A Leentaar destroyer arrives at the gas mine that is location for the battle mess in the south. They are mighty ships of 102 firepower and 980 shields. It is a pain to kill with our underpowered non-torpedo destroyers.
But it does die in the end... Beware if the swarm!
Zerolast 2 falls, and the whole system is ours. An enemy frigate badly damages the zerolast 1 space port which is under construction, but 1st fleet arrives to save the ruins. It had to leave the fighting party at the now destroyed gas mine to be there on time.
We are confused about what to do to the under construction medium space port we inherited on Zerolast 2, and hope some nasties arrives to kill it.
The Faltir Empire (mortalen, red) impose trade sanctions. Considering they live in the far north west, they would be annoying to fight.
Some stats for my readers as there is less action. We are assaulting the northern pink with overwhelming forces. Our treasure pile is at 1,7m, cashflow at impressive 166k, and bonus income at a nice 63k. 55K resort income. Maybe the assault on that blue luxury retreat ages ago benefits us .
Reputation has fallen from admired to dubious, and I have no clue when and how. Lots of attack spam makes it hard to see all events, wildlife also contribute, as do freighters in far away lands being attacked. Maybe me grabbing colonies makes the others worried. They should be.
On the diplomatic front, the Ugnari would require 1,1K to end war, the Zenox of Leentaar 1M.
Those are the enemy systems marked. The northeastern pinkie is pure yellow very soon. The new easternmost pinkie is the capital system. Our Zenox enemies are far away. The blue system east of our new colonies is shared with the greens, but the green trade line is hard to see. And the colony ship is aiming for the marker position, 60% quality with vodkol and terralion down.
The 20th pink strike force moves north to go to Ixudeen 1, the newly conquered colony that is the north pink on this picture. The 9th fleet with 4 destroyers eagerly awaits their probably out of fuel arrival.
The 12th fleet (with 19 survivors) moves to execute the last pink mining stations in the south by the use of excessive force.
The Zenox 1st fleet lands at paakri. Nasty surprises arrive when you don't succed in planting spies. 21 ships, including powerful known destroyers and at least two cruisers (216 firepower and 1470 shield, 467 size). Hopefully they are soon out of fuel, and goes home... I doubt that I have any chance of matching that even with the two southern fleets combined strength.
Some 15ish zenox troops conquer Paakri 1. A frigate arrives and confirm 13 defending troops after the fighting is over (the two defenders did not slow them much). The good thing about this is that the monitoring station outside is not wasted, as the system is no longer mine
Design has not taken a hint from the Zenox display of destroyer power, and our design with 45 firepower is still valid.
As usual all empires are at war with someone.
Agent captured trying to infiltrate the Leentaar. Sigh. It is hard to wage war without perfect intelligence. Ask the Atuuk.
The 9th fleet are disappointed, their victims fled so soon. They go to refuel at the northern resupply ship.
Pirate activity has cooled down a lot.
A nice time for a break arrives. Invasion fleet is at 15 troops with 3 full transports. Too little to assault the furries. A decision must be done as to action, but taking Paakri back should be nr 1, and then do something nasty to a Zenox place back at their home. The large space port at Zerolast 1 is complete, and just has to charge its shields.
Our large space ports have 4960 shield, 704 firepower, and none of the area weapons we make sure to research.
Economy is at 1,9M with 162k cashflow. Galaxy map, diplomacy and ship overview follow:
PS: It is wonderful what 6-10 new caslon mines and two resupply ships do for a problematic fuel situation